XCOM 2
[WOTC] Proficiency Class Pack
1,781 Comments
Dragon32 24 Nov @ 8:09am 
@Dawnminated
Pretty sure this disables the vanilla classes by default.
Dawnminated 23 Nov @ 10:19pm 
Should I disable the base classes for the intended experience? And how well does this fit with the port of lwotc's classes to standard wotc?
EvilBob22 22 Nov @ 10:41pm 
They work together, but the Proficiency classes get overwhelmed by Amalgamation. There are 6 Proficiency classes and hundreds of Amalgamation ones (each Amal combo is treated as an individual class). So, almost all of your soldiers will be Amal, with maybe one or two Proficiency ones.
terhun11 22 Nov @ 9:47pm 
Would this and its optionals/recommendeds be compatible with Amalgamation Classes mod?
shiremct  [author] 20 Nov @ 2:08pm 
Should be compatible with most smoke mods. Field Medics have much better action economy compared to specialists, and can reduce wound times providing a strategic benefit.

Ranged healing is easier, but also less interesting from a gameplay perspective in my opinion.
RedDobe 19 Nov @ 8:11am 
I would say none. Specialist make the healing much easier.
ScriptGenius12 19 Nov @ 5:05am 
What advantages do Field Medics have over Specialists which can heal at range?
Fee Fie Foe Fum 18 Nov @ 8:38pm 
Hi do you think that this mod could conflict with smoke grenade mods that add concealment and stuff? Just wondering since I want to make use of the medics extra smoke grenade perk with mods that improve the smoke grenade itself lol.
Ikrani 16 Nov @ 3:53pm 
Just to double-check, but when I ran this with Long War of the Chosen, it said that running LW2 Secondary Weapons was incompatible. So, I had to disable it. No visible issues yet, but has anyone reported issues running this mod in LWOTC without the LW2 Secondaries mod?
BBB 11 Nov @ 2:26am 
Thank you for solving my problem; this mod is indeed very interesting.:steamhappy:
shiremct  [author] 10 Nov @ 6:38pm 
Yes, in the mod's XComClassData.ini config file, look for the RandomAbilityDecks (e.g., +RandomAbilityDecks=( DeckName="WOTC_APA_Assault_Deck_2")

You can insert additional abilities there to add them to the random XCOM row ability pool.
BBB 10 Nov @ 10:39am 
Hello, is there a way to add the original class's skills to the random skill pool?
StickyBackPlastic 28 Oct @ 1:47pm 
I added +ConcealedAbilities = WOTC_APA_RunAndGunActive to Stay Concealed Using Items to fix
BigHillsBigLegs 29 Sep @ 1:10am 
@zyx learn how to read
ScriptGenius12 4 Sep @ 6:07pm 
Classes don't show up in the character pool or skirmish mode
Zyxpsilon 30 Aug @ 5:48am 
@BigHillsBigLegs...

shiremct would be a "total dbag" ??

Well -- click on his account and you'll find how *IMPORTANT* and of very high quality mods he offered to WOTC players.
Soooo -- leave this community alone.
Dragon32 29 Aug @ 1:10pm 
@BigHillsBigLegs
Wut?
BigHillsBigLegs 29 Aug @ 12:07pm 
oh look another modder being a total dbag
ironboy32 22 Aug @ 11:59pm 
@Myricae you can get splinter armor on the marine at cpl rank
Dragon32 7 Aug @ 7:26am 
@Sanctified Reach 420
The mod's not been updated since November 2022, see top right. Does that help?
Sanctified Reach 420 7 Aug @ 6:46am 
did they fix the marine supression issue?
thrakkemarn 10 Jul @ 6:53am 
I'm loving these classes, and I have a question: Do the class perks work with weapon mods? Like if I use Resistance Firearms, will the Marine get the overwatch bonuses with all the assault rifles in the pack?
bmdc27 12 Jun @ 11:45am 
Does this mod add extra requirements for promotion besides Soldier XP? I have multiple soldiers that are at max XP for their current rank that are not being promoted. Do they need to be taken on a certain number of missions to get promoted or something?
Myricae 12 Jun @ 3:29am 
Hey i wanted to ask, since there is no shredding as first perk anymore, is shred still available in the early game? Other than grenades of course :)
Wrath 4 Jun @ 8:47am 
Yes
wisestcrazy 7 May @ 10:39pm 
is it possible to use Proficiency Class with LWOTC
HastatusPrior 29 Apr @ 4:41am 
Love this mod and its tactical & cosmetic approach. A strange issue occurs with techspecialists, though. Sometimes, when they are hit by explosives, they disappear leaving just their astonished drone behind them. On one occasion, she resurfaced after two turns, but she was trapped inside the fallen UFO of a retaliation mission (I don't think there is even a way into that thing in the map ...).

