Stellaris
Leviathan Events Xtended - Legacy
848 件のコメント
Darkfalcone 9 時間前 
@Spacemike: Okay, so I tried like you suggested: verified files integrity and then add 3 corvettes into the Bound Avatar fleet. The Avatar did explode, but this time it works! The avatar become an Unbound Avatar after a random battle. Thank you!
Spacemike  [作成者] 10月28日 16時30分 
@Darkfalcone I'd recommend verifying file integrity along with uninstalling and the reinstalling the mod. I would also recommend loading up Stellaris' launcher after uninstalling the mod to verify that the mod has been completely removed and ensure that it is correctly updated. I know I've had a few times where steam workshop didn't correctly update the mod.

I've done multiple tests with the latest version of the mod and haven't been able to recreate the issue. If you're using other mods there might be some kind of conflict or so. You could also try adding some random ship to the fleet that the Bound Avatar is in if it is on its own, as the only thing I can think that might be happening is that when the old ship is deleted it deletes the fleet the ship is a part of while the new ship is spawning in (but since the latest version of the code is ensuring that the creation event of the new ship happens before the delete event of the old ship this really shouldn't be an issue)
Darkfalcone 10月24日 11時37分 
@Spacemike: I tried the new update, but sadly the same thing still happens to my Bound Avatar when unlocking its true power
Spacemike  [作成者] 10月23日 15時56分 
Did a bit more reorganization with the code, if this doesn't fix it it might be an issue with the game itself, as there is no reason why the old code shouldn't have worked in the first place, let alone the updated code. In fact, if this doesn't work then I suspect that even the behemoth (one of the DLC bits) won't even work either.
Darkfalcone 10月20日 9時16分 
Hi! Sorry to bother you again. So I just tested the Magma Diver (Bound Avatar) eruption event, and the ship also disappeared like the Solar Envoy did upon unlocking its true power.
strange botkiller queerfur 10月18日 23時28分 
how is this STILL being upkept-

you are a saint brother
Darkfalcone 10月18日 12時28分 
After the latest update, the Gravekeeper awakening was fine. The ship did explode, but it was then powered up. But when I tried the same with the Solar Envoy, the ship just exploded and still disappear.

I still haven't got to the Bound Avatar/Magma Diver. I'll test it once I got the ship.
Tozz 10月17日 14時57分 
@Darkfalcone was hoping that would just spawn but ive waited ages so thankyou and wish i did have the magma divers one.
Darkfalcone 10月16日 11時12分 
For now, a workaround for the exploding ship is to unlock the schematics for the ships and rebuild the ships itself. These are the ones I could found:

Gravekeeper:
bwm_gravekeeper.77
bwm_gravekeeper.78

Solar Envoy:
bwm_throne_watchers.60
bwm_throne_watchers.61

Simply add the line "event" before adding these lines.

Also, does anyone has the magma diver event trigger?
Tozz 10月14日 3時50分 
Same Darkfalcone and Xelles
Darkfalcone 10月13日 23時34分 
The ships are still exploding when unlocking their true power. Maybe the mod needs an update?
Xelles™ 9月29日 16時30分 
Darkfalcone this happened to me as well.
Darkfalcone 9月16日 8時11分 
When unlocking the Gravekeeper and The Solar Envoy true powers, the ships exploded but then they disappear. Is this a bug?
knon_20 6月7日 8時34分 
Very strange, but how do you use Skidbladnir? It's supposed to shoot at planets and destroy them, but nothing happens.
Trucker Joe 5月28日 10時57分 
Not sure why, but with the Throne Watchers, when i try to colonise the ringworlds
Devidose 5月16日 23時36分 
Yo Way Yo.
一般通过小左左 5月10日 8時28分 
update?
Inny 1月5日 9時56分 
Happy new year!
Can you please add a scripted variable for compatibility? @has_lex_mod = 1
Thanks!
Rigado 1月3日 14時43分 
Hi, I have CTD with this mod around midgame.
I don't find what is the problem
I have unlock the 4 pillar, i have the gravekeeper, crucible mega.
When i disable the mod, the game work.
I think it's an event because i have the CTD at the same day
Spacemike  [作成者] 2024年12月8日 15時47分 
Yes @MightyShark, that error shouldn't have any noticeable effect on the gameplay.
MightyShark 2024年12月1日 1時45分 
I see this error in the ERROR Log ->

ship section entity "bwm_ancient_01_orbital_station_hangarbay_section_entity" is missing required locator "strike_craft_locator_01"

Can it be safely ignored ?
Spacemike  [作成者] 2024年11月6日 13時47分 
Should be
YutaniWakazashi 2024年10月29日 19時12分 
Is this still good?
𝓒𝔂𝓹𝓱𝓮𝓻 2024年8月16日 12時35分 
thank you! glad to see you're still supporting the mod!
Spacemike  [作成者] 2024年8月11日 11時03分 
I went ahead and fixed the issue with the starting event not triggering when entering Danann, so that should work properly now.
𝓒𝔂𝓹𝓱𝓮𝓻 2024年8月10日 14時05分 
@BeeKing, I have not run into anything game breaking from what I have experienced so far.
𝓒𝔂𝓹𝓱𝓮𝓻 2024年8月10日 14時05分 
hopefully being updated in May means we might get another update. the event for the Gravekeeper does not trigger when entering the Danann system. you can use console commands to unlock the ability to build it yourself, but the actual event to fight and capture it does not seem to work.
BeeKing 2024年7月5日 3時09分 
Does this still work? Or does it break the game?
神谕 2024年6月21日 0時40分 
@NiccyGoob thank you
strange botkiller queerfur 2024年6月20日 20時00分 
The original creator, to my knowledge , has said that the ships are available for public use.
神谕 2024年6月20日 6時00分 
May I ask if Gungnir is a publicly available ship model? I often see others using it.
Pipebomb Waitress 2024年5月19日 18時21分 
With the latest update adding the Synthetic Queen, I find myself revisiting this mod a lot. It's a shame it's unmaintained, because with the new mechanics, Vanth has the potential to be an interesting Counter-Crisis to Cetana.
Justin 2024年5月16日 0時44分 
Is there a way to see every possible leviathan
GlitteringGem 2024年5月8日 4時26分 
@PlayOnWords Yes, the mod is unmaintained, it would be nice if someone could take over and continue it.
PlayOnWords 2024年5月3日 19時38分 
Yeah, the Vanth (?) prison LEX has been broken for a long while. It's cause the current maintainer (understandably) is tired, andt he OP of the mod is completely gone. Unless we want this mod to move to community management, or someone else is willing to take over the mantel.
GlitteringGem 2024年5月3日 7時52分 
Vessal of Thesan does not attack planets or infect them.
GlitteringGem 2024年5月2日 2時39分 
Ships built by the Eternal Fortress have a range of 0 for their aircraft. Is this normal?
Woof It! 2024年4月29日 15時55分 
Yeah. Came to comment the same issue lol. The Gravekeeper's event doesn't appear. The command you gave worked, though.
엔믹스 진최애 거든요 2024年4月12日 9時10分 
I don't know why, but the Gravekeeper event hasn't started. But the rest of the Leviathan events seem to work.
Stasmen 2024年2月28日 17時06分 
Is mod still working? It was updated last year
Tinfoot 2024年2月13日 10時28分 
Not certain if this is really the place to ask, but would it be at all possible to get a standalone Vanth/starborn shipset mod?
I always really liked how they looked, but I can't get the add ship command to work anymore
Spacemike  [作成者] 2024年2月9日 8時44分 
That event sets up different the system location and such that are used as part of the event chain, so you can't really skip it. However, if the scope was wrong for the event,you can make sure you have a ship in the system and run this command:
`effect random_system = { limit = { has_star_flag = bwm_grave_system } save_event_target_as = bwm_gravekeeper_system random_fleet_in_system = { owner = { set_country_flag = encountered_bwm_grave } event_target:bwm_gravekeeper_target = { enable_special_project = { name = "bwm_GRAVE_EXPLORE" location = THIS owner = ROOT } } } }`
That should set up everything and create the event.
Thranos 2024年2月8日 11時36分 
Tried that, the console throws "Event fired on wrong scope. Got fleet, expected ship." Is there a command to set the Gravekeeper to the first active stage, or otherwise fire the next part of the event chain?
Spacemike  [作成者] 2024年2月6日 6時13分 
@Thranos Strange, you should've gotten it the first time you entered the system. I am a little unsure if this event will work properly, but you'd need to fly like a science ship into the system, select it, and then run the console command `event bwm_gravekeeper.1` if I remember right.
Thranos 2024年1月25日 19時00分 
Question- I've got the Gravekeeper system under control of my empire, and nobody else has had access to it. However, I've not gotten any special event research type deal about poking it with a stick. Is there a console command to initiate this?
Musashi 2023年12月19日 12時40分 
Got it. The description of the event was somewhat ....
Spacemike  [作成者] 2023年12月19日 9時34分 
I haven't observed any game-breaking bugs so far in my testing at least, plus most updates to the game don't usually break mods badly.

As for the Gravekeeper site, there can only be one gravekeeper (aka it only lets you rebuild the gravekeeper if it gets destroyed, this goes for the other Leviathans as well). And the site can only be built on a small asteroid if you do need to rebuild the Leviathan.
Musashi 2023年12月18日 4時38分 
I believe it still works with some glitches. For example I can't find how to build the Gravekeeper site megastructure. But maybe it's so easy I can't see it
aq260757 2023年11月19日 4時09分 
updata to 3.10 pls
Silverbattleship 2023年11月4日 12時30分 
eternal forge will let star disappear, cause star base also disappear