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Okay thank you for the update, I hope you enjoy the mod!
Located in the Pop_jobs folder under common folder. But I would point you to the discord and see what past fixes were
BPVR what is that? Curious if why the mod starter trch... could you link me the workshop page? I would like to recreate the bug
You can try disabling that and experimenting, but as a Windows user I am unable to troubleshoot
:(
It might be one of several possibilities.
It was BPVRmod.
I tried the compatibility patch, but it didn't work.
Keep me posted, I hope you find out which mod it is
Some linux users have it work... others do not. Although I think the issue is with Angler Jobs
I'm currently turning everything off and then enabling this MOD and the one above it one by one.
If combining the 20th and 30th causes issues, then I'll just have to give up.
Then I would recommend @Cecilia test without mods that do that, because if those crash, there is not much we can do except reach out for compatibility
I recommend checking mods that change starter tech or technology. Not too many mods do this to my knowledge. But a few others mentioned the same exact problem, so I imagine they have the same mod or similar mods
But for priority, I thought mods that came -after- took priority? I could be confusing it with other games.
I also recommend testing with the "most important" mods then do testing in batches until you get the issue. Then isolate from the batch you added.
Could you link the mod so I can see? Although I recommend trying both mods in conjunction to get a better answer
Error log? With too many mods, I can't tell which is which...
I've confirmed that GPM, ACOT, Gundam,kurogane,NSC, and GE aren't the problem.
I tried placing it after fixMOD
I tried placing it before !mod and others
I tried placing it before and after NSCmod but it didn't work
MOD loading order is based on the wiki and MOD Order, so I rearranged it accordingly
The loads after this MOD were:
!rewoked advances ascension
!sartek tradition -ascension perk
!sartek tap merger -ascension path fusion
!!universal resource patch
It should be a high priority.
Try giving E&C Classic a higher priority for your mods, that might overwrite whatever mod is overwriting starter tech. It could fix it
This is very likely a mod technology conflict. E&C Classic modifies starter tech, and I have the feeling one of your mods is conflicting with E&C Classic
You need to help me understand which mod is in conflict so I can reach out to the other modder and try to fix it
My gratitude to all MOD creators
Immediately after ver4.2 implementation, conflicts with other MODs caused the following issues at startup:
No spaceport or ships
Only primitive structures named ◯◯ could be built on planets
Upon building completion, only resources disappeared while structures vanished
Without a spaceport, ownership rights are also absent.
Rolling back to ver4.17 made no difference. Since other mods have been updated,
even upgrading to ver4.2 remains unusable with this mod enabled.
A preliminary indicator is that ship models appear blacked out and invisible during civilization selection.
With so many other mods, it's unclear whether this issue stems from this mod's update, another mod's update, or which specific mods are conflicting.
The problem does