Stellaris
Leviathan Events Xtended - Legacy
847 σχόλια
Spacemike  [Δημιουργός] 28 Οκτ, 16:30 
@Darkfalcone I'd recommend verifying file integrity along with uninstalling and the reinstalling the mod. I would also recommend loading up Stellaris' launcher after uninstalling the mod to verify that the mod has been completely removed and ensure that it is correctly updated. I know I've had a few times where steam workshop didn't correctly update the mod.

I've done multiple tests with the latest version of the mod and haven't been able to recreate the issue. If you're using other mods there might be some kind of conflict or so. You could also try adding some random ship to the fleet that the Bound Avatar is in if it is on its own, as the only thing I can think that might be happening is that when the old ship is deleted it deletes the fleet the ship is a part of while the new ship is spawning in (but since the latest version of the code is ensuring that the creation event of the new ship happens before the delete event of the old ship this really shouldn't be an issue)
Darkfalcone 24 Οκτ, 11:37 
@Spacemike: I tried the new update, but sadly the same thing still happens to my Bound Avatar when unlocking its true power
Spacemike  [Δημιουργός] 23 Οκτ, 15:56 
Did a bit more reorganization with the code, if this doesn't fix it it might be an issue with the game itself, as there is no reason why the old code shouldn't have worked in the first place, let alone the updated code. In fact, if this doesn't work then I suspect that even the behemoth (one of the DLC bits) won't even work either.
Darkfalcone 20 Οκτ, 9:16 
Hi! Sorry to bother you again. So I just tested the Magma Diver (Bound Avatar) eruption event, and the ship also disappeared like the Solar Envoy did upon unlocking its true power.
strange botkiller queerfur 18 Οκτ, 23:28 
how is this STILL being upkept-

you are a saint brother
Darkfalcone 18 Οκτ, 12:28 
After the latest update, the Gravekeeper awakening was fine. The ship did explode, but it was then powered up. But when I tried the same with the Solar Envoy, the ship just exploded and still disappear.

I still haven't got to the Bound Avatar/Magma Diver. I'll test it once I got the ship.
Tozz 17 Οκτ, 14:57 
@Darkfalcone was hoping that would just spawn but ive waited ages so thankyou and wish i did have the magma divers one.
Darkfalcone 16 Οκτ, 11:12 
For now, a workaround for the exploding ship is to unlock the schematics for the ships and rebuild the ships itself. These are the ones I could found:

Gravekeeper:
bwm_gravekeeper.77
bwm_gravekeeper.78

Solar Envoy:
bwm_throne_watchers.60
bwm_throne_watchers.61

Simply add the line "event" before adding these lines.

Also, does anyone has the magma diver event trigger?
Tozz 14 Οκτ, 3:50 
Same Darkfalcone and Xelles
Darkfalcone 13 Οκτ, 23:34 
The ships are still exploding when unlocking their true power. Maybe the mod needs an update?
Xelles™ 29 Σεπ, 16:30 
Darkfalcone this happened to me as well.
Darkfalcone 16 Σεπ, 8:11 
When unlocking the Gravekeeper and The Solar Envoy true powers, the ships exploded but then they disappear. Is this a bug?
knon_20 7 Ιουν, 8:34 
Very strange, but how do you use Skidbladnir? It's supposed to shoot at planets and destroy them, but nothing happens.
Trucker Joe 28 Μαϊ, 10:57 
Not sure why, but with the Throne Watchers, when i try to colonise the ringworlds
Devidose 16 Μαϊ, 23:36 
Yo Way Yo.
一般通过小左左 10 Μαϊ, 8:28 
update?
Inny 5 Ιαν, 9:56 
Happy new year!
Can you please add a scripted variable for compatibility? @has_lex_mod = 1
Thanks!
Rigado 3 Ιαν, 14:43 
Hi, I have CTD with this mod around midgame.
I don't find what is the problem
I have unlock the 4 pillar, i have the gravekeeper, crucible mega.
When i disable the mod, the game work.
I think it's an event because i have the CTD at the same day
Spacemike  [Δημιουργός] 8 Δεκ 2024, 15:47 
Yes @MightyShark, that error shouldn't have any noticeable effect on the gameplay.
MightyShark 1 Δεκ 2024, 1:45 
I see this error in the ERROR Log ->

ship section entity "bwm_ancient_01_orbital_station_hangarbay_section_entity" is missing required locator "strike_craft_locator_01"

