Total War: WARHAMMER II

Total War: WARHAMMER II

Varied Dinos (update link in description)
110 opmerkingen
sirmicou85 1 apr 2023 om 4:40 
Hi @creme-de-la-bear ! Do you plan to update this mod on Warhammer 3 soon ?
sirmicou85 28 feb 2023 om 4:19 
Hi @creme-de-la-bear ! Do you plan to update this mod on Warhammer 3 soon ?
creme_de_la_bear  [auteur] 23 aug 2022 om 19:56 
@Sirm yeah I have added it, search me up on the workshop and test it out if you dare.
sirmicou85 23 aug 2022 om 15:31 
Hi @creme-de-la-bear ! Do you plan to add this mod to Warhammer 3 ? It would be great ! :D
Elsea 20 dec 2020 om 18:56 
update?
creme_de_la_bear  [auteur] 2 jun 2020 om 22:29 
BIG UPDATE: combined with varied hydras and trees. all updates will be here from now on.
https://steamproxy.com/sharedfiles/filedetails/?id=2117358935
creme_de_la_bear  [auteur] 2 jun 2020 om 21:52 
@Huits: sorry I don't own that dlc so it does not.
@Veezy, it shouldn't but I'm currently just finishing compiling all my retextures into one big mod. stay tuned
Sorry About That 23 mei 2020 om 14:07 
Does this need updated?
Huitz 13 jan 2020 om 23:48 
does the dread saurian have color variations too?
creme_de_la_bear  [auteur] 1 jan 2020 om 2:33 
@cristi: hey thanks for the heads up, Seems ca broke my mod completely. I've since redid it and it should work again.
Cristian 30 dec 2019 om 1:35 
after the last patch and DLC this mod breaks Tiktaq`to`s model.
Scribe of Nekoti 30 sep 2019 om 17:27 
Would love to see what you can do with the new units
Psilocybear 14 sep 2019 om 8:25 
pretty please update
nachovega_22 11 sep 2019 om 19:41 
please an updated
creme_de_la_bear  [auteur] 19 mei 2019 om 6:08 
@decomposed: sure dude
Decomposed 18 mei 2019 om 5:14 
Hello Creme! I have made a varied monsters compilation. Can I add your models and add you as a co-author? Thanks in advance.
Clarky Cat 25 apr 2019 om 8:34 
The textures for the RoR terradactyl's seem to be messed up with this mod
TripleAGamer 23 apr 2019 om 22:08 
update
nachovega_22 22 apr 2019 om 2:16 
Update please!
Satis 13 apr 2019 om 9:02 
Извините,уже всё хорошо.Я просто забыл поставить кое где галочку что бы мод активировался XD
Спасибо за ваши труды.
creme_de_la_bear  [auteur] 13 apr 2019 om 8:26 
@satis: thats odd, as this only edits textures, you've tried reinstallling this mod via unsubscribing first?
Satis 12 apr 2019 om 23:17 
У меня этот мод по неизвестным причинам не работает.Никаких модов не устанавливал кроме Brutal Battles II но и этот мод тоже не работает.
creme_de_la_bear  [auteur] 25 mrt 2019 om 22:38 
glad it's still enjoyed, I know I use it myself still :P
Brezonte 25 mrt 2019 om 18:55 
Lets try this one, thank you Dev
scribeuntitled 27 feb 2019 om 2:25 
Can confirm, does work with Dryrain's as well as 'Carnosaur Variations' by Marthenil.
🎀Happy Neyka🎀 23 jan 2019 om 20:53 
Ahhhh :) the dinos So Cute
creme_de_la_bear  [auteur] 12 nov 2018 om 21:30 
@mig: and gobbo: once warhammer 3 comes out sure, I've already got all my wh1 skins in one pack at least.

@Micons: yeah I really like that one, though a lot of people are on the fence. it's just a shame that we can't lock a single dino to a colour variant so they don't change their colours every match or I'd certainly make more outlandish variants.
micons 12 nov 2018 om 10:41 
I looked through your files varied.pack and I even opened .dds files - great work - I want Carnosaur color like Bastilodon solar machine...pls give me this model )))
m_ig_uelon 31 jul 2018 om 15:55 
yes could you make a combined mod with all your varied pack mods?
Revan519 14 jul 2018 om 12:42 
dose this mod work with Carnosaur Variations
fred 7 jun 2018 om 0:49 
i'd like to confirm that what i said works for me. It's nice to be able to combine great mods :)
creme_de_la_bear  [auteur] 6 jun 2018 om 21:06 
@fred: most likely yes, if it doesn't and your eally want to combine the 2, open dryrains with packfile manager. delete the .varianmesh for each of the dino units, then file>add from pack and add my entire mod. save as a new mod and that should provide you with the frankenmod you desire.

