RimWorld

RimWorld

Misc. Endgame
95 Comments
Haplo_X1  [author] 30 Dec, 2024 @ 11:13am 
You can change the timings in the mod settings.
Yes, the default settings may be a bit hard, especially with a high wealth..
MontSchmibbles 30 Dec, 2024 @ 9:42am 
just played a game with this! Everything worked, but the end battle spawned raids every 0.5 days. Every 12 hours there would be another one, which did not leave enough time for recovery.

Within 3 days I had two mech clusters, three raids of over 100+ raiders, and a mechanoid raid full of Diabolus mechs. (The settlement did not survive 🤣) I was around 275,000 wealth and three in-game years time, playing on Cassandra and Strive to Survive. I didn't change any mod settings.

I reloaded that same save and started the vanilla spaceship launch ending. Raids happened every 1 to 2 days, with only one raid happening within 12 hours of another. Raid sizes had less than 30 raiders. There were no Diabolus or high-level mechanoids, and no mech clusters.

Wondering if raid points and raid timing is off balance? Maybe DLC content is calculated wrong? (Royalty mech clusters, Biotech advanced mechanoids)

still, thanks for making this! :steamthumbsup:
ImTheLichBruh 10 May, 2024 @ 5:37am 
ty
HakimiBil 29 Apr, 2024 @ 9:59pm 
Thanks!!! :D
Haplo_X1  [author] 29 Apr, 2024 @ 12:30pm 
Yes, as of now :)
HakimiBil 29 Apr, 2024 @ 5:31am 
Is this mod still working in 1.5?
kongkim 30 Jun, 2023 @ 1:34am 
If you feel for it and have the time :)
With all the mods out there that let you get guests and make stores etc. to gain silver. A End Game mod that require you to gather an absurd amount of silver to buy your colonys freedom to end the game would be a really nice little mod :D
kongkim 9 Nov, 2022 @ 6:56am 
@Tony Abbott nice i will look very much forward to that. :)
Tony Abbott 9 Nov, 2022 @ 6:54am 
Hey @Haplo_X1, is this on github anywhere? I'm looking to make more endgame mods (i've got some c#) but wanted something to get started/check the difficulty level. Thanks!
kongkim 25 Oct, 2022 @ 5:56am 
That may be, but i like to have a long term goal to work agaist.
Its also fun to start new colenies as if the one you are on is getting too big the game can't run it. :)

