Stellaris

Stellaris

Plentiful Traditions 4.x
3,918 Comments
Beregi svoy pookan 12 Oct @ 6:39pm 
Dread from Malice tradition doesn't work at all.
Beregi svoy pookan 12 Oct @ 6:30pm 
Despair from Malice tradition doesn't work at all.
發芽馬鈴薯 12 Oct @ 12:10pm 
In addition, the Industrial tradition seems to create many nonfunctional alloy jobs for Gestalts (organic), which differ from actual alloy jobs.
just weird...?
發芽馬鈴薯 12 Oct @ 12:07pm 
After version 4.x, I’ve been troubled by the resource storage limit. Is there any new tradition that can ease my anxiety?
Abominus [GER]  [author] 12 Oct @ 6:05am 
OK, I did not try machine empires at all since the 4.x updates. I will look into it next week.
I have the same problem. Each team I build an University of Wisdom, it instantly desappears. I play a machine empire too.
Armonsoul 11 Oct @ 4:14am 
I have a Maschine Empire. I have the university as a build, can queue it, but upon completion instead of being build it just disappears. If I replace a build with the university it empties the slot.
Abominus [GER]  [author] 10 Oct @ 6:12am 
University works fine for me. It is now just another building. Which authorities are you playing?
Ombree 10 Oct @ 4:24am 
yes the university of wisdom has been bugged forever
Armonsoul 9 Oct @ 5:24am 
Does anyone else have the problem that the university of Wisdom gets deleted after is build?
Zalpha 8 Oct @ 4:24pm 
I tried exactly that, and with the load order when patching the files with irony mod manager chose UI mods over the Plentiful Traditions mod. I noticed with Irony mod manager, sometime it will take something like Plentiful Traditions over the UI mods and ignore the load order so it might have been something like that causing an issue. Because I couldn't fix it I just removed the UI overhaul dynamic - more tradition categories and UI overhaul dynamic - more ascension slots and let Plentiful Traditions mod win and use its load-out of traditions and ascension, so all is working now for me.
SirBlargsALot 8 Oct @ 4:04pm 
I don't have any problems with the UI try my mod order

Plentiful Traditions 4.x
UI overhaul dynamic
UI overhaul dynamic - more tradition categories
UI overhaul dynamic - more ascension slots

BPV mods
Zalpha 8 Oct @ 3:18pm 
I have my UI mods loaded last and am using Irony mod manager, I pick the UI mods for all patches and it still shows up blank. I don't know where the problem is coming from.
Alven 8 Oct @ 3:02pm 
Hi I also have problems witht he UI (I use UI overhaul dynamic) and I cannot scroll down the traditions screen (the perks part works fine), so I can only get 8 traditions. UI Overhaul dynamic is my last mod in the loading list, I just checked.
NekoNeko 8 Oct @ 3:00pm 
@Zalpha pretty sure that's a load order issues. happened to me as well. fixed it by changing load order so that plentiful traditions load before ui overhaul and its submods
Zalpha 8 Oct @ 5:35am 
This mod is not compatible with UI Overhaul Dynamic - Ascension Slots. It shows up blank, so you cannot assign ascension perks.
BlackLuck 7 Oct @ 8:20am 
You've done great.
Abominus [GER]  [author] 7 Oct @ 8:17am 
Sometimes I dont play at all, so you cant expect changes to be implemented fast.
And I normally dont buy the DLC when they are out, only after getting a discount, because I am a cheap bastard. :D
BlackLuck 7 Oct @ 8:13am 
@Abominus [GER] this mod has been a "go to" for many years - I truly appreciate your dedication to maintaining it. Thank you, friend.
Abominus [GER]  [author] 7 Oct @ 2:41am 
The next update will have a change in the strategic ressources file, because you cant have influence max increased without changing that file.

"Tolerance" in the Affinity Tree will than add 250 max influence to work with.

