Arma 3
Rested Weapon Movement resigned
17 comentarii
☠ Kibbe_Surdo ☠ 6 ian. la 0:13 
Hi, does it conflict with heavy weapons framework mod by any chance ? I wondered because I cannot see the hip fire animation that it is supposed to provoke when wielding machine guns.

https://steamproxy.com/sharedfiles/filedetails/?id=3328314886

thanks in advance
Mavrick 27 dec. 2023 la 20:45 
Always beautiful.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 26 mai 2023 la 12:37 
Still works. But NOT with PiR enabled.

This makes it so that it doesn't use the "in your face" weapon resting when you have your gun up during standing moving, crouched moving, and crouch weapon lowered (2xC). Makes it so that you match the AI's animations too and you aren't the single soldier who raises their weapon while in combat pace.

If you can't see the difference between this and default A3's player rested weapon, then I dunno what to tell you. :jake:

Alternative for AI to copy player's combat pace is this mod - AI Combat-pace animation Fix by Liber-Tea: https://steamproxy.com/sharedfiles/filedetails/?id=2050780834
Predator14 30 dec. 2022 la 7:38 
inutile
JKJ 13 nov. 2022 la 17:11 
WHERE PORADNIK
gbr000 2 oct. 2022 la 9:20 
You can rest your weapon by pressing 2xCtrl so I don't know the purpose of this addon, besides you can also have 2xC to be focused or not. All by default of the game:navy_hoi:
God's Gayest Helldiver 25 mart. 2020 la 20:10 
is this client side?
eee 8 oct. 2019 la 16:29 
😳
Marshal 14 iul. 2019 la 4:33 
Does this work with arma 2 animations mod?
Zeusops  [autor] 13 oct. 2018 la 7:23 
@Sajmonness
The actual functionality is exactly the same as in the original. If the server has key signature checking enabled, you have to use this one because the original one is not properly signed.
Sajmonness 11 oct. 2018 la 13:37 
What's the diffrence between this and the original?
eee 16 aug. 2018 la 19:25 
gg:steamhappy:
rg31-mrap 11 aug. 2018 la 14:05 
its called the "low ready".
this is great for immersion and video making.
the vanilla would get you a huge NO GO at that station for muzzle awareness. lollololol.
Grimhart 20 apr. 2018 la 15:36 
It always annoyed me that AI jogged different to the player, this fixes that. Thank you and the original mod creator. Wish I'd known about this earlier. So many hidden mods XD
Ferris 3 mart. 2018 la 9:57 
@Nova_Hawk it's also nice and aestethic so you're not looking at your weapon bouncing in your face as you're just jogging along. Going from playing with it to not playing with it makes a massive difference.
Demon_Hawk 26 febr. 2018 la 16:09 
@Lakarak; Typically, unless slowly entering a building to clear it, an operator wouldn't have his weapon shouldered and forward while running. He/she would have the muzzle end down to avoid accidental weapon discharge.

Tl;Dr: For realism
Lakarak 26 febr. 2018 la 8:14 
wtf is the point of this