it will ''probably' work as you assume though so all that may not be needed
fred 6 jun 2018 om 19:48 
I'm going to assume it won't work with Durain's lizardmen reskin so I'm also going to assume that if this mod is placed at a higher priority it will only overwrite the dino skins and all will be dandy.
PIXY_UNICORN 21 mei 2018 om 11:53 
Is this compatible with Dyrain's Lizardmen reskin?
Fabaaan 17 jan 2018 om 1:10 
Exactly what I was looking for :) Thanks!
creme_de_la_bear  [auteur] 16 jan 2018 om 21:20 
@fabaan, well I did make a caledorian dragons mod you can find on my workshop
Fabaaan 15 jan 2018 om 16:44 
Awesome mod! Do you have any plans regarding dragons?
creme_de_la_bear  [auteur] 17 dec 2017 om 15:10 
@ninedragons: no these mods will never crash you unless hydras specifically get visually changed by ca. regardless updatin now
ninedra9ons 15 dec 2017 om 15:25 
Since the update it says this is out of date, but is there anything that would actually make it crash?
MARINE_LNG 15 dec 2017 om 6:25 
please update for version 1.2
x_XLegendaX_x 15 dec 2017 om 2:17 
обновите пожалуйста
creme_de_la_bear  [auteur] 10 nov 2017 om 15:17 
I do feel its hardcoded to oblivion though
creme_de_la_bear  [auteur] 10 nov 2017 om 15:17 
though I am open to suggestions if somone solves it
Sometimes_Consistent 10 nov 2017 om 6:56 
@Tejas Unfortunately they change colors, there's no way to get around this.
Boshty 9 nov 2017 om 14:30 
is it just map lighting, or are my dinos changing colour between different battles?
Whiskeyjack 7 nov 2017 om 4:19 
@creme_de_la_bear hah, thanks! although it's so simple to port mods over, I'd have to a bt simple myself if I wasn't able to figure it out :P
No, I haven't asked him for permission; he's working on mods for TW:WH2 so I figured he might do it himself at some point in the near future. I was just impatient and bored of looking at brown horses. I'll give it a few weeks and then I'll as him for permission to make it public.
Yeah, I read the FAQ on your Mousillon reskin - hoprefully CA releases a new mod manager. in the meantime, i might take a stab at it myself, I'd like to try my hand at editing texutres, like horses colours, shield patterns, etc.
creme_de_la_bear  [auteur] 6 nov 2017 om 15:15 
ahh good that you've figured out yourself and thanks! , the filestructure for .variants haven't really changed between wh1/2 so at least you can have the joy for yourself, if he has no interest in updating for wh2 have you tried asking him for permission to port it to no2? I imagine the reason why he hasnt is because hosting multiple files is tedious as heck, thats why when I brought all my wh1 reskins to wh2 I ended up bundling them all together lol.
Whiskeyjack 6 nov 2017 om 9:23 
@creme_de_la_bear
OK cool, no worries man. Yeah, I actually ported over Kelstr's Warhorse mod myself, but I have it marked "hidden" in my workshop - I feel it'd be bad form to make it public without asking. I only ask because it's just a shame it was never updated for WE, Norsca, etc; there's a disturbing amount of brown horses in the Warhammer world...
Anyway, thanks for the answer! Looking forward to what else you come up with!
creme_de_la_bear  [auteur] 6 nov 2017 om 7:15 
@whiskey: thanks for the compliments but atm my eyes are turned towards the vampire coast so I suppose you could say I’m quite preoccupied , on the plus side of things, most retexture mods will work if you just subscribe to the mod in wh1, do it then copy it to wh2 data files and they will probably work,
creme_de_la_bear  [auteur] 6 nov 2017 om 7:11 
@rubbel: no new content added ;p you may . I did miss noting that I added terradins in, but considering I changed the mod name,added a paragraph in the description on the trials if getting it working and weird things I found within the file. Additionally I did , comment in steam chat and posted an update\discussion on reddit . Thought that was well broadcasted enough :) . The rest of them as I said are co op workshop incompatibility errors which really do happen all the time to me while I’m hosting my own mods. Happened in wh1 too. The other updates would just be me clicking update so grognards don’t omplain about mod out of date warnings when the game updates. Considering that none of the patches at all affected the mod and it would still work completely fine whether I ‘updated’ the mod or not it seemed superfluous to say anything