Kenshi
Martial Arts Fast Dodger
50 Comments
Demon117 11 Sep, 2024 @ 2:02am 
How will I know this mod works? does the Martial Arts skill need a required lvl?
ChadWolfNorris 2 Apr, 2023 @ 10:13pm 
:OkaySir:
Lewis 18 Mar, 2023 @ 10:05pm 
@mental The mod furthest down your load order will be given precedence for the dodge values.

The creator of this mod does not wish to maintain it any longer, so I created a revision of this mod with a fix for heavy weapons, too. Here is the link if you wish to take a look:
https://steamproxy.com/sharedfiles/filedetails/?id=2424189312

(The creator of this mod is aware of my revision and does not mind it being posted.)
mental 18 Mar, 2023 @ 10:00pm 
How does this mod work with "General Balance Fixes", which has an identical premise?
x 11 Feb, 2023 @ 7:32am 
Good picture
my baby blue 18 Jan, 2023 @ 8:03pm 
god tier mod
Jaca 27 Nov, 2022 @ 10:40pm 
@Funki it's 100% not this mod. Try importing your save. It happened to me without mods.
Funktiss 26 Nov, 2022 @ 11:17pm 
For some reason this mod makes squin into a ghost town from start. I wouldnt recommend using this
Playable Derpy 1 Nov, 2022 @ 5:12pm 
You saved me!
Rivers 23 Jul, 2022 @ 1:36am 
nice mod :steamthumbsup:
Mr. Anonymous 19 Jul, 2022 @ 6:20am 
Mods like this can safely be added and removed, though I'd import just to be sure.
NPC 5 Jul, 2022 @ 11:10am 
could it also be taken off mid game?
NPC 5 Jul, 2022 @ 11:09am 
can this be added mid game? or do i need a new game?
Pingwine the Fog 23 Mar, 2022 @ 10:06am 
@Haris I. Pane
Disgusting, blatant lying by the creator! This will not be accepted!
Harlock 23 Jan, 2022 @ 1:19pm 
this mod work for enemies too?
-NLG-Bancheis 10 Nov, 2021 @ 8:27pm 
"Haris I. Pane Oct 16 @ 8:15pm
well, dont know if someone else comment this but, it's 36,4% faster not 40%. If it was 40% the value would be 1.54"

Well gee that changes everything, I guess I can't use this :cgpout:
Haris I. Pane 16 Oct, 2021 @ 7:15pm 
well, dont know if someone else comment this but, it's 36,4% faster not 40%. If it was 40% the value would be 1.54
( * )  [author] 14 Mar, 2021 @ 5:42am 
Thanks Lil B :)
Lewis 13 Mar, 2021 @ 8:00pm 
I have made a mod to fix this issue as the developer of this mod said that he isn't interested in modding this game anymore.

https://steamproxy.com/sharedfiles/filedetails/?id=2424189312
Blindman 26 Dec, 2020 @ 8:37am 
as Daamh stated, if enemy swings their weapon too slow, you are going to get hit, even while having 40 over the dodge required to dodge their attack,

had recently problem with getting hit by Band of Bones during every dodge my MA dude did
Daamh 1 Dec, 2020 @ 6:29pm 
I have noticed that the increased speed makes the dodge faster than a slow weapons swing so they dodge at the start of the attack and then stand in place when it lands and still get hit. Seems like it is causing units to take hits they should not have so has some trade-offs depending on how you are playing.
Hungry Lion 7 Aug, 2020 @ 12:20am 
This isn't an action rpg, there isn't an iframe, its numerical based exchange...
( * )  [author] 5 Aug, 2020 @ 5:15pm 
aierce : good question. I think no, could use a test and report, if someone wants to.
NotaBear 5 Aug, 2020 @ 5:09pm 
Does this also half the iframe of doge?
Deathjester 12 Oct, 2019 @ 11:22am 
Nice mod
( * )  [author] 2 Oct, 2019 @ 10:44am 
Fr0styy : it's been a long time I didn't mod for this game, but I think they should be compatible.
.Flagg 1 Oct, 2019 @ 9:51am 
I have a question : Would this and all of your other martial arts mods work with mods that change the martial arts animations like Military craft, More Combat Animation, etc. ?
豆豆 17 Aug, 2019 @ 7:36pm 
这个mod不会提高你的闪避率,它只是提高闪避动画40%的速度。你不用再像一个陀螺一样转了。
Itharus 28 May, 2019 @ 5:21pm 
This mod looks... good. Will try.
BlackWaterAquifer 12 Apr, 2019 @ 5:27am 
General Game Tweaks
( * )  [author] 28 Mar, 2019 @ 2:43pm 
DizzyCrash : could you provide a link to this mod please?
DizzyCrash 28 Mar, 2019 @ 2:09pm 
I this mod compatible with a general game tweaks that also claims to make dodging faster?
linis 16 Mar, 2019 @ 9:02am 
So that's how it works! I was messing around with the Kenshi editor and couldn't quite get it right. Thanks for sharing this mod!
OverUsedCat 10 Mar, 2019 @ 10:12am 
Mod does what it needs to do! Thumbs up
Endgunner 10 Mar, 2019 @ 9:49am 
Ikr...
( * )  [author] 10 Mar, 2019 @ 9:28am 
♫Endgunner♬ : thanks for the feedback. I'll need to reinstall the game to test this.
It could take a while, with my current internet connection. :-/
Endgunner 10 Mar, 2019 @ 8:22am 
I have tested it 3 times and only use very little mods, I was going to use this one but when my guy got his leg cut he was limping in the 90s.

Mods i use:
1.Martial Arts No Matrix Dodge (I only started using this one after the limp speed change.)
2.Race Blood
3.Let's Talk
4.Reduced Weather Effects
5.Sensible Spider Range
6.Compressed Textures Project
7.In-Game Biome Map (No Colour)
(And last but not least.) 8.Foodcubes³
( * )  [author] 10 Mar, 2019 @ 5:56am 
♫Endgunner♬ : the values modified in this mod aren't linked to walking speed. I think an other mod made this modfiication in your game. Could you test this again? Thanks :)
Endgunner 10 Mar, 2019 @ 3:04am 
This mod made me and Beep limp faster. Is this intended?
( * )  [author] 22 Feb, 2019 @ 1:08am 
Rohzdear : it'll only affect MA moves, not any other fighting style.
Rohzdear 21 Feb, 2019 @ 9:23pm 
Will this affectt the Dodging speed of characters using weapons, or only MAs?
( * )  [author] 30 Jan, 2019 @ 4:46am 
T4GVN : thanks for the report.
You make a good point : a faster animation means a shorter invincibility window.
But it also grants more offensive power, as the character will be able to attack sooner and more often.
It really comes down to personnal tastes. :)
T4GVN 29 Jan, 2019 @ 11:00pm 
In my testing this is what I experienced: (mod active) my character would often try to dodge multiple times within the duration of one attack, and though he was trying to reposition, the shortened dodges took away his invincibility frames and shortened the space he covered. As a result, he would get hit by attacks that he really shouldn't have been hit by.

With the mod taken off, vanilla dodging worked much better. One dodge would work much more effectively. Invincibilty frames kept them safe and they repositioned more effectively.

Think of this as a roll in Super Smash Brothers. When a character attempts to roll, there is a moment before and after when he is vulnerable to attack. The middle portion of a roll, however, the character has invincibilty frames. He cannot be hit for that duration. IF you were to shorten a roll in SSB, you would reduce the middle part, the safe part, and increase the amount of times the vulnerable moments would happen.
T4GVN 29 Jan, 2019 @ 11:00pm 
Uninstalling. Let me explain why. Don't take this as an attack or anything, but I think it's important that I explain for your knowledge and others.

I did testing. Your mod assumes decreasing dodge time is a good thing, when in reality it nerfs dodging. This mod only takes one dodging component into account: repositioning. The problem is, dodging is not just about repositioning.

When your character dodges in Kenshi, he gains frames of invincibilty. For instance, if you have a character with immensely high dodge being pushed into a wall, he will continue dodging backwards into the wall, but not get hit, even as the sword hitbox goes where his hurtbox normally would be. This is because he gains invincibilty frames.
The_Bane_Company 13 Jan, 2019 @ 4:37pm 
Thanks. I don't use martial arts much but know I have more of a reason to. You make the game better with your efforts. Thank you. :D
BingoBongo 13 Jan, 2019 @ 10:22am 
nice! thank you!
SuperNinja705JPS 9 Jan, 2019 @ 11:13am 
works +1 even looks better this way
( * )  [author] 8 Jan, 2019 @ 2:20am 
Donazo : please report after testing, if you want to, user feedback is very welcome :)
Donazo 7 Jan, 2019 @ 4:32pm 
haven't tested it yet but if it works, solid
�[Dire_Venom]� 5 Jan, 2019 @ 6:08pm 
+1!