Arma 3
Rested Weapon Movement resigned
17 comentarios
☠ Kibbe_Surdo ☠ 6 ENE a las 0:13 
Hi, does it conflict with heavy weapons framework mod by any chance ? I wondered because I cannot see the hip fire animation that it is supposed to provoke when wielding machine guns.

https://steamproxy.com/sharedfiles/filedetails/?id=3328314886

thanks in advance
Mavrick 27 DIC 2023 a las 20:45 
Always beautiful.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 26 MAY 2023 a las 12:37 
Still works. But NOT with PiR enabled.

This makes it so that it doesn't use the "in your face" weapon resting when you have your gun up during standing moving, crouched moving, and crouch weapon lowered (2xC). Makes it so that you match the AI's animations too and you aren't the single soldier who raises their weapon while in combat pace.

If you can't see the difference between this and default A3's player rested weapon, then I dunno what to tell you. :jake:

Alternative for AI to copy player's combat pace is this mod - AI Combat-pace animation Fix by Liber-Tea: https://steamproxy.com/sharedfiles/filedetails/?id=2050780834
Predator14 30 DIC 2022 a las 7:38 
inutile
JKJ 13 NOV 2022 a las 17:11 
WHERE PORADNIK
gbr000 2 OCT 2022 a las 9:20 
You can rest your weapon by pressing 2xCtrl so I don't know the purpose of this addon, besides you can also have 2xC to be focused or not. All by default of the game:navy_hoi:
God's Gayest Helldiver 25 MAR 2020 a las 20:10 
is this client side?
eee 8 OCT 2019 a las 16:29 
😳
Marshal 14 JUL 2019 a las 4:33 
Does this work with arma 2 animations mod?
Zeusops  [autor] 13 OCT 2018 a las 7:23 
@Sajmonness
The actual functionality is exactly the same as in the original. If the server has key signature checking enabled, you have to use this one because the original one is not properly signed.
Sajmonness 11 OCT 2018 a las 13:37 
What's the diffrence between this and the original?
eee 16 AGO 2018 a las 19:25 
gg:steamhappy:
rg31-mrap 11 AGO 2018 a las 14:05 
its called the "low ready".
this is great for immersion and video making.
the vanilla would get you a huge NO GO at that station for muzzle awareness. lollololol.
Grimhart 20 ABR 2018 a las 15:36 
It always annoyed me that AI jogged different to the player, this fixes that. Thank you and the original mod creator. Wish I'd known about this earlier. So many hidden mods XD
Ferris 3 MAR 2018 a las 9:57 
@Nova_Hawk it's also nice and aestethic so you're not looking at your weapon bouncing in your face as you're just jogging along. Going from playing with it to not playing with it makes a massive difference.
Demon_Hawk 26 FEB 2018 a las 16:09 
@Lakarak; Typically, unless slowly entering a building to clear it, an operator wouldn't have his weapon shouldered and forward while running. He/she would have the muzzle end down to avoid accidental weapon discharge.

Tl;Dr: For realism
Lakarak 26 FEB 2018 a las 8:14 
wtf is the point of this