Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
MOUNT: Mortis Engine Mounts Complete Pack
MOUNT: Mortis Engine for Banshees + Ethereal Mortis Engines
MOUNT: Mortis Engine for Heinrich Kemmler
MOUNT: Mortis Engine for Cylostra Direfin
A few other mount mods do this and it ends up having less conflicts by not altering the original mount.
me, I'm holding my fingers crossed for a Kemmler Mortis Engine.
in the meantime i will definetily enjoy this one
I want that so bad :D
If I do make another mount mod I might take a look into adding as skill as well, though it does take more effort.
Any chance on that? :)
oh
right
The mods, who are crushing yours, are "Advanced AI submod - Better AI Unit usage" and " No falming-mod".
I hope that helps. ^^
@Rachel L, Replacing instead of adding a mount kept the mod simpler and if one REALLY wants to use the Leviathan again temporarily then one could just restart the game without the mod. Regarding names, I have had issues with renaming things the typical way since the pirate update but I have not tested it too much.
In my game it's still a leviathan, but with, i don't know how many, a dozen (?) of Cylostras in different positions on top of it.
THAT was unexpected... but lucked funny...^^