RimWorld

RimWorld

1,173 ratings
Anthro Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.051 MB
12 Apr, 2021 @ 9:40am
14 Jul @ 10:03am
22 Change Notes ( view )

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Anthro Race

Description
Adds anthropomorphic furry animal beings into the game, as simple as that.
Now you can play with some canine people, avian people , feline people, and reptile people.
That or do the ye'olde Rimworld of makin' chairs outta them.

Featuring:
- 8 Types of Canine heads
- 7 Types of Feline heads
- 8 Types of Avian heads
- 9 Types of Scalie heads
- 6 Types of Fish heads
- 5 Types of Rabbit heads
- 5 Types of Mustilids
- 3 Types of Rodents
- 6 Types of Bovid heads
- 1 Raccoon
- 1 Opossum
- 2 Avali
- 2 Synths
- 2 Protogens
- 1 Sergal
- 3 Arthropods
- 2 Bats
- 2 Horses
- 2 Amphibians?
- 2 Skull Creatures??

Each shape of heads have 3 variant of eyes, dot eyes, oval eyes and slanted eyes
So you can say there's about 231 unique-ish head types for your colonists :D

Requires Humanoid Alien Races 2.0, remember to load that before this one.

Artwork by R-MK .w.)b
Special Thanks to
- DigitalHare
- NightGarux
- Maru Whilby
- Bjorn0411
- Zaljerem
- DakkPasserida
- Arakk

[Update to 1.6]
Big thanks to Arakk for keeping this mod working.
The old scenario has been removed, and anthros will now naturally generate when randomizing your colonists.

Use the drop-down next to the 'randomize' button when generating a colonist to guarantee generating a specific type of anthro!



Popular Discussions View All (27)
1
23 hours ago
Pawns disappear after loading
Spider Jerusalem
12
23 Oct, 2024 @ 11:55pm
Thin Body Type Freezing Game
Rocklobsta
10
2
4 hours ago
Body/Facial Animation mod compatibility. (suggestion)
Hornet
745 Comments
Farraway 3 hours ago 
Welp, there goes half my colony on my first play through. Is what it is I guess
Olivervde 13 hours ago 
My pawns got deleted recently.
I was pretty bummed out about it. :steamsad:
But I think whoever is to use this updated mod is more happy than i am sad to lose my pawns.
The total happiness in the world increased. :steamhappy: :steamthis:
So, whatever.
RyutoLBX 18 hours ago 
Thanks for the update!!!! Finally 1.6 is playable!!!! :marten_sip:
Arakk  [author] 23 hours ago 
Please don't be mad at R-MK about any nuked saves, that's 100% my fault and I'm truly sorry if anyone ended up losing a cherished irreplaceable colonist! I do think the benefits for future new colonies and mod updates should probably outweigh the bandaid being ripped off here, as mentioned above.

There *was* a preemptive fix that seemed to work back in 1.5 to stop pawns from outright poofing, and it just didn't work when we tested the update for 1.6. We tried. But from the errors R-MK was getting (and I couldn't reproduce), the game was stubbornly insisting on finding old file locations despite the updated defs pointing at new ones.
mata 14 Jul @ 6:41pm 
thank you for the update! in my 1.5 save my anthro's heads got all swapped around but i fixed it with character editor
curt.exe 14 Jul @ 5:43pm 
When are the new heads?
Rokuna 14 Jul @ 5:11pm 
Hey, this might be dumb, but I'm still running on 1.5 and I noticed all the characters I had stopped showing up today? like just disappeared. Is there a way to get them back, or is that safe file
scrapped?
Rabbitsocks 14 Jul @ 2:33pm 
hmm idk im pretty comfortable with my local edit....but i guess one could back up all the pawns with character editor before changing over.
Myst Opossum 14 Jul @ 10:13am 
Let's GOOO
R-MK  [author] 14 Jul @ 10:08am 
Aight 1.6 update is out!
If your current 1.6 anthros got poofed then well, I'm sorry .w.)