Any clue ?
sum1akaJ 21 Apr @ 5:17am 
Hmm, well I had the toggle on 0% anyways, so he should have shot at anything, and it works for every other enemy I've encountered so far.
RambelZambel 21 Apr @ 2:08am 
i dont think the toogle for overwatch of the marine is working(anymore)
sum1akaJ 21 Apr @ 12:23am 
Hey everyone, is Covering Fire supposed to NOT work on a Mec?

I thought Covering Fire ensures that a reaction shot triggers on any action, but the Mecs just shoot their Micro Missiles without any interruption, not only damaging the Marine but also cancelling his whole suppression. Is that the intended behavior that Covering Fire doesn't cover Micro Missiles or Mecs?
EvilBob22 7 Apr @ 2:31pm 
That would make sense, but Chosen aren't soldier classes, so they don't work the same way. They work more like Advent or alien units, just with a bunch of additional rules attached.
Aru 7 Apr @ 2:18pm 
@EvilBob22 Oh so that's how they were implemented. That interesting! Makes you wonder if Chosen aren't kinda "squaddies" as well.
Thanks for answering nevertheless, it's good to know they aren't affected by it.
EvilBob22 7 Apr @ 1:33pm 
They are special classes, not a "real" ranger and specialist, so they won't be affected. (Theoretically, they could be affected by a mod, but this mod doesn't touch those special classes.)

Fun fact: they only have their squaddie level defined, all of their abilities are granted at squaddie.
Aru 7 Apr @ 7:17am 
How does this mod affect Bradford and Lily in Alien Hunters/Shens Gift missions? It keeps their vanilla classes or replaces them somewhat? I enjoy doing both of these missions during my playthroughs and I'm curious if they will work with this mod....
FLY4EF 1 Apr @ 2:23am 
重新开启了一个任务,那应该是一个有概率出现的问题,新的任务中没有这样。
FLY4EF 1 Apr @ 1:58am 
很奇怪,步兵(Marines)的身上出现了 来自步兵的 降低命中的Debuff(Zone of Control ),这个范围减益本应该是近战步兵(Assault Infantry)施加给敌人的。
Crowner 17 Mar @ 10:54pm 
There's no way to use the Field Medic's Arc Thrower or the Marine's Sword Shotgun, right?
ScriptGenius12 31 Jan @ 3:59pm 
Works well so far. I removed Marksman cause I feel Sharpshooter is fine enough on it's own, but I didn't re-enable Specialist in config yet it still showed up with the mod "choose my class" and as an option in character pool. Oh well, still fun.
Hillhome 28 Jan @ 7:11pm 
@EvilBob22 I'm ok with not seeing it real often but I mean it's XCOM as long as there is a chance it might just happen!
Wrath 28 Jan @ 2:39pm 
Im coming back to modded Xcom and Im a bit lost
I used to play with RPGO
I ve seen that there exists a plugin to bring this mod play along with rpog , so 2 questions :
1 - Is the fact of installing plugins for proficiency adds new playable classes?
2 - will these new classes be added in the rpgo class list?

thanks in advance !
EvilBob22 28 Jan @ 2:19pm 
@Hillhome They will work together, but not well. It's a problem of numbers, even base Amalgamation is something like 700 classes. The 6 classes here would get lost in the shuffle, you'd expect less than 1% of your soldiers to be Proficiency.
Hillhome 28 Jan @ 2:08pm 
Do all of these work also with amalgamation classes...?
ScriptGenius12 27 Jan @ 7:02am 
Will Marksman's Bandolier conflict with [WOTC] Locked and Loaded which adds an ammo slot for all classes?
EvilBob22 19 Jan @ 9:47am 
@ScriptGenius12 Look in XComClassData.ini for this mod, there are instructions near the top of the file.
ScriptGenius12 19 Jan @ 5:56am 
How do I unlock vanilla classes?
EvilBob22 4 Jan @ 9:41am 
You need a class that has chemthrowers (flamethrowers plus others) enabled as a primary weapon. Take a look at the Field Alchemist mod, it's a proficiency chemthrower class.
YoriShark 4 Jan @ 6:00am 
i love this mod but it wont let me use the flamethrower mods
Jboy9786 3 Jan @ 3:16am 
oh i'm sorry it's labelled as sharshooter only, right, i already tried disabling this mod to see if default classes fixed it, nope, it still said sharpshooter only, i'll try to troubleshoot this with the devs of thise 2 mods if possible
Dragon32 3 Jan @ 2:47am 
@Jboy9786
That sounds like it could be a mod conflict, one of your other mods reverting swords to the default classes. Maybe try a binary search: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search
Jboy9786 3 Jan @ 2:27am 
the sword is being labelled as ranger only, even though the Assault Infantry can use swords themselves in the secondary slot