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Pretty sure this disables the vanilla classes by default.
Ranged healing is easier, but also less interesting from a gameplay perspective in my opinion.
You can insert additional abilities there to add them to the random XCOM row ability pool.
shiremct would be a "total dbag" ??
Well -- click on his account and you'll find how *IMPORTANT* and of very high quality mods he offered to WOTC players.
Soooo -- leave this community alone.
Wut?
The mod's not been updated since November 2022, see top right. Does that help?
Any clue ?
I thought Covering Fire ensures that a reaction shot triggers on any action, but the Mecs just shoot their Micro Missiles without any interruption, not only damaging the Marine but also cancelling his whole suppression. Is that the intended behavior that Covering Fire doesn't cover Micro Missiles or Mecs?
Thanks for answering nevertheless, it's good to know they aren't affected by it.
Fun fact: they only have their squaddie level defined, all of their abilities are granted at squaddie.
I used to play with RPGO
I ve seen that there exists a plugin to bring this mod play along with rpog , so 2 questions :
1 - Is the fact of installing plugins for proficiency adds new playable classes?
2 - will these new classes be added in the rpgo class list?
thanks in advance !
That sounds like it could be a mod conflict, one of your other mods reverting swords to the default classes. Maybe try a binary search: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search