Monaco
First World Bank, Tribute to PAYDAY: The Heist
18 Comments
Ethyl 1 Dec, 2013 @ 6:25pm 
WOW!I had been lacking a proper fun mission to play, and you sir, filled that gap.All the coins and cash, it was waaay different from other maps, and I enjoyed playing it. (P.s. save a;; your item uses 'til the end for the C4 Dicso of Monaco.) 327/374
A Sinister Pile of Leaves  [author] 14 Jul, 2013 @ 10:16pm 
Added more AI movement in the lobby area of the first floor. Changed a melee for a shotgun AI on the second floor. Added another Trophy to the second level. Third floor now has 2 dogs in rotation in the cash area and 1 in the inner vault, try not to set off the alarms! Changed the floor pattern a little. Added a new door and changed the airducts a little for accessibility. Going to see hows it plays now. :dswilson:
A Sinister Pile of Leaves  [author] 14 Jul, 2013 @ 6:58pm 
Finally tracked down and fixed the 3 coin glitch. I foolishly had loot blocker assigned to an area that had a stack of money and it was causing the phantom 3 coins. So the level and offically be cleaned out!!! Rejoice! Removed odd placed laser on second floor and replaced a stationary laser with a search laser. Considering adding a door on the first level where I had one a while ago. Also replaced locked door with unlocked in piano room to avoid stupid deaths due to tranq turret. Will be beefing up security in vault, thinking of adding some dogs and turrets. Thanks for playing, and keep on bank robbing!! :money::money::money:
A Sinister Pile of Leaves  [author] 12 Jul, 2013 @ 5:41pm 
Thanks everyone for playing and I hope you are all enjoying it. Once the Diamond Heist mission is done I am going to make Safe House. I hope to recreate the majority of the Payday: The Heist missions in Monaco :money::money::money:
A Sinister Pile of Leaves  [author] 12 Jul, 2013 @ 5:36pm 
Broke ground the other night on Diamond Heist mission. Will be 7 floors of metal-gear style sneaking, spread over two buildings involving breaking into a factory to access the Diamond Exchange next door. Have the layout of the first few floors done. Am thinking of having the basement be mole bypassable, don't want to force players to play him though. :idol:
A Sinister Pile of Leaves  [author] 12 Jul, 2013 @ 5:27pm 
Still haven't tracked down the phantom 3 coins :dswilsonscared:

Have been testing and found the level not that hard with a groud, may bump up the number of gaurds in vault.
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 4:56pm 
Fixed second floor guard AI broken by trap wiring placement. Added more loot blocker to try and narrow down the phantom 3 coins that i cant find yet had 0 on each map. Other than that it seems fine hahaha:witch:
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 3:59pm 
Changed placement of stairs that made door pintless.:dssmallbird:
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 3:51pm 
Added a few secret passages to the first and second level. Cleaned up and expanded the airduct system. It is now useful and not insane. Changed the AI rotation in the second floor and added a few computers when cleaning up some more of the wiring mess. Added and easter egg, not too hard to find but fun. Changed a few rooms lay outs to avoid getting stuck in an area. :spycon:
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 10:03am 
Added guard patrol movements, and increased the laser distance on second floor. Started working the wiring down to minimize hacks getting lost in the web. Changed lasers on first floor and may add EMP to the outside area. I have found EMP is the easiest way to bypass a few areas in this map. :spycon:
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 9:58am 
Would anyone be interested in a less mob filled single player version? :p2chell:
A Sinister Pile of Leaves  [author] 8 Jul, 2013 @ 8:24pm 
Just played with a random member of the community, decided to alter the second floor lasers. Still am not sure if it is to difficult or not. :dswilsonscared:
A Sinister Pile of Leaves  [author] 8 Jul, 2013 @ 6:01pm 
I think the level is playable at this point. I will be adding and tweaking here and there as I get better witht he alarms and electrical systems. All the alarms and lasers seem to be working. Just broke ground on my next map, Diamond Heist from PAYDAY. I will publish as soon as its playable. If anyone wants to beta test any for me just message me. Always open to comments about playability. I want to make it so you will all want to play it over and over. :dsham::dsham::dsham:
A Sinister Pile of Leaves  [author] 8 Jul, 2013 @ 3:07pm 
Fixed odd placement of getaway vehicle. Added more pressure plates and gaurds.:sticky:
A Sinister Pile of Leaves  [author] 8 Jul, 2013 @ 2:07pm 
All levels have roofs now, and I think the alarms are working. :p2chell:
A Sinister Pile of Leaves  [author] 8 Jul, 2013 @ 9:30am 
Playtested a little earlier in co-op. :happymeat: Seemed much easier than in single but not to easy. Will be exciting to play as a full team. I feel like a Lookout, Cleaner, Mole/Lockpick, Pickpocket/Hacker would play the best. Hope you all enjoy it and feel free to leave any comments. I havent fully made it through the level yet myself so I have not tested all the rooms clipping. :dswilsonscared:
A Sinister Pile of Leaves  [author] 8 Jul, 2013 @ 12:05am 
Have added third floor and it feels like a complete level now. Will add more but still need to play test it more. Trophy has been added so its no longer just collect the coins.:spycon:
A Sinister Pile of Leaves  [author] 7 Jul, 2013 @ 9:46pm 
Udated the main floor started work on the second floor. Hope to have the second and third floor done by tommorrow night. :happymeat: