RimWorld

RimWorld

DE Surgeries
379 Comments
Proxyer  [author] 20 Feb @ 9:30am 
P.S.
Mod technology allows it to be easily cured. :lunar2019crylaughingpig:
Proxyer  [author] 20 Feb @ 9:28am 
Hello GreyApache.
Unfortunately, brain injuries are not eligible for cure.
This is the original mod author's concept, and is to maintain the value of the item that exists in vanilla, the brain implant (persona core).

This allows players to experience a story that laments the importance of head armor (helmet) and bad luck. Please understand, thank you.
GreyApache 20 Feb @ 5:52am 
Can you cure brain injuries?
Proxyer  [author] 19 Feb @ 8:57pm 
Update : 20 Feb, 2025
v1.5.5
- Add a new surgery "cure acid burn" (+scars).

Thanks to Eversor for reporting this issue.
Proxyer  [author] 15 Dec, 2024 @ 7:33am 
Hi asdf officer.
I don't think CE will affect medical. For more information, you may want to ask on the CE workshop page. Thank you.
asdf officer 15 Dec, 2024 @ 5:50am 
is this CE patched?
Proxyer  [author] 5 Dec, 2024 @ 12:36pm 
Hello AzureSix.
EPOE-Forked is not supported. Because EPOE-Forked contains its own treatment system (dll) and does not accept interference from other mods.
AzureSix 5 Dec, 2024 @ 4:58am 
IS there a way to remove Alpha Animals scars with synthtic tissues / neuro-cure frameworks?
Proxyer  [author] 27 Nov, 2024 @ 2:23am 
Hello Deklatis.
Yes, you're right, so I've created patch-only mods for the most popular animal mods.

DE Surgeries - Mod Animals patch
https://steamproxy.com/sharedfiles/filedetails/?id=1732715130&tscn=1732564620

Included Mod Patches :

Alpha Animals
Vanilla Animals Expanded
Vanilla Animals Expanded — Royal Animals
Vanilla Animals Expanded — Caves
Vanilla Animals Expanded — Waste Animals
Vanilla Animals Expanded — Endangered
Animal Collab Project Vanilla-Style
Palm Cats
Deklatis 27 Nov, 2024 @ 2:17am 
So if I have a bunch of mods that add animals, I'm going to need a lot of patches aren't I? :winterbunny2023:
Scorpio 8 Nov, 2024 @ 12:45am 
no problem
Proxyer  [author] 5 Nov, 2024 @ 1:31am 
@Scorpio
I confirmed it. Big and Small - Xeno Insectoid Hive does not handle the human treatment that is handled by Big and Small - Framework .

This is a problem with the concept of Big and Small - Xeno Insectoid Hive , so this mod will conform to that concept.

I have determined that human medical technology cannot treat the illnesses and injuries of insectoid humans. Please understand.
(Technically, it is possible to do this by simply creating a patch to add the insectoid Xeno to the HumanlikesDefx.xml that treats them as humans in B&S Core. However, this would ignore the intentions of the mod author.)
Proxyer  [author] 5 Nov, 2024 @ 1:04am 
Hello Scorpio.
I haven't checked that mod. Unlike HAR, it may not be treated as a human. I'll look into it a bit.
Scorpio 4 Nov, 2024 @ 11:58pm 
surgeries not showing on Big and Small - Xeno Insectoid Hive xenos
Proxyer  [author] 21 Sep, 2024 @ 4:56pm 
Hello Narada. You're welcome! Help your colonists live longer by treating their illnesses and injuries. :lunar2019smilingpig:
Narada 21 Sep, 2024 @ 3:51pm 
one of my favorite mods, thank you
Proxyer  [author] 18 Jun, 2024 @ 7:02pm 
Hello Kevin_M2.
EPOE-Forked is not supported.

The reason is simple, because both companies are doing the same thing. Furthermore, EPOE-Forked uses Mod Expanded, which forcibly overwrites other mods.

Therefore, it is inevitable that the functionality of this mod will be lost. EPOE is supported with "EPOE only", but EPOE-Forked is not supported. Thank you.
Kevin_M2 18 Jun, 2024 @ 6:28pm 
I know this has been mentioned but I can't seem to figure it out. Can someone tell me if I am missing something. I have this mod, EPOE-Forked, Reasearh Reinvented, and Research Reinvented: Stepping Stones. From what I have found I need to disable the Gated Surgeries Option in Stepping Stones, which I have done. I am still missing some of the surgery options. I did not start a new game after disabling the Gated Surgeries option, so that may be the problem. I also have Reaseach Pal Continued which I thought was maybe conflicting with Research Reinvented so I removed it but am currently on travel so haven't had a chance to try it out without that yet. Any help is appreciated.
Proxyer  [author] 13 Jun, 2024 @ 9:56am 
Update : 13 Jun, 2024
v1.5.4
- Added icons to the surgery menu.
Proxyer  [author] 2 Jun, 2024 @ 8:25pm 
Hello Antdog319.
I would be happy if I could help you have fun playing. :cupup:
Antdog319 2 Jun, 2024 @ 7:27pm 
I'm using this mod on a RimWorld Together, Dedicated 24/7, Multiplayer Public Server I host. Great addition for the Vanilla+ Lite feel I'm going for, awesome job. Working as intended, Server info. if interested: https://discord.gg/F99QkYhxFK Thank you!
Proxyer  [author] 11 May, 2024 @ 8:59pm 
@pikatyu-1000000
ご報告いただいた問題は、このModだけでなく、Modシリーズ全体で不具合を起こしていました。フォルダ構成をDLC別にすることで避けるようにしました。今回の更新で、フォルダー構成を大きく変更したので、不具合を避けるために、Modをリサブスクライブする事を私は推奨します。もし、更新後に不具合が起きた場合、最初にModのリサブスクライブを試してみてください。お手数をおかけします。報告ありがとうございました。
Proxyer  [author] 11 May, 2024 @ 8:57pm 
Update : 12 May, 2024
v1.5.3
- Fixed all language translations for 1.5.
- Biotech DLC "lung rot" cure has been moved to a separate DLC folder.
Thanks to @pikatyu-1000000 for reporting this issue.

IMPORTANT :
With this update, mod have made major changes to the folder structure.

I recommend resubscribing to the mod to avoid problems. If you experience problems after updating, please try resubscribing to the mod first. I apologize for the inconvenience.
Proxyer  [author] 11 May, 2024 @ 3:16pm 
pikatyu-1000000さんこんにちは。ご報告ありがとうございます。確認してみます。
pikatyu-1000000 11 May, 2024 @ 3:08pm 
インフルエンザやペストなど感染症系の手術の際に日本語表示がされていないようです。こちらの環境の問題かもしれませんが、ご確認いただけないでしょうか。
Proxyer  [author] 8 May, 2024 @ 2:40pm 
こんちには、daibo81さん。
どういたしまして! コメントありがとうございます。:lunar2019grinningpig:

EN:
Hello, daibo81.
You're welcome! Thank you for your comment.
daibo81 8 May, 2024 @ 2:36pm 
いつも使わさせていただいてます!感謝!!
Proxyer  [author] 22 Apr, 2024 @ 12:47am 
Update : 22 Apr, 2024
v1.5.2
- Added surgeries support for Anomaly DLC race "creep joiner".
- Moved mod animal (Vanilla Animals Expanded series or Alpha Animals etc.) compatibility patches to separate DE Surgeries - Mod Animals patch .
Currently only Core animals are supported.
Proxyer  [author] 15 Apr, 2024 @ 11:03pm 
Update : 16 Apr, 2024
v1.5.1

Added new Anomaly DLC surgeries to Rimworld.

1 chronic surgeries (Anomaly):
Bliss Lobotomy.

5 injury surgeries (Anomaly):
Digested, EnergyBolt, Psychic Burn, Psychic Burn (Skin), Psychic Burn (Solid).

Note: For Digested injuries, the usual treatment is given priority, so click directly on the patient and select the surgury from the click menu.
Proxyer  [author] 18 Mar, 2024 @ 11:35am 
Hello Chyln. I'm glad you like it :lunar2019smilingpig:
浪里哏儿浪 18 Mar, 2024 @ 9:01am 
cool!
Proxyer  [author] 14 Mar, 2024 @ 1:29am 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
Thundercraft 13 Feb, 2024 @ 4:28am 
@Art Student
My information is based on comments in "EPOE - Forked" from nearly a year ago - specifically, a comment by Tarojun (one of the authors for "EPOE - Forked") dated Mar 13, 2023 @ 6:24pm. Maybe they've since removed the option?

Are you sure that you've not only subscribed to this mod, "Expanded Prosthetics and Organ Engineering - Forked" and XML Extensions , but you also have all three of these enabled in your mod list? Also, where is XML Extensions in your mod load order? I would hazard a guess that XML Extensions should probably go above (before) any mod (like EPOE - Forked) that uses it.

