Monaco
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First World Bank, Tribute to PAYDAY: The Heist
   
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Mission Type: Heist
File Size
Posted
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20.746 KB
6 Jul, 2013 @ 8:31pm
14 Jul, 2013 @ 10:20pm
28 Change Notes ( view )

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First World Bank, Tribute to PAYDAY: The Heist

In 1 collection by A Sinister Pile of Leaves
Payday: The Heist
1 item
Description
This is a work in progress.

First attempt at making a level in Monaco, still have not read a guide on the editor yet. *Not true anymore, have read a guide on steam*

This is a tribute to the game PAYDAY: The Heist. Recreating the First World Bank. First floor is now complete, uploaded it hoping to get somer feedback. Let me know how the level is so far. Will be adding 3 more floors, 2 in the bank and one for the out front. Have added second and third floors and am testing the areas for difficulty. I play alot of single player so will need to test more with multiplayer aswell.

Not your normal Monaco level, made for less sneak and a little more action. Some areas can not be snuck past. Please give any feedback on how you feel it plays, I want to work with the community on this.


Enjoy
-Thomas

** All areas are completed just tracking down a coin glitch, may be caused by noobish AI placement. Is playable and a fun challenge. Pro tip: Sneak to the vault (Or Mole through the first floor) and shoot your way out! **
Popular Discussions View All (1)
3
14 Jul, 2013 @ 7:03pm
Monaco crashing frequently
A Sinister Pile of Leaves
18 Comments
Ethyl 1 Dec, 2013 @ 6:25pm 
WOW!I had been lacking a proper fun mission to play, and you sir, filled that gap.All the coins and cash, it was waaay different from other maps, and I enjoyed playing it. (P.s. save a;; your item uses 'til the end for the C4 Dicso of Monaco.) 327/374
A Sinister Pile of Leaves  [author] 14 Jul, 2013 @ 10:16pm 
Added more AI movement in the lobby area of the first floor. Changed a melee for a shotgun AI on the second floor. Added another Trophy to the second level. Third floor now has 2 dogs in rotation in the cash area and 1 in the inner vault, try not to set off the alarms! Changed the floor pattern a little. Added a new door and changed the airducts a little for accessibility. Going to see hows it plays now. :dswilson:
A Sinister Pile of Leaves  [author] 14 Jul, 2013 @ 6:58pm 
Finally tracked down and fixed the 3 coin glitch. I foolishly had loot blocker assigned to an area that had a stack of money and it was causing the phantom 3 coins. So the level and offically be cleaned out!!! Rejoice! Removed odd placed laser on second floor and replaced a stationary laser with a search laser. Considering adding a door on the first level where I had one a while ago. Also replaced locked door with unlocked in piano room to avoid stupid deaths due to tranq turret. Will be beefing up security in vault, thinking of adding some dogs and turrets. Thanks for playing, and keep on bank robbing!! :money::money::money:
A Sinister Pile of Leaves  [author] 12 Jul, 2013 @ 5:41pm 
Thanks everyone for playing and I hope you are all enjoying it. Once the Diamond Heist mission is done I am going to make Safe House. I hope to recreate the majority of the Payday: The Heist missions in Monaco :money::money::money:
A Sinister Pile of Leaves  [author] 12 Jul, 2013 @ 5:36pm 
Broke ground the other night on Diamond Heist mission. Will be 7 floors of metal-gear style sneaking, spread over two buildings involving breaking into a factory to access the Diamond Exchange next door. Have the layout of the first few floors done. Am thinking of having the basement be mole bypassable, don't want to force players to play him though. :idol:
A Sinister Pile of Leaves  [author] 12 Jul, 2013 @ 5:27pm 
Still haven't tracked down the phantom 3 coins :dswilsonscared:

Have been testing and found the level not that hard with a groud, may bump up the number of gaurds in vault.
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 4:56pm 
Fixed second floor guard AI broken by trap wiring placement. Added more loot blocker to try and narrow down the phantom 3 coins that i cant find yet had 0 on each map. Other than that it seems fine hahaha:witch:
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 3:59pm 
Changed placement of stairs that made door pintless.:dssmallbird:
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 3:51pm 
Added a few secret passages to the first and second level. Cleaned up and expanded the airduct system. It is now useful and not insane. Changed the AI rotation in the second floor and added a few computers when cleaning up some more of the wiring mess. Added and easter egg, not too hard to find but fun. Changed a few rooms lay outs to avoid getting stuck in an area. :spycon:
A Sinister Pile of Leaves  [author] 9 Jul, 2013 @ 10:03am 
Added guard patrol movements, and increased the laser distance on second floor. Started working the wiring down to minimize hacks getting lost in the web. Changed lasers on first floor and may add EMP to the outside area. I have found EMP is the easiest way to bypass a few areas in this map. :spycon: