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Please do NOT save this game under the old filename,
otherwise your timed traffic lights, custom lane arrows, etc. will get unrecoverable.
Contact TM:PE team via Steam Workshop page or Discord text chat, prepare log files. [System.Exception]
Details:
No details
the exact words used when loading a new archive
help me :(
Facts! 😎👍
Happy city building everyone!
I ask that same question. It's a HUGE game changer in traffic management, IMO (in my opinion)! LOL
Happy city building everyone!
You must be doing something wrong with your network. This mod is actually a game changer in regards to traffic flow. You have to know how to use the settings first before you just start blasting the mod/creator. Check home first, as that's where the problem usually starts, okay? So, knock it off!
IN regards to the mod and its functionality, go in the settings and make sure that you have the proper options set in the in-game tabs. You can adjust the strength of the mod according to how high, or low, you want the simulation to run. You can even choose whether or not to control the lane adjustments for the highway splitting rules (make sure you are using proper lane mathematics).
If you need assistance, just ask for help. Someone will be willing to help you. Don't be rude about it, it's not that serious, okay? You're good.
Happy city building everyone!
@F_ffo.ur hard to say without looking into log files. Follow instructions from the mod description (link with info how to upload logs)
Are there currently big differences to TM:PE/stable?
Both versions are regularly updated to the latest patches.
And both versions run smoothly for me.
Do you therefore have a preference as to which version I should use?
Is it possible to extend these connections to another intersection/segment?
Background: In some places (road and railroad) I would like the car/train not to immediately find the next way back to the old track. Especially in the switch apron of stations, a train should take the selected route and not “jump” back and forth between the tracks offered
Thanks again !
@BOTEnd_Secure see the mod description above (Broken Nodes Detector)
TM:PE 11.8.0.0 STABLE is designed for Cities: Skylines 1.17.1-f2. However you are using Cities: Skylines 1.18.1-f3 - this is likely to cause severe problems or crashes.
Please ensure you're using the right version of TM:PE for this version of Cities: Skylines before proceeding, or disable TM:PE until the problem is resolved. If you need help, contact us via Steam Workshop page or Discord chat.
Just try to give Paradox launcher full disk access.
In your system setting > Privacy&Security > Full Disk Access
Have a good time, everyone!
For reference:
First, Turn off the SIP, (using' csrutil disable ' in recover mode of macos)
Then use the chmod method, 'sudo chmod -R 755 /Users/YOUR_USER_NAME/Library/Application\ Support/Steam/steamapps/common/Cities_Skylines/ ' to grant write access
At last, Turn on the SIP to ensure the game work properly.
"Traffic Manager detected an error while loading saved data.
Please do NOT save this game under the old filename,
otherwise your time traffic lights, custom lane arrows, etc. will get unrecoverable. Contact TM:PE team via Steam workshop page or Discord text chat, prepare log files."
That is only half the message shown, as for some reason I can't scroll down the error pop-up the game gives me. There is other text beneath the last line, which is cut off at the bottom but I can make out "Custom Execution."
I can do nothing about that problem and it's affecting many mods. Fix permissions of the game directories.
Please ensure you're using the right version of TM:PE for this version of Cities: Skylines before proceeding, or disable TM:PE until the problem is resolved. If you need help, contact us via Steam Workshop page or Discord chat.