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Laporkan kesalahan penerjemahan
I think it didnt work.maybe.
@Nals
Thanks for your reports. I’ve added a temporary fix. Please try it.
Since the August 16th patch, rare item traders no longer bring any items or silver.
Using the developer tools to call them, I can see an error log indicating that the goods cannot be generated.
Correction: Rare planet orbit trader, no commodities and silver
My cannibalistic ghoul killing machines should not have cutesy anime faces
Anyone having the same issue? What is the point of that button anyway?
https://media.discordapp.net/attachments/644297903476834344/1401089671060263033/image.png?ex=688f01f0&is=688db070&hm=89ce34ad3cddc976fdabfe7ad061a88c7e9bd23d47c4ce2636d792d62e37dbf1&=&format=webp&quality=lossless&width=1068&height=601
im running it, reels animated faces and vanilla textures expanded facial animation
Ihe 1.6 have new art statues of pawns but seems like they also are getting the facial animations, can you like make it just a still frame on it instead?
they do not load there bodys right
i am version 1.5
apparently joiner from this event still has Vanilla grey eye texture stuck on the head
idk how to remove it
very funny but also fucking horrifying!
– https://steamproxy.com/sharedfiles/filedetails/?id=2682310477
imo, this would be awesome. there are some many cool retextures, it's sad that only one can be used. they could represent something like national looks (we all look a bit different and that's okay).
If you see or think you see eye movement:
1. Look away immediately! No staring.
2. Stay calm. Remind yourself that this is an illusion.
3. Leave the exhibit naturally without looking back.
Absolutely prohibited:
Touching the statue (especially the face).
Staring into the statue's eyes for a long time (>10 seconds).
Using a flashlight near the statue.
Talking to or taunting the statue.
(Written on the back of the brochure):
... Remember, statues don't blink... unless they want you to see...
Also they change facial expression when reloading (idk if this is caused by this mod)
I came here to report that the new colonist statues are a bit ... creepy.
Is this the new 'terror sculpture'? :D
I thought I would be the first to notice!
But of course not!
A fix would be appreciated.
For peace of mind.
CameraPlus.DotTools:GetMarkerColors (Verse.Pawn,UnityEngine.Color&,UnityEngine.Color&)
CameraPlus.DotDrawer:DrawDots (Verse.Map)
CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch:Postfix ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Exception setting up dynamic nodes for 西比里: System.InvalidCastException: Specified cast is not valid.
[Ref 3E9A1ADB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.TrySetupGraphIfNeeded_Patch0 (Verse.PawnRenderTree)
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)