Total War: WARHAMMER II

Total War: WARHAMMER II

Varied Dinos (update link in description)
110 件のコメント
sirmicou85 2023年4月1日 4時40分 
Hi @creme-de-la-bear ! Do you plan to update this mod on Warhammer 3 soon ?
sirmicou85 2023年2月28日 4時19分 
Hi @creme-de-la-bear ! Do you plan to update this mod on Warhammer 3 soon ?
creme_de_la_bear  [作成者] 2022年8月23日 19時56分 
@Sirm yeah I have added it, search me up on the workshop and test it out if you dare.
sirmicou85 2022年8月23日 15時31分 
Hi @creme-de-la-bear ! Do you plan to add this mod to Warhammer 3 ? It would be great ! :D
Elsea 2020年12月20日 18時56分 
update?
creme_de_la_bear  [作成者] 2020年6月2日 22時29分 
BIG UPDATE: combined with varied hydras and trees. all updates will be here from now on.
https://steamproxy.com/sharedfiles/filedetails/?id=2117358935
creme_de_la_bear  [作成者] 2020年6月2日 21時52分 
@Huits: sorry I don't own that dlc so it does not.
@Veezy, it shouldn't but I'm currently just finishing compiling all my retextures into one big mod. stay tuned
Sorry About That 2020年5月23日 14時07分 
Does this need updated?
Huitz 2020年1月13日 23時48分 
does the dread saurian have color variations too?
creme_de_la_bear  [作成者] 2020年1月1日 2時33分 
@cristi: hey thanks for the heads up, Seems ca broke my mod completely. I've since redid it and it should work again.
Cristian 2019年12月30日 1時35分 
after the last patch and DLC this mod breaks Tiktaq`to`s model.
Scribe of Nekoti 2019年9月30日 17時27分 
Would love to see what you can do with the new units
Psilocybear 2019年9月14日 8時25分 
pretty please update
nachovega_22 2019年9月11日 19時41分 
please an updated
creme_de_la_bear  [作成者] 2019年5月19日 6時08分 
@decomposed: sure dude
Decomposed 2019年5月18日 5時14分 
Hello Creme! I have made a varied monsters compilation. Can I add your models and add you as a co-author? Thanks in advance.
Clarky Cat 2019年4月25日 8時34分 
The textures for the RoR terradactyl's seem to be messed up with this mod
TripleAGamer 2019年4月23日 22時08分 
update
nachovega_22 2019年4月22日 2時16分 
Update please!
Satis 2019年4月13日 9時02分 
Извините,уже всё хорошо.Я просто забыл поставить кое где галочку что бы мод активировался XD
Спасибо за ваши труды.
creme_de_la_bear  [作成者] 2019年4月13日 8時26分 
@satis: thats odd, as this only edits textures, you've tried reinstallling this mod via unsubscribing first?
Satis 2019年4月12日 23時17分 
У меня этот мод по неизвестным причинам не работает.Никаких модов не устанавливал кроме Brutal Battles II но и этот мод тоже не работает.
creme_de_la_bear  [作成者] 2019年3月25日 22時38分 
glad it's still enjoyed, I know I use it myself still :P
Brezonte 2019年3月25日 18時55分 
Lets try this one, thank you Dev
scribeuntitled 2019年2月27日 2時25分 
Can confirm, does work with Dryrain's as well as 'Carnosaur Variations' by Marthenil.
🎀Happy Neyka🎀 2019年1月23日 20時53分 
Ahhhh :) the dinos So Cute
creme_de_la_bear  [作成者] 2018年11月12日 21時30分 
@mig: and gobbo: once warhammer 3 comes out sure, I've already got all my wh1 skins in one pack at least.

@Micons: yeah I really like that one, though a lot of people are on the fence. it's just a shame that we can't lock a single dino to a colour variant so they don't change their colours every match or I'd certainly make more outlandish variants.
micons 2018年11月12日 10時41分 
I looked through your files varied.pack and I even opened .dds files - great work - I want Carnosaur color like Bastilodon solar machine...pls give me this model )))
m_ig_uelon 2018年7月31日 15時55分 
yes could you make a combined mod with all your varied pack mods?
Revan519 2018年7月14日 12時42分 
dose this mod work with Carnosaur Variations
fred 2018年6月7日 0時49分 
i'd like to confirm that what i said works for me. It's nice to be able to combine great mods :)
creme_de_la_bear  [作成者] 2018年6月6日 21時06分 
@fred: most likely yes, if it doesn't and your eally want to combine the 2, open dryrains with packfile manager. delete the .varianmesh for each of the dino units, then file>add from pack and add my entire mod. save as a new mod and that should provide you with the frankenmod you desire.

