Stellaris

Stellaris

Leviathan Events Xtended - Legacy
841 opmerkingen
Darkfalcone 18 uur geleden 
For now, a workaround for the exploding ship is to unlock the schematics for the ships and rebuild the ships itself. These are the ones I could found:

Gravekeeper:
bwm_gravekeeper.77
bwm_gravekeeper.78

Solar Envoy:
bwm_throne_watchers.60
bwm_throne_watchers.61

Simply add the line "event" before adding these lines.

Also, does anyone has the magma diver event trigger?
Tozz 14 okt om 3:50 
Same Darkfalcone and Xelles
Darkfalcone 13 okt om 23:34 
The ships are still exploding when unlocking their true power. Maybe the mod needs an update?
Xelles™ 29 sep om 16:30 
Darkfalcone this happened to me as well.
Darkfalcone 16 sep om 8:11 
When unlocking the Gravekeeper and The Solar Envoy true powers, the ships exploded but then they disappear. Is this a bug?
knon_20 7 jun om 8:34 
Very strange, but how do you use Skidbladnir? It's supposed to shoot at planets and destroy them, but nothing happens.
Trucker Joe 28 mei om 10:57 
Not sure why, but with the Throne Watchers, when i try to colonise the ringworlds
Devidose 16 mei om 23:36 
Yo Way Yo.
一般通过小左左 10 mei om 8:28 
update?
Darkfalcone 18 mrt om 9:44 
My science ship is able to enter Araboth station, but no event fired up. I am unable to claim the system after finished exploring it, because my construction ship is repelled from entering the system. Is this a bug?
Inny 5 jan om 9:56 
Happy new year!
Can you please add a scripted variable for compatibility? @has_lex_mod = 1
Thanks!
Rigado 3 jan om 14:43 
Hi, I have CTD with this mod around midgame.
I don't find what is the problem
I have unlock the 4 pillar, i have the gravekeeper, crucible mega.
When i disable the mod, the game work.
I think it's an event because i have the CTD at the same day
Spacemike  [auteur] 8 dec 2024 om 15:47 
Yes @MightyShark, that error shouldn't have any noticeable effect on the gameplay.
MightyShark 1 dec 2024 om 1:45 
I see this error in the ERROR Log ->

ship section entity "bwm_ancient_01_orbital_station_hangarbay_section_entity" is missing required locator "strike_craft_locator_01"