Also, it'd be better to talk about this in the comments for EPOE - Forked, rather than here, as one of the authors may be able to offer more help.
Art Student 13 Feb, 2024 @ 4:18am 
actaully nvm, i am just going to swtich to rbse instead lol so i can use this mod
Art Student 13 Feb, 2024 @ 4:06am 
@thundercraft i cant actually find the option at the epoe-fork that state that disabling the healing wound patch stuff, can you help me ?
Thundercraft 12 Feb, 2024 @ 9:56pm 
@Art Student
It's not that these two mods are fundamentally incompatible with each other. Rather, "EPOE - Forked" adds a patch which targets "DE Surgeries" to remove this mod's ability to heal injuries. As explained in the "EPOE - Forked" comments, this was done quote,
"...due to reported overlaps and bloat. Also, DE Surgery only works for base game injuries, so there will be further confusion when modded injury types are added..."

It was also explained that, by using XML Extensions , you'd find a mod (configuration) option for "EPOE - Forked" to disable that patch, effectively making them compatible.
Art Student 12 Feb, 2024 @ 6:45pm 
Ahh i see, i was using the forked version too bad, thankyou for answering
Proxyer  [author] 12 Feb, 2024 @ 6:12pm 
Hello Art Student.
(1/2)
Please check the following: Are you enabling " Expanded Prosthetics and Organ Engineering + EPOE 1.4 (Expanded Prosthetics and Organ Engineering) " or " Expanded Prosthetics and Organ Engineering - Forked "?
It can be used without any problems because there is no problem with EPOE.
EPOE-Forked and DE Surgeries has incompatibility, because of the duplicate functions. This MOD function will not be available.
Proxyer  [author] 12 Feb, 2024 @ 6:12pm 
(2/2)
Next, if you are enabling the "Humanoid Alien Races" and the race MOD.
If these mod in your mod list, you need to put DE Surgeries above than HAR and HAR Race Mod. Because the HAR race is converted to "human" after loading Mod by internal processing, if you read DE Surgeries later in the order of the mod list, you will not be able to recognize the HAR race as a human, and a surgical menu (bill) will appear.

Please note these compatibility issues with mods that are not DE Surgeries.
Art Student 12 Feb, 2024 @ 4:46pm 
i use epoe mod and i alr checked all the requirement in description but it stil didnt show any of the listed surgery, should this mod be loaded after epoe ?
Proxyer  [author] 17 Aug, 2023 @ 5:48pm 
Hello Kuji Argisia.
Please check the following.
- Are appropriate medicines in stock in a location accessible to doctor pawn?
- Does the doctor-pawn have the necessary medical skills to perform the surgery?
- Are the necessary medicines authorized for the patients you want to operate on?
Thank you.
Kuji Nekomata 16 Aug, 2023 @ 4:43pm 
For some reason, the operations to heal gunshots and stabs are *not* showing up at all for me. They're in head, torso and such.
Kokorocodon 11 Aug, 2023 @ 5:28pm 
In the end, only steel will be there to witness their failings.
Proxyer  [author] 11 Aug, 2023 @ 9:18am 
Maybe cosmetic surgery and regenerative surgery can save the naturalist colonists. :lunar2019smilingpig:
Kokorocodon 11 Aug, 2023 @ 12:35am 
The flesh is weak, no wonder you body purists suffer so much...
Proxyer  [author] 10 Aug, 2023 @ 1:50pm 
Because using prosthesis can be solved.
THROBERT 10 Aug, 2023 @ 12:37pm 
some of the surgeries are crazy expensive 10 med for a broken toe cmon man
Proxyer  [author] 7 Jun, 2023 @ 3:11am 
Most problems are solved in Harmony mod, so few people bother. :lunar2019coolpig:
tmo97 7 Jun, 2023 @ 2:10am 
Gave up when I realised entire system is inconsistent and a mess.
CompThingWithProperties needs "HasComps" but this is hardcoded not to be allowed for certain Defs so certain specific pawn stats can't be modified the same way Manipulation can, meaning I have to write in C just to get a brain implant to increase learning speed :missing: API nomenclature has no internally consistent syntax meaning it's a game of memorising counterintuitive patterns and object refs and very specific rules that were probably an ugly hotfix long ago :missing: Yeah great development from goblin elite Tynan 'Jeff Winger' Sylvester.

I know you're likely tempted to play semantics or otherwise slither your way into a public victory but frankly this game is coded terribly and if you don't see that after having coded a mod like this then you are just as much a goblin as he is.
Proxyer  [author] 6 Jun, 2023 @ 8:36am 
@tmo97
In many cases, the development of a game is busy simply by improving the foundation of the game or adding new DLC and functions. I think Rimworld, which can support that impressive point with a mod, is a great game. :lunar2019grinningpig:

@Vaarelsauce
Yes. DE Surgeries was one of the old mod and demand that existed from the α test.

The concept was to save colonists who die from old wounds and serious illnesses that vanilla cannot be treated. However, there is a balance adjustment that does not lose the prepared item, such as the AI Persona Core inplant.

This is a simple and light mod that does not require a premise mod.:cupup: