Arma 3
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Heavy Weapons Framework
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
5.244 MB
9 Sep, 2024 @ 6:58pm
10 Sep, 2024 @ 11:06am
4 Change Notes ( view )

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Heavy Weapons Framework

Description
This mod was a part of the Solar Auxilia mod for a while, but due to popular request I have made it into a completely standalone system.

So what does this mod do?
This mod adds specific animations to any weapon added to the CBA options or in the weapons config aswell, the main idea behind the mod is to restrict player movement with heavy weapons yet keep some mobility. When using a heavy weapon the player will be put into a special moveset, when in this custom moveset you can simply exit it by crouching or sprinting. You can fire the weapon whilst crouched, but they recoil will be near unmanageable. TLDR, stand still or mount/bipod your weapon to retain accuracy. It also makes ops alot more cinematic. You can also restrict heavy weapon usage when players are prone. You can also disable everything that was mentioned in addon settings.

I made it easy for players to add a weapon that is not supported by this system by default, you can adjust the array in addon settings. For modders out there, if you want your weapon to be compatible with the system without players adding it manually, add this line to your config, its simple as:
WBK_UseHeavyWeaponFramework = true;

This mod by default support these weapons:
  • Vanilla heavy MMG: Navid and SPMG
  • Solar Auxilia Rotary cannons
  • Weapon Research and Security MMG
  • NIArms minigun
  • OPTRE HMG: Etilka + variants
  • Z6 from Legion Studios, JLTS, and IDA

Known *issues*
  • SYSTEM DOES NOT SUPPORT AI FOR NOW
  • System does not support any custom skeletons.

I am planning to fix those problems, as well as add stuff that people will request.

Thats all, hope you'll like it. If you want to use any of the animations from this mod in your project, or If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
My patreons - for support. Huge thanks to you guys! You made this mod possible.
Macho - for being Macho
Popular Discussions View All (2)
4
30 Dec, 2024 @ 4:37pm
Share your suitable classnames for Heavy Weapons!
HBAOplus
2
1 Nov, 2024 @ 7:25pm
Realism Suggestion
R. Gonzalez
105 Comments
Quest4Cash 23 Jan @ 2:59pm 
love this for everything scifi, just curious if anyone knows what star wars mod the cloak on the clone is from? reminds me of the old 2003 clone wars and now I want it bad
gangster monkey 21 Jan @ 2:36pm 
webknight i love you your mods are absolutely peak cinema
BIG GUY 25 Dec, 2024 @ 8:37am 
can I make an edit of this?
Stich 23 Nov, 2024 @ 10:15pm 
can you make somthing like call of duty BO6 Nuke? and maybe with burn animation.
☠ Kibbe_Surdo ☠ 13 Nov, 2024 @ 2:10pm 
When this will support AI it will be even more amazing thank you for this mod I really enjoy it
R. Gonzalez 1 Nov, 2024 @ 12:34pm 
@Webknight , my friend

I made a new thread with a suggestion which I'd appreciate if you could take a look
kaiser. 30 Oct, 2024 @ 8:44pm 
btw wheres the M60 from in the image?
kaiser. 30 Oct, 2024 @ 8:43pm 
suggestions:

1. XM250

2. please make a Z-6 that the barrel actually spins when it fires, thatll be it
WolfZ 27 Oct, 2024 @ 1:32pm 
Hi @WebKnight, Could you create and bow & arrow mod pls ?? i beg you!
WebKnight  [author] 25 Oct, 2024 @ 3:16pm 
@RunForRest thats the entire point, i do not want you to run around and shoot blindly with Wildebeest