Can it be safely ignored ?
Spacemike  [auteur] 6 nov 2024 om 13:47 
Should be
YutaniWakazashi 29 okt 2024 om 19:12 
Is this still good?
𝓒𝔂𝓹𝓱𝓮𝓻 16 aug 2024 om 12:35 
thank you! glad to see you're still supporting the mod!
Spacemike  [auteur] 11 aug 2024 om 11:03 
I went ahead and fixed the issue with the starting event not triggering when entering Danann, so that should work properly now.
𝓒𝔂𝓹𝓱𝓮𝓻 10 aug 2024 om 14:05 
@BeeKing, I have not run into anything game breaking from what I have experienced so far.
𝓒𝔂𝓹𝓱𝓮𝓻 10 aug 2024 om 14:05 
hopefully being updated in May means we might get another update. the event for the Gravekeeper does not trigger when entering the Danann system. you can use console commands to unlock the ability to build it yourself, but the actual event to fight and capture it does not seem to work.
BeeKing 5 jul 2024 om 3:09 
Does this still work? Or does it break the game?
神谕 21 jun 2024 om 0:40 
@NiccyGoob thank you
strange botkiller queerfur 20 jun 2024 om 20:00 
The original creator, to my knowledge , has said that the ships are available for public use.
神谕 20 jun 2024 om 6:00 
May I ask if Gungnir is a publicly available ship model? I often see others using it.
Pipebomb Waitress 19 mei 2024 om 18:21 
With the latest update adding the Synthetic Queen, I find myself revisiting this mod a lot. It's a shame it's unmaintained, because with the new mechanics, Vanth has the potential to be an interesting Counter-Crisis to Cetana.
Justin 16 mei 2024 om 0:44 
Is there a way to see every possible leviathan
GlitteringGem 8 mei 2024 om 4:26 
@PlayOnWords Yes, the mod is unmaintained, it would be nice if someone could take over and continue it.
PlayOnWords 3 mei 2024 om 19:38 
Yeah, the Vanth (?) prison LEX has been broken for a long while. It's cause the current maintainer (understandably) is tired, andt he OP of the mod is completely gone. Unless we want this mod to move to community management, or someone else is willing to take over the mantel.
GlitteringGem 3 mei 2024 om 7:52 
Vessal of Thesan does not attack planets or infect them.
GlitteringGem 2 mei 2024 om 2:39 
Ships built by the Eternal Fortress have a range of 0 for their aircraft. Is this normal?
Woof It! 29 apr 2024 om 15:55 
Yeah. Came to comment the same issue lol. The Gravekeeper's event doesn't appear. The command you gave worked, though.
엔믹스 진최애 거든요 12 apr 2024 om 9:10 
I don't know why, but the Gravekeeper event hasn't started. But the rest of the Leviathan events seem to work.
Stasmen 28 feb 2024 om 17:06 
Is mod still working? It was updated last year
Tinfoot 13 feb 2024 om 10:28 
Not certain if this is really the place to ask, but would it be at all possible to get a standalone Vanth/starborn shipset mod?
I always really liked how they looked, but I can't get the add ship command to work anymore
Spacemike  [auteur] 9 feb 2024 om 8:44 
That event sets up different the system location and such that are used as part of the event chain, so you can't really skip it. However, if the scope was wrong for the event,you can make sure you have a ship in the system and run this command:
`effect random_system = { limit = { has_star_flag = bwm_grave_system } save_event_target_as = bwm_gravekeeper_system random_fleet_in_system = { owner = { set_country_flag = encountered_bwm_grave } event_target:bwm_gravekeeper_target = { enable_special_project = { name = "bwm_GRAVE_EXPLORE" location = THIS owner = ROOT } } } }`
That should set up everything and create the event.
Thranos 8 feb 2024 om 11:36 
Tried that, the console throws "Event fired on wrong scope. Got fleet, expected ship." Is there a command to set the Gravekeeper to the first active stage, or otherwise fire the next part of the event chain?
Spacemike  [auteur] 6 feb 2024 om 6:13 
@Thranos Strange, you should've gotten it the first time you entered the system. I am a little unsure if this event will work properly, but you'd need to fly like a science ship into the system, select it, and then run the console command `event bwm_gravekeeper.1` if I remember right.
Thranos 25 jan 2024 om 19:00 
Question- I've got the Gravekeeper system under control of my empire, and nobody else has had access to it. However, I've not gotten any special event research type deal about poking it with a stick. Is there a console command to initiate this?
Musashi 19 dec 2023 om 12:40 
Got it. The description of the event was somewhat ....
Spacemike  [auteur] 19 dec 2023 om 9:34 
I haven't observed any game-breaking bugs so far in my testing at least, plus most updates to the game don't usually break mods badly.

As for the Gravekeeper site, there can only be one gravekeeper (aka it only lets you rebuild the gravekeeper if it gets destroyed, this goes for the other Leviathans as well). And the site can only be built on a small asteroid if you do need to rebuild the Leviathan.
Musashi 18 dec 2023 om 4:38 
I believe it still works with some glitches. For example I can't find how to build the Gravekeeper site megastructure. But maybe it's so easy I can't see it
aq260757 19 nov 2023 om 4:09 
updata to 3.10 pls
Silverbattleship 4 nov 2023 om 12:30 
eternal forge will let star disappear, cause star base also disappear
Inny 22 okt 2023 om 4:42 
Hello, I would need a small scripted trigger for compatibility please:
is_lex_dummy = { OR = { is_planet_class = pc_bwm_star_dummy is_planet_class = pc_bwm_planet_dummy } }
Thanks!
APP(CPK) 2 okt 2023 om 5:44 
update to 3.9 pls
busterbingus 18 sep 2023 om 13:02 
update to 3.9 pls
GlitchFling108 31 aug 2023 om 8:02 
nvm figured out
GlitchFling108 31 aug 2023 om 8:00 
I need attack Gatekeepe to progress Key and Lock?
lovedmoi 16 jul 2023 om 15:51 
Maybe just the mods I am using but Arcadia and the Garden seems to be bugged. Can't do anything with the Obelisks or Tower. Deposits exist on the planet but no project or way to build Obelisks, or repair it.
knon_20 26 jun 2023 om 21:15 
Hi! Current Russian Localization ! Please add a link to the description.