Stellaris

Stellaris

76 ratings
Real Star Systems
   
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182.932 KB
24 Jun, 2019 @ 3:15pm
3 Nov, 2024 @ 6:32pm
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Real Star Systems

Description
This mod seeds a number of real-world star systems into the game, many using real-world data for system arrangement and the like. Many stars will spawn in close proximity to Sol; the rest have their location randomized.

Includes built-in compatibility with @Kepler68's More Star Classes mod, as well as my own 10x System Scale.

Systems added:
### Near Sol
- Luhman 16
- Wolf 359
- Epsilon Eridani
- 61 Cygni
- Epsilon Indi (unique spawn)
- Tau Ceti
- Van Maanan's Star
- 40 Eridani (unique spawn)
- Altair
- Sigma Draconis
- Eta Cassiopeiae
- Vega
- Fomalhaut
- Arcturus
- Zeta Reticuli

### Randomized location
- Acamar
- Achernar
- Alcor (unique spawn)
- Aldebaran
- Alioth
- Algol
- Antares
- Bellatrix
- Betelgeuse
- Canopus
- Capella (unique spawn)
- Castor (unique spawn)
- the Crab Pulsar
- Cygnus X-1
- Eta Carinae
- Izar
- Maia
- Meissa
- Mintaka (unique spawn)
- Mizar (unique spawn)
- Omicron Persei
- Pleione
- Pollux
- Regulus (unique spawn)
- Rigel (unique spawn)
- Spica

I will be adding more in the future, as well as improving the existing ones. Le me know if you have a specific request!

Should be compatible with most mods. The only thing that changes from vanilla is the list of star names (so there won't be duplicates).
Popular Discussions View All (1)
2
28 Jun, 2019 @ 6:19pm
"too big" errors
malakhglitch
85 Comments
Stargazzer811 17 Jan @ 6:41pm 
Here's my question: Where the heck did you get the Crab Nebula and its pulsar?
authentic_tincan 10 Nov, 2024 @ 4:01pm 
it's a mod that adds a new earth system, the two mods worked fine before and i was able to get the author of the other mod to add the required star systems that trigger this mods systems to spawn and the last update they did removed the systems out of fear of duplicate earth spawns, they then refused to make their mod compatible and said id be better off requesting you to make yours work with their mod instead
PLMMJ 6 Nov, 2024 @ 3:41pm 
Apparently it's some sort of Japanese content mod, I can't speak Japanese so I don't understand any of it
PLMMJ 6 Nov, 2024 @ 3:40pm 
Dimensional Time Fault, apparently. Never heard of it before.
mzilli  [author] 6 Nov, 2024 @ 3:26pm 
@authentic_tincan DTF?
authentic_tincan 5 Nov, 2024 @ 3:29pm 
hello again, during the update process, the mod became unusable with the DTF mod, could you make a fix?
mzilli  [author] 29 Mar, 2024 @ 9:36am 
@PLMMJ It was still being updated when I made this mod; there hasn't been any need to remove that compatibility in the years since.
PLMMJ 27 Mar, 2024 @ 5:22pm 
Why do keep compatibility with a mod that hasn't been updated in 4 years?
Annarresti 14 Dec, 2023 @ 8:54am 
Hi. Is there a way that I can set the custom neighbouring systems as the starting system for forced spawn custom empires?

Thanks
authentic_tincan 17 Oct, 2023 @ 3:20pm 
I have a better idea, a separate mod, that way you dont have to worry about breaking the rule, and it can be used in conjunction with this one for those who want a realistic galaxy