it will ''probably' work as you assume though so all that may not be needed
fred 2018年6月6日 19時48分 
I'm going to assume it won't work with Durain's lizardmen reskin so I'm also going to assume that if this mod is placed at a higher priority it will only overwrite the dino skins and all will be dandy.
PIXY_UNICORN 2018年5月21日 11時53分 
Is this compatible with Dyrain's Lizardmen reskin?
Fabaaan 2018年1月17日 1時10分 
Exactly what I was looking for :) Thanks!
creme_de_la_bear  [作成者] 2018年1月16日 21時20分 
@fabaan, well I did make a caledorian dragons mod you can find on my workshop
Fabaaan 2018年1月15日 16時44分 
Awesome mod! Do you have any plans regarding dragons?
creme_de_la_bear  [作成者] 2017年12月17日 15時10分 
@ninedragons: no these mods will never crash you unless hydras specifically get visually changed by ca. regardless updatin now
ninedra9ons 2017年12月15日 15時25分 
Since the update it says this is out of date, but is there anything that would actually make it crash?
MARINE_LNG 2017年12月15日 6時25分 
please update for version 1.2
x_XLegendaX_x 2017年12月15日 2時17分 
обновите пожалуйста
creme_de_la_bear  [作成者] 2017年11月10日 15時17分 
I do feel its hardcoded to oblivion though
creme_de_la_bear  [作成者] 2017年11月10日 15時17分 
though I am open to suggestions if somone solves it
Sometimes_Consistent 2017年11月10日 6時56分 
@Tejas Unfortunately they change colors, there's no way to get around this.
Boshty 2017年11月9日 14時30分 
is it just map lighting, or are my dinos changing colour between different battles?
Whiskeyjack 2017年11月7日 4時19分 
@creme_de_la_bear hah, thanks! although it's so simple to port mods over, I'd have to a bt simple myself if I wasn't able to figure it out :P
No, I haven't asked him for permission; he's working on mods for TW:WH2 so I figured he might do it himself at some point in the near future. I was just impatient and bored of looking at brown horses. I'll give it a few weeks and then I'll as him for permission to make it public.
Yeah, I read the FAQ on your Mousillon reskin - hoprefully CA releases a new mod manager. in the meantime, i might take a stab at it myself, I'd like to try my hand at editing texutres, like horses colours, shield patterns, etc.
creme_de_la_bear  [作成者] 2017年11月6日 15時15分 
ahh good that you've figured out yourself and thanks! , the filestructure for .variants haven't really changed between wh1/2 so at least you can have the joy for yourself, if he has no interest in updating for wh2 have you tried asking him for permission to port it to no2? I imagine the reason why he hasnt is because hosting multiple files is tedious as heck, thats why when I brought all my wh1 reskins to wh2 I ended up bundling them all together lol.
Whiskeyjack 2017年11月6日 9時23分 
@creme_de_la_bear
OK cool, no worries man. Yeah, I actually ported over Kelstr's Warhorse mod myself, but I have it marked "hidden" in my workshop - I feel it'd be bad form to make it public without asking. I only ask because it's just a shame it was never updated for WE, Norsca, etc; there's a disturbing amount of brown horses in the Warhammer world...
Anyway, thanks for the answer! Looking forward to what else you come up with!
creme_de_la_bear  [作成者] 2017年11月6日 7時15分 
@whiskey: thanks for the compliments but atm my eyes are turned towards the vampire coast so I suppose you could say I’m quite preoccupied , on the plus side of things, most retexture mods will work if you just subscribe to the mod in wh1, do it then copy it to wh2 data files and they will probably work,
creme_de_la_bear  [作成者] 2017年11月6日 7時11分 
@rubbel: no new content added ;p you may . I did miss noting that I added terradins in, but considering I changed the mod name,added a paragraph in the description on the trials if getting it working and weird things I found within the file. Additionally I did , comment in steam chat and posted an update\discussion on reddit . Thought that was well broadcasted enough :) . The rest of them as I said are co op workshop incompatibility errors which really do happen all the time to me while I’m hosting my own mods. Happened in wh1 too. The other updates would just be me clicking update so grognards don’t omplain about mod out of date warnings when the game updates. Considering that none of the patches at all affected the mod and it would still work completely fine whether I ‘updated’ the mod or not it seemed superfluous to say anything