Arma 3
Descent Trajectory 1.03
19 Comments
Glow 14 Jul, 2019 @ 5:07am 
Low fps was because my settings Windowed Full Screen. I had to change it to Full screen, native resolution.
Rydygier  [author] 14 Jul, 2019 @ 1:47am 
Hi. Sorry to hear, but seems, you overlooked quite a few important things (which is easy, since this scenario IS not typical and not combat-focused). Also not sure, why you spent so much time using probe's camera mode? If you some day would approach this mission again, try just put probe into follow mode and order it to scan stuff then follow GUI indicator to find crash sites. nanites will be gathered during scanning, also some techs may be unlocked this way.

That being said, It's perfectly understandable, this is weird and experimental mission requiring patience and attentive reading instructions, that will dissapoint those, who seek typical Arma gameplay.

Can't help with your performance troubles though, it is fine for me. Except for Picture-in-Picture cam feed FPS, which AFAIK are hardcoded to be low, which makes feed smoothness far from satisfactory indeed.
Glow 13 Jul, 2019 @ 10:09am 
I read the description and seen Greenfist's artwork. Looks like interesting scenario and looks like big amount of dev work was put in to this... but there is no gameplay at all.

I spent like 4-6h, mostly watching live feed from probe witch is like 3fps. I was trying to lower my video settings, but this give me no probe view at all. Nothing going on, I encounter 2 groups of AK guys, fps drop from 60 to 20. After that I was trying to move to other end of the island and my fps dropped even lower to 13! No life, no action, no crash sides or nanites.

I found once this white hunter and kill it in one shot. ONE! Then I spend time reading all those briefings and instructions, I can jump - cool but why I should. There is no need for that at all.

This is some technical demo, new mechanics, hexagonal map, high jumps, etc - all very cool and some other interesting things for moders, but not a real scenario for having some fun and healthy gameplay.
Disappointed (as player).
Titus Groan 12 Mar, 2019 @ 12:28pm 
Got me intrigued. I have got to try it out. I d/l'ed the non-workshop version too.
Tuxu -=JeepC=- 29 Sep, 2018 @ 5:34am 
@Rydygier Nice work!
@Flay I've decided to download and try thanks to your review and may the rambo guy grace my session as well! ;)
Rydygier  [author] 26 Sep, 2018 @ 6:46am 
Thanks for the feedback! Every happy player makes me happy. :)
Flay 26 Sep, 2018 @ 6:09am 
I must say, I was very intrigued by your work. Interesting touch on a game like Arma. On the first play I was confused and lost and gave up after death. Next day decided to give it another shot, read all the notes & info provided and set out for another attempt. Totally changed my experience into an enjoyable one and was able to complete the mission. Well done making this!

p.s: triggering the berserk surge when multiple armed militiamen & helos are roaming around was hella fun. especially when some rambo fella decided to shoot its rpg into his fellow helo ^^
Rydygier  [author] 26 Sep, 2018 @ 5:34am 
1.03 update:

- New init setting: Avatar appearance. Player can choose one of few ways, how The Scout (and The Hunter, which mimics same look) will look like. "NAKED VR" stands for old way, which may be also achieved via removing uniform in play for any other appearance;

- Added some audiovisual effects for "processing bodies" action;

- Also the main HUD font should now keep its size regardless of set resolution and interface size;

- Updated outro credits.
Rydygier  [author] 25 Sep, 2018 @ 10:59am 
Feedback very appreciated! This kind fuels my projects to run far and well. Great, you liked DT.
Flash-Ranger 25 Sep, 2018 @ 10:41am 
Amazing ! The Hunter scared me ! Mission succeed ! Great work, happy to have helped with my feedback !
Rydygier  [author] 25 Sep, 2018 @ 6:07am 
- Added manual Probe movement control: when PCP is active and Probe is in the STAY mode, can be moved via cursor arrows, optionally with shift key for faster or control key for slower movement pace. Due to some limitations PCP camera position refresh is low, thus it doesn't feel smooth, but does the job;

- From now on The cout will be not harmed by falls from a heght;

- Added always available, free of charge short "jump" via alt+numpad del when on the ground;


- Added always available ability of controlled flight, that consumes red nanites fast (beware). Controls: alt+numpad 5 for vertical thrust, alt+numpad arrows for horizontal movement, when above the ground. Thrust power stronger, if with shift key or lower, if with control key. Not quite Iron Man/Superman style, but sinusoidal flight on decent distancies is possible. 
Rydygier  [author] 25 Sep, 2018 @ 6:07am 
1.02 update:

- Corrected The Hunter AI to avoid situation, where he is drifting far away in loiter mode. Now he'll roam around/return to his escape pod unless he's hunting The Scout;

- Added switchable via 0-8 acoustic Hunter proximity indicator, which will signal by sound, when The Hunter is closer, than 100 meters from The Scout. The closer, the more frequent and higher sound. Makes hunting The Hunter noticeably easier, some players may prefer keep this off for stronger thrill of being hunted;

- Not removed escape pods will strongly affect the outcome;
Rydygier  [author] 24 Sep, 2018 @ 10:35am 
Great! :)
Flash-Ranger 24 Sep, 2018 @ 10:25am 
Amazing work ! It is perfectly adapting to screen resolution and UI :D
Rydygier  [author] 24 Sep, 2018 @ 6:34am 
1.01 update:

- changed GUI/HUD definitions in attempt to improve handling different screen resolutions and interface size settings (not tested above 1920x1080).
Rydygier  [author] 23 Sep, 2018 @ 12:09pm 
Thanks. I was wondering, how Pixel Grid System will work for different resolutions, frankly I haven't much experience with adaptability of HUDs, I can at least try to figure this out, although can't test, haven't UHD. Could you give me a pic showing, how it is broken for you exactly?
Flash-Ranger 23 Sep, 2018 @ 10:17am 
But Still an amazing idea. Very well coded and thrilling scenario ! I love it
Flash-Ranger 23 Sep, 2018 @ 10:17am 
UHD is broken man. You need to make it adaptable to any screen size or User Interface Size
LEE O C 23 Sep, 2018 @ 5:39am 
wow sounds crazy