RimWorld
Misc. Endgame
97 opmerkingen
jiego 6 apr om 22:58 
Amazing mod!
Pumpkin Spice Latte 7 feb om 18:23 
Oh I'm so glad this exists, none of the current endings were doing it for me! Thanks a lot for this!
Haplo_X1  [auteur] 30 dec 2024 om 11:13 
You can change the timings in the mod settings.
Yes, the default settings may be a bit hard, especially with a high wealth..
MontSchmibbles 30 dec 2024 om 9:42 
just played a game with this! Everything worked, but the end battle spawned raids every 0.5 days. Every 12 hours there would be another one, which did not leave enough time for recovery.

Within 3 days I had two mech clusters, three raids of over 100+ raiders, and a mechanoid raid full of Diabolus mechs. (The settlement did not survive 🤣) I was around 275,000 wealth and three in-game years time, playing on Cassandra and Strive to Survive. I didn't change any mod settings.

I reloaded that same save and started the vanilla spaceship launch ending. Raids happened every 1 to 2 days, with only one raid happening within 12 hours of another. Raid sizes had less than 30 raiders. There were no Diabolus or high-level mechanoids, and no mech clusters.

Wondering if raid points and raid timing is off balance? Maybe DLC content is calculated wrong? (Royalty mech clusters, Biotech advanced mechanoids)

still, thanks for making this! :steamthumbsup:
ImTheLichBruh 10 mei 2024 om 5:37 
ty
HakimiBil 29 apr 2024 om 21:59 
Thanks!!! :D
Haplo_X1  [auteur] 29 apr 2024 om 12:30 
Yes, as of now :)
HakimiBil 29 apr 2024 om 5:31 
Is this mod still working in 1.5?
kongkim 30 jun 2023 om 1:34 
If you feel for it and have the time :)
With all the mods out there that let you get guests and make stores etc. to gain silver. A End Game mod that require you to gather an absurd amount of silver to buy your colonys freedom to end the game would be a really nice little mod :D
kongkim 9 nov 2022 om 6:56 
@Tony Abbott nice i will look very much forward to that. :)
Tony Abbott 9 nov 2022 om 6:54 
Hey @Haplo_X1, is this on github anywhere? I'm looking to make more endgame mods (i've got some c#) but wanted something to get started/check the difficulty level. Thanks!
kongkim 25 okt 2022 om 5:56 
That may be, but i like to have a long term goal to work agaist.
Its also fun to start new colenies as if the one you are on is getting too big the game can't run it. :)

