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That being said, It's perfectly understandable, this is weird and experimental mission requiring patience and attentive reading instructions, that will dissapoint those, who seek typical Arma gameplay.
Can't help with your performance troubles though, it is fine for me. Except for Picture-in-Picture cam feed FPS, which AFAIK are hardcoded to be low, which makes feed smoothness far from satisfactory indeed.
I spent like 4-6h, mostly watching live feed from probe witch is like 3fps. I was trying to lower my video settings, but this give me no probe view at all. Nothing going on, I encounter 2 groups of AK guys, fps drop from 60 to 20. After that I was trying to move to other end of the island and my fps dropped even lower to 13! No life, no action, no crash sides or nanites.
I found once this white hunter and kill it in one shot. ONE! Then I spend time reading all those briefings and instructions, I can jump - cool but why I should. There is no need for that at all.
This is some technical demo, new mechanics, hexagonal map, high jumps, etc - all very cool and some other interesting things for moders, but not a real scenario for having some fun and healthy gameplay.
Disappointed (as player).
@Flay I've decided to download and try thanks to your review and may the rambo guy grace my session as well! ;)
p.s: triggering the berserk surge when multiple armed militiamen & helos are roaming around was hella fun. especially when some rambo fella decided to shoot its rpg into his fellow helo ^^
- New init setting: Avatar appearance. Player can choose one of few ways, how The Scout (and The Hunter, which mimics same look) will look like. "NAKED VR" stands for old way, which may be also achieved via removing uniform in play for any other appearance;
- Added some audiovisual effects for "processing bodies" action;
- Also the main HUD font should now keep its size regardless of set resolution and interface size;
- Updated outro credits.
- From now on The cout will be not harmed by falls from a heght;
- Added always available, free of charge short "jump" via alt+numpad del when on the ground;
- Added always available ability of controlled flight, that consumes red nanites fast (beware). Controls: alt+numpad 5 for vertical thrust, alt+numpad arrows for horizontal movement, when above the ground. Thrust power stronger, if with shift key or lower, if with control key. Not quite Iron Man/Superman style, but sinusoidal flight on decent distancies is possible.
- Corrected The Hunter AI to avoid situation, where he is drifting far away in loiter mode. Now he'll roam around/return to his escape pod unless he's hunting The Scout;
- Added switchable via 0-8 acoustic Hunter proximity indicator, which will signal by sound, when The Hunter is closer, than 100 meters from The Scout. The closer, the more frequent and higher sound. Makes hunting The Hunter noticeably easier, some players may prefer keep this off for stronger thrill of being hunted;
- Not removed escape pods will strongly affect the outcome;
- changed GUI/HUD definitions in attempt to improve handling different screen resolutions and interface size settings (not tested above 1920x1080).