And Immigration Power (from the perk mod) will add some bonus.
A-Sartek 6 Oct @ 5:38pm 
Hello @Abominus [GER]
Please check the following discussion whenever you have time:
https://steamproxy.com/workshop/filedetails/discussion/1311725711/599665674272533132/
Schurke-akaͲ 6 Oct @ 5:43am 
Nice stuff, but unfortunately it only works semi-well. When I'm supposed to get more advisors, nothing happens; the number stays the same. Or my engineer points don't increase, they stay at zero, and so on...:steamsad:
cyrilthlio 5 Oct @ 10:44am 
Is it normal that the mod is not compatible with ui overhgaul dynamic?
Abominus [GER]  [author] 5 Oct @ 4:25am 
I have to change some parts, sorry, forgot about it :(
NekoNeko 3 Oct @ 9:14pm 
does the lebensraum perk does anything beside giving a resource discount to build habitats?
發芽馬鈴薯 30 Sep @ 2:23pm 
Is the ineffectiveness of defense traditions left1 against bio-ships intentional or just an oversight:steamsad:
MagnusGrey 29 Sep @ 12:00am 
not entirely sure if its this mod or not, but something modifying traditions, specifically the psionic one, is making it to where i cannot assimalate pops
David / Fünfer (WoW) 28 Sep @ 10:29pm 
i cant scroll down in the window, i sse only the two top lines...
Discomelon 26 Sep @ 5:51pm 
correction version 4.0.4
Discomelon 26 Sep @ 5:51pm 
running in version 3.0.4, running into an issue where multiple blank windows are popping up per day , im only running giga with this mod, still looking for a version of UI overhaul for this version that doesnt crash the game
Taste The Rainbow 25 Sep @ 3:23pm 
Use UI Overhaul Dynamic - More Tradition Categories (32) patch with dynamic ui, it will allow you to select more traditions while also retaining the benefits this mod brings.
JitteryJared 25 Sep @ 2:47pm 
deleting ui overhaul dynamic fixed it, I guess they arent compatible
JitteryJared 25 Sep @ 2:43pm 
help, after finish 8 traditions my traditions menu refuses to scroll past my owned traditions anymore. It did scroll before, restarting the game didnt fix it
Abominus [GER]  [author] 25 Sep @ 1:09pm 
Whatever this is, I will try my best.
TISOD 24 Sep @ 3:16pm 
[bug] This mod overrides the new tankbound trait. Specifically it prevents 100% automation of rural districts. All the other parts of the tankbound trait function fine. Please fix, awesome mod!
DreamSmith 23 Sep @ 5:39am 
Odd wilderness issue, not letting biomass be assigned to work jobs (base food, minerals and energy among others).
curveo 22 Sep @ 3:34pm 
With mod on me and my friend dont have Unity generated by pops on plantoide and robot
Taste The Rainbow 22 Sep @ 2:29pm 
It is displaying 2 psionic tradition trees, one is broken which i assume is the new one and other is definitely the old one.
Abominus [GER]  [author] 22 Sep @ 10:42am 
Update for the Shroud-Thing they uploaded today. Plz give me feedback.
smirkyshadow 22 Sep @ 10:42am 
The traditions are showing up perfectly fine for me even with ui overhaul, the main issue I have is there is two psionic trees at the moment, and one of them's traditions is all broken
BurritoMan_08 15 Sep @ 3:48pm 
Traditions just don't show no matter the beta or reloading the mod. It's also the only mod in the playlist.
xylosol 9 Sep @ 3:39pm 
localisation is broken for ascension perks and "Expanding of Lebensraum" requires a pop number change from 12 to 1200
Onmyodo 6 Sep @ 7:56am 
Apperantly its about UI Overhaul Mod. Deleting it fixed the situation but if anyone knows how to use both i would be grateful.
Onmyodo 6 Sep @ 5:38am 
Hi, first of all thanks for the mod.

My traditions UI is not like the pic, i only can see the first 8 and ascension perks are in the right sider of the UI. Am i missing something or doing wrong? Thx in advance.
TCB221 31 Aug @ 8:56am 
The Ascension Description for "Stormtrooper" and "Absolute Power" appears like disjointed code or maybe a cheat code entry.
Mael 30 Aug @ 5:08pm 
Oh yeah, I'm using a Machine Empire
Mael 30 Aug @ 5:07pm 
Hey I have noticed a bug regarding the University of Wisdom that you get from the Experimental tradition tree. I build it and I get the jobs, but after a month the building disappears and I have to build it again to have it. So not really worth it.

Anything you can do about this?
The Iron Angel 25 Aug @ 9:56am 
UoW will still nuke itself on anything but a Regular Empire (not usable by: Machines, Hives, Wilderness) see discussion for more info
The Iron Angel 22 Aug @ 10:14pm 
Fixed the FE RoboComplex too, Paradox have forgotten the @ symbol before fe_jobs on a number of buildings - I can't tell if this is on purpose or not but the wiki page says they have the jobs but a both the robo complex and the clinic have 'fe_jobs' instead of '@fe_jobs'

Side note Abominus [GER] - if you want the University of Wisdom to be approx as powerful as an upgraded Fallen Empire building (1200 jobs) you could use the AMOUNT = @fe2_jobs value - this should set each to have 1200 until pdox change the value
The Iron Angel 22 Aug @ 9:42pm 
Ok, I've had a look at the mod code and I think the UoW issue you have is due to a double @ symbol - I could be wrong but all other examples I've seen use a single @ symbol - I'm not a modder or coder, just a pleb with a diff checker and enough hours of reading XML code to *maybe* see patterns.

I'll fix my version manually again, this is the line with the error from what I can see, the others are working fine in game (thats the RoboFac/EWF/BioLab) As a side note

AMOUNT = @@building_static_jobs_very_high

@Simon you'll also find that even with this fix you're still going to have 1800 pops without a job as the original job number was a static 1200/1200/1200 and 'very_high' scripted amount is only 600/600/600