So hope to see more possible endings like this.
Elv原则 22 Oct, 2022 @ 7:14am 
if you mean endgame as in ending well mostt people don't do it lol. heck i have almost 1k hour. never do any ending
Copper Boltwire 21 Aug, 2022 @ 12:15pm 
Could be that Endgame is not much a thing people play towards.
kongkim 4 May, 2022 @ 10:02am 
Ok thx for the answer :)
I just don't understand there aint more endgame mods :)
Haplo_X1  [author] 4 May, 2022 @ 9:37am 
For an endgame you need more c# than xml, so yes, it is not the easiest to do, sorry. At least I don't know an easy way to implement one.
kongkim 2 May, 2022 @ 9:21am 
Just a question, is it hard to make an endgame mod?
I go with the ide of making a mod with more "Easy" alternative endings that you can get by quests. But im not pro at the XML.
Justin Case 9 Mar, 2022 @ 5:53am 
so once you activate it you have to survive wave after wave till you lose or your pc cant handle enough to take you out? kinda cool just curious
Klariskrays 7 Feb, 2022 @ 11:06pm 
Hi, I have some problem. After survival 30 days, my RuntimeGC cant work, anyone has any idea how to fix it?
ichifish 7 Nov, 2021 @ 3:07pm 
Ok, got it.
Haplo_X1  [author] 7 Nov, 2021 @ 12:48am 
Yes something like that. You can modify the difficulty a bit in the options.
ichifish 6 Nov, 2021 @ 10:56pm 
Thanks. Is it similar in difficulty to the ship launch? (15 days of raids, etc.).
Haplo_X1  [author] 5 Nov, 2021 @ 10:10am 
This is an ancient rule about how you can reach the right to officially be recognized as a town. It is an alternate ending where you have to defend a specific building for a couple of days.
ichifish 4 Nov, 2021 @ 6:59pm 
I'm looking for an endgame, so thanks for making a mod, but the write-up is too vague. Could you explain what the endgame is?
TurtleShroom 30 Jul, 2021 @ 9:33pm 
If you can found cities and become something greater, shouldn't that have bonuses and settings if you enable the "Ideology" Expansion Pack? They already have towns, leaders, and rites...
Nishe 12 May, 2021 @ 5:08am 
From a fluff perspective, what is this meant to do? Establish your town officially via some sort of legal proceedings?
Toby 29 Dec, 2020 @ 1:46pm 
Thank you for making this! If you ever get a bug up your arse and want to work on this again, I have a small suggestion on how you might evolve this: what if there was an item we needed to go acquire (holy grail or something similar) and once we find out where it is, and once we go retrieve it and bring it home -- now the end game starts, and we have to *keep the artifact safe* for the 15 days or whatnot.
Haplo_X1  [author] 10 Sep, 2020 @ 9:18am 
Exactly, It is the end of the game, an alternate path to the space ship endings.
This one will give you the right to be a city instead of leaving the planet :)
CactusCraze 10 Sep, 2020 @ 8:06am 
What exactly does this mod do? Just a fuck ton of raids at the end of the game?
garrett.ua 19 Aug, 2020 @ 8:52am 
Thank you for the mod. Definitely one of the things I will add to my next run.
May I ask you to take more options into consideration? I always wanted some kind of "diplomatic" victory. Like when your colony becomes quite rich/powerful to be taken into account by other factions, you can start diplomatic trades to unite other factions and eliminate pirates to start turning this Rimworld into Glitterworld.
Haplo_X1  [author] 10 Aug, 2020 @ 10:20am 
You get the end screen, but after that you can continue if you want..
test 10 Aug, 2020 @ 5:14am 
after i survive does the game end or can i continue playing like normal
Tokido Saya 20 May, 2020 @ 1:12am 
i see,thanks
Haplo_X1  [author] 19 May, 2020 @ 2:31pm 
The field is normally locked to 10-60 days.
Tokido Saya 19 May, 2020 @ 7:27am 
hello,do the mod got a limit on the option?i tryed to set survive day as 120 but i can't add hundreds digit
Kontaro 27 Feb, 2020 @ 12:17pm 
thanks for the update on the update :D
Haplo_X1  [author] 27 Feb, 2020 @ 11:22am 
Yes, it will just take a while as I don't have much free time. I'll do what I can, but it is a slow process, sorry
Kontaro 26 Feb, 2020 @ 2:11pm 
will this get updated to 1.1?
NobleSirBlack 25 Oct, 2019 @ 10:21am 
Love this mod! Since your into changing the end game, any chance you could make an end goal of world domination? (destroy all hostile bases) even if not you did a great job on this one =)
Glasninov 18 Aug, 2019 @ 2:21am 
@Haplo_X1
Thank you for your authorization!
Haplo_X1  [author] 18 Aug, 2019 @ 1:12am 
Please feel free to do so :)
Glasninov 17 Aug, 2019 @ 9:38am 
Hello, I want to make the Chinese file of this module and publish it in the steam workshop. May I have your permission to do so?
S.T.A.L.K.E.R. 13 Aug, 2019 @ 10:25pm 
Awesome mod , thanks for making it :)
Haplo_X1  [author] 1 Aug, 2019 @ 2:06pm 
Hmm, ok, I'll think about it and maybe will increase the time range to 2 days max..
Lauri7x3 1 Aug, 2019 @ 8:59am 
happens way too often... 1 raid per day at least... i need time to rebuild the dmg... its no fun
Winnie the pooh 16 Jul, 2019 @ 3:27pm 
600 corpses on the map within 15 days though :D
Winnie the pooh 16 Jul, 2019 @ 3:11pm 
ok, i was 15 days in and i started to get used to it lol, hopefully the changes while the event is on wont fuck up the save
Haplo_X1  [author] 16 Jul, 2019 @ 1:01pm 
For the mod settings: Yes, maybe I'll do them also soon. Depends on my time and motivation..
Haplo_X1  [author] 16 Jul, 2019 @ 12:54pm 
You are totally right: the danger is much too high much too soon:
--> There was a bug in the calculation on when the raids should start to be hard :)
--> I've fixed this bug and also added a reduced danger time for the first x days, so that it should be a bit easier on the first few days (as a warmup)
--> Also I've reactivated the debug button where you now (in God mode) can reduce the remaining time in 1/2 day steps if you want.
This change will be uploaded in a few minutes.
Winnie the pooh 15 Jul, 2019 @ 3:48pm 
its been 9 days and i spent 7000 steel on rearming / rebuilding turrets lol
Winnie the pooh 15 Jul, 2019 @ 3:32pm 
otherwise i think it should be close (a little harder if u want) to the ship reactor in vanilla
Winnie the pooh 15 Jul, 2019 @ 1:03pm 
allowing us to change this would open it to more people i guess