Total War: WARHAMMER II

Total War: WARHAMMER II

TWW2 Experience Mod
55 Comments
Denta1 Flam3s 28 Nov, 2021 @ 8:02am 
Can you set it to only be available for Black arks. In the late game I always have them Rank 9-15
Larynja  [author] 8 Sep, 2021 @ 11:29am 
@Esch1lus: It should work without a problem
Esch1lus 12 Dec, 2020 @ 7:32am 
Does it work with new updates? Or do we need to wait for a fix?
SOFA KING 27 Oct, 2020 @ 4:04pm 
I give award this is great success
Nikitian 1 Oct, 2020 @ 1:15pm 
I've been looking at victory experience triggers, and there appear to be only three main values: victory, victory_pyrrhic and victory_heroic. Maybe you know how the four victory types (pyrrhic, close, decisive, heroic) map to these?
Pietras 17 Jun, 2020 @ 11:39am 
This mod is strange, 50 turns into game and dwarfs 3 settlement faction is spamming world with 9 rank units. Like wtf
Swaggy4Sure 7 Jun, 2020 @ 8:09am 
just what i need thx
Larynja  [author] 27 May, 2020 @ 10:44am 
@Rogelito: The changes effect the AI. Since the last patch the AI does get an experience bonus, for their armies. The bonus experience for the AI is reduced in the mod.
sheenshongkangkong 26 May, 2020 @ 9:47am 
Will this also affect the ai? Even in vanilla, there armies rank up faster than mine.
516551714 23 May, 2020 @ 6:40am 
thank you:steamhappy:
Larynja  [author] 23 May, 2020 @ 3:39am 
Updated
LukelearMissile 22 May, 2020 @ 7:18pm 
plz update :D
516551714 22 May, 2020 @ 4:01pm 
I like this mod. Please update thank you:steamhappy:
Larynja  [author] 16 Mar, 2020 @ 10:21am 
@Esch1lus: Yes.
Esch1lus 16 Mar, 2020 @ 4:37am 
Did you fix the issue Aurelius stated?
Larynja  [author] 1 Mar, 2020 @ 7:41am 
@Sibelius That's an interesting idea. I might look into that.
aulol 29 Feb, 2020 @ 12:31pm 
Considered adding experience gains for searching ruins successfully and colonizing?
Aurelius 6 Nov, 2019 @ 5:49am 
Nice mod, but not up to date at the momment, brakes game and co character gets any experience. To fix you need to edit line 326 in scripts->campaign->campaign_exp_triggers from:
effect.add_agent_experience("experience", value, 0, context);

to:
cm:get_game_interface():add_agent_experience(cm:char_lookup_str(character), value);
ModestEgo 14 Sep, 2019 @ 7:32am 
is there a way to do this only for player?
Haknoes 3 Sep, 2019 @ 1:43pm 
Thanks! I was looking in the wrong data pack :/
Sargtlin  [author] 3 Sep, 2019 @ 8:44am 
data2.pack -> script -> campaign
Haknoes 2 Sep, 2019 @ 8:24pm 
I've been trying to find the vanilla version of the wh_campaign_experience_triggers in PFM, but I can't seem to track it down. I'd like to see the vanilla values and edit them, rather than start with your mod. (Just for the full learning experience)

Could you tell me how to find it?
Spino 2 Sep, 2019 @ 10:06am 
Awesome, thank you for updating!
Larynja  [author] 1 Sep, 2019 @ 4:06am 
@Megatron: Sorry, I actually had forgotten to upload the new version after the last patch...
Well, it should work properly again.

I also updated the description.
Slorlax 31 Aug, 2019 @ 8:21am 
This mod dosent allow Lords or Heros t gain exp, please fix. Other than that awesome mod.:steamhappy:
肝帝-钟璃 20 Apr, 2019 @ 12:49am 
Are they updated?
Aldernut 19 Apr, 2019 @ 11:37pm 
Please update ?
Ω 26 Nov, 2018 @ 7:55pm 
I figured out how to give xps to garrison'd units.
Larynja  [author] 26 Nov, 2018 @ 6:44am 
@40cal: No, it affects both the player and the ai
JP Coleman 25 Nov, 2018 @ 4:26pm 
Does this only affect players?
Ω 18 Nov, 2018 @ 7:11pm 
Would love to increase experience for regular units when garrisoned in a city. How can I pull this off?

Also, great mod. Thank you for this.
Larynja  [author] 11 Nov, 2018 @ 7:01am 
Yes, it works with the latest patch.
anaris 10 Nov, 2018 @ 4:02am 
Doesn't crash. Haven't run any long campaigns since the patch but I think the xp gain is also still working.
PancakeFuego 8 Nov, 2018 @ 3:55pm 
Does this mod still work with the patch?
Dad 23 Oct, 2018 @ 2:59am 
I meant as a whole if i can just change something in the mod ill do just that tyvm : )
Larynja  [author] 23 Oct, 2018 @ 2:22am 
@Dad: With "!" you mean: you as the player? Or would you like different values than the mod provides?
If you want to gain a different amount as player than the ai gets, then no. There is no easy way to do that. But you can change the values in the script file of the mod to whatever number seems fine to you.
Dad 20 Oct, 2018 @ 5:13pm 
Is there a way to manually edit the amount of experience i gain?
Revan519 14 Oct, 2018 @ 8:07am 
weclome
Larynja  [author] 14 Oct, 2018 @ 3:08am 
@Revan519: fixed it, thanks. I missed those changes CA made after an update.
Revan519 12 Oct, 2018 @ 4:30pm 
skarsnik not getting any experiences
Larynja  [author] 15 Jul, 2018 @ 7:10am 
@PancakeFuego: It's a script mod, as far as I know, scripts are only read at the start of a game.
PancakeFuego 14 Jul, 2018 @ 1:40pm 
Is this mod save-game compatible?
Larynja  [author] 1 Jul, 2018 @ 5:05am 
@ Shing Ling Fao: Probably, if you have the proper scripting knowledge.
RatboyW 1 Jul, 2018 @ 1:16am 
is there any way to make it not affect the AI? have it open in pfm, not sure what im doing lmao
Larynja  [author] 20 Mar, 2018 @ 9:43am 
@Kroq-Gar: Sure, it's possible. You can easily do that yourself. Make a copy of the mod file, open it with PFM and delete the table "unit_experience_thresholds"
Kroq-Gar 19 Mar, 2018 @ 1:06pm 
would it be possible to make a version without the quicker leveling units? :D
nice mod
Efran 9 Mar, 2018 @ 9:10pm 
@Larynja: Awesome, thanks for letting me know!
Larynja  [author] 8 Mar, 2018 @ 5:50am 
@Efran: Yes, they do.
Efran 8 Mar, 2018 @ 1:18am 
Do these changes also affect the AI?
Lanius 24 Jan, 2018 @ 6:38am 
thanks sir, you're awesome