So hope to see more possible endings like this.
Elv原则 22 okt 2022 om 7:14 
if you mean endgame as in ending well mostt people don't do it lol. heck i have almost 1k hour. never do any ending
Copper Boltwire 21 aug 2022 om 12:15 
Could be that Endgame is not much a thing people play towards.
kongkim 4 mei 2022 om 10:02 
Ok thx for the answer :)
I just don't understand there aint more endgame mods :)
Haplo_X1  [auteur] 4 mei 2022 om 9:37 
For an endgame you need more c# than xml, so yes, it is not the easiest to do, sorry. At least I don't know an easy way to implement one.
kongkim 2 mei 2022 om 9:21 
Just a question, is it hard to make an endgame mod?
I go with the ide of making a mod with more "Easy" alternative endings that you can get by quests. But im not pro at the XML.
Justin Case 9 mrt 2022 om 5:53 
so once you activate it you have to survive wave after wave till you lose or your pc cant handle enough to take you out? kinda cool just curious
Klariskrays 7 feb 2022 om 23:06 
Hi, I have some problem. After survival 30 days, my RuntimeGC cant work, anyone has any idea how to fix it?
ichifish 7 nov 2021 om 15:07 
Ok, got it.
Haplo_X1  [auteur] 7 nov 2021 om 0:48 
Yes something like that. You can modify the difficulty a bit in the options.
ichifish 6 nov 2021 om 22:56 
Thanks. Is it similar in difficulty to the ship launch? (15 days of raids, etc.).
Haplo_X1  [auteur] 5 nov 2021 om 10:10 
This is an ancient rule about how you can reach the right to officially be recognized as a town. It is an alternate ending where you have to defend a specific building for a couple of days.
ichifish 4 nov 2021 om 18:59 
I'm looking for an endgame, so thanks for making a mod, but the write-up is too vague. Could you explain what the endgame is?
TurtleShroom 30 jul 2021 om 21:33 
If you can found cities and become something greater, shouldn't that have bonuses and settings if you enable the "Ideology" Expansion Pack? They already have towns, leaders, and rites...
Nishe 12 mei 2021 om 5:08 
From a fluff perspective, what is this meant to do? Establish your town officially via some sort of legal proceedings?
Toby 29 dec 2020 om 13:46 
Thank you for making this! If you ever get a bug up your arse and want to work on this again, I have a small suggestion on how you might evolve this: what if there was an item we needed to go acquire (holy grail or something similar) and once we find out where it is, and once we go retrieve it and bring it home -- now the end game starts, and we have to *keep the artifact safe* for the 15 days or whatnot.
Haplo_X1  [auteur] 10 sep 2020 om 9:18 
Exactly, It is the end of the game, an alternate path to the space ship endings.
This one will give you the right to be a city instead of leaving the planet :)
CactusCraze 10 sep 2020 om 8:06 
What exactly does this mod do? Just a fuck ton of raids at the end of the game?
garrett.ua 19 aug 2020 om 8:52 
Thank you for the mod. Definitely one of the things I will add to my next run.
May I ask you to take more options into consideration? I always wanted some kind of "diplomatic" victory. Like when your colony becomes quite rich/powerful to be taken into account by other factions, you can start diplomatic trades to unite other factions and eliminate pirates to start turning this Rimworld into Glitterworld.
Haplo_X1  [auteur] 10 aug 2020 om 10:20 
You get the end screen, but after that you can continue if you want..
test 10 aug 2020 om 5:14 
after i survive does the game end or can i continue playing like normal
Tokido Saya 20 mei 2020 om 1:12 
i see,thanks
Haplo_X1  [auteur] 19 mei 2020 om 14:31 
The field is normally locked to 10-60 days.
Tokido Saya 19 mei 2020 om 7:27 
hello,do the mod got a limit on the option?i tryed to set survive day as 120 but i can't add hundreds digit
Kontaro 27 feb 2020 om 12:17 
thanks for the update on the update :D
Haplo_X1  [auteur] 27 feb 2020 om 11:22 
Yes, it will just take a while as I don't have much free time. I'll do what I can, but it is a slow process, sorry
Kontaro 26 feb 2020 om 14:11 
will this get updated to 1.1?
NobleSirBlack 25 okt 2019 om 10:21 
Love this mod! Since your into changing the end game, any chance you could make an end goal of world domination? (destroy all hostile bases) even if not you did a great job on this one =)
Glasninov 18 aug 2019 om 2:21 
@Haplo_X1
Thank you for your authorization!
Haplo_X1  [auteur] 18 aug 2019 om 1:12 
Please feel free to do so :)
Glasninov 17 aug 2019 om 9:38 
Hello, I want to make the Chinese file of this module and publish it in the steam workshop. May I have your permission to do so?
give me games on GoG 13 aug 2019 om 22:25 
Awesome mod , thanks for making it :)
Haplo_X1  [auteur] 1 aug 2019 om 14:06 
Hmm, ok, I'll think about it and maybe will increase the time range to 2 days max..
Lauri7x3 1 aug 2019 om 8:59 
happens way too often... 1 raid per day at least... i need time to rebuild the dmg... its no fun
Winnie the pooh 16 jul 2019 om 15:27 
600 corpses on the map within 15 days though :D
Winnie the pooh 16 jul 2019 om 15:11 
ok, i was 15 days in and i started to get used to it lol, hopefully the changes while the event is on wont fuck up the save
Haplo_X1  [auteur] 16 jul 2019 om 13:01 
For the mod settings: Yes, maybe I'll do them also soon. Depends on my time and motivation..
Haplo_X1  [auteur] 16 jul 2019 om 12:54 
You are totally right: the danger is much too high much too soon:
--> There was a bug in the calculation on when the raids should start to be hard :)
--> I've fixed this bug and also added a reduced danger time for the first x days, so that it should be a bit easier on the first few days (as a warmup)
--> Also I've reactivated the debug button where you now (in God mode) can reduce the remaining time in 1/2 day steps if you want.
This change will be uploaded in a few minutes.
Winnie the pooh 15 jul 2019 om 15:48 
its been 9 days and i spent 7000 steel on rearming / rebuilding turrets lol