Can it be safely ignored ?
Spacemike  [Δημιουργός] 6 Νοε 2024, 13:47 
Should be
YutaniWakazashi 29 Οκτ 2024, 19:12 
Is this still good?
𝓒𝔂𝓹𝓱𝓮𝓻 16 Αυγ 2024, 12:35 
thank you! glad to see you're still supporting the mod!
Spacemike  [Δημιουργός] 11 Αυγ 2024, 11:03 
I went ahead and fixed the issue with the starting event not triggering when entering Danann, so that should work properly now.
𝓒𝔂𝓹𝓱𝓮𝓻 10 Αυγ 2024, 14:05 
@BeeKing, I have not run into anything game breaking from what I have experienced so far.
𝓒𝔂𝓹𝓱𝓮𝓻 10 Αυγ 2024, 14:05 
hopefully being updated in May means we might get another update. the event for the Gravekeeper does not trigger when entering the Danann system. you can use console commands to unlock the ability to build it yourself, but the actual event to fight and capture it does not seem to work.
BeeKing 5 Ιουλ 2024, 3:09 
Does this still work? Or does it break the game?
神谕 21 Ιουν 2024, 0:40 
@NiccyGoob thank you
strange botkiller queerfur 20 Ιουν 2024, 20:00 
The original creator, to my knowledge , has said that the ships are available for public use.
神谕 20 Ιουν 2024, 6:00 
May I ask if Gungnir is a publicly available ship model? I often see others using it.
Pipebomb Waitress 19 Μαϊ 2024, 18:21 
With the latest update adding the Synthetic Queen, I find myself revisiting this mod a lot. It's a shame it's unmaintained, because with the new mechanics, Vanth has the potential to be an interesting Counter-Crisis to Cetana.
Justin 16 Μαϊ 2024, 0:44 
Is there a way to see every possible leviathan
GlitteringGem 8 Μαϊ 2024, 4:26 
@PlayOnWords Yes, the mod is unmaintained, it would be nice if someone could take over and continue it.
PlayOnWords 3 Μαϊ 2024, 19:38 
Yeah, the Vanth (?) prison LEX has been broken for a long while. It's cause the current maintainer (understandably) is tired, andt he OP of the mod is completely gone. Unless we want this mod to move to community management, or someone else is willing to take over the mantel.
GlitteringGem 3 Μαϊ 2024, 7:52 
Vessal of Thesan does not attack planets or infect them.
GlitteringGem 2 Μαϊ 2024, 2:39 
Ships built by the Eternal Fortress have a range of 0 for their aircraft. Is this normal?
Woof It! 29 Απρ 2024, 15:55 
Yeah. Came to comment the same issue lol. The Gravekeeper's event doesn't appear. The command you gave worked, though.
엔믹스 진최애 거든요 12 Απρ 2024, 9:10 
I don't know why, but the Gravekeeper event hasn't started. But the rest of the Leviathan events seem to work.
Stasmen 28 Φεβ 2024, 17:06 
Is mod still working? It was updated last year
Tinfoot 13 Φεβ 2024, 10:28 
Not certain if this is really the place to ask, but would it be at all possible to get a standalone Vanth/starborn shipset mod?
I always really liked how they looked, but I can't get the add ship command to work anymore
Spacemike  [Δημιουργός] 9 Φεβ 2024, 8:44 
That event sets up different the system location and such that are used as part of the event chain, so you can't really skip it. However, if the scope was wrong for the event,you can make sure you have a ship in the system and run this command:
`effect random_system = { limit = { has_star_flag = bwm_grave_system } save_event_target_as = bwm_gravekeeper_system random_fleet_in_system = { owner = { set_country_flag = encountered_bwm_grave } event_target:bwm_gravekeeper_target = { enable_special_project = { name = "bwm_GRAVE_EXPLORE" location = THIS owner = ROOT } } } }`
That should set up everything and create the event.
Thranos 8 Φεβ 2024, 11:36 
Tried that, the console throws "Event fired on wrong scope. Got fleet, expected ship." Is there a command to set the Gravekeeper to the first active stage, or otherwise fire the next part of the event chain?
Spacemike  [Δημιουργός] 6 Φεβ 2024, 6:13 
@Thranos Strange, you should've gotten it the first time you entered the system. I am a little unsure if this event will work properly, but you'd need to fly like a science ship into the system, select it, and then run the console command `event bwm_gravekeeper.1` if I remember right.
Thranos 25 Ιαν 2024, 19:00 
Question- I've got the Gravekeeper system under control of my empire, and nobody else has had access to it. However, I've not gotten any special event research type deal about poking it with a stick. Is there a console command to initiate this?
Musashi 19 Δεκ 2023, 12:40 
Got it. The description of the event was somewhat ....
Spacemike  [Δημιουργός] 19 Δεκ 2023, 9:34 
I haven't observed any game-breaking bugs so far in my testing at least, plus most updates to the game don't usually break mods badly.

As for the Gravekeeper site, there can only be one gravekeeper (aka it only lets you rebuild the gravekeeper if it gets destroyed, this goes for the other Leviathans as well). And the site can only be built on a small asteroid if you do need to rebuild the Leviathan.
Musashi 18 Δεκ 2023, 4:38 
I believe it still works with some glitches. For example I can't find how to build the Gravekeeper site megastructure. But maybe it's so easy I can't see it
aq260757 19 Νοε 2023, 4:09 
updata to 3.10 pls
Silverbattleship 4 Νοε 2023, 12:30 
eternal forge will let star disappear, cause star base also disappear
Inny 22 Οκτ 2023, 4:42 
Hello, I would need a small scripted trigger for compatibility please:
is_lex_dummy = { OR = { is_planet_class = pc_bwm_star_dummy is_planet_class = pc_bwm_planet_dummy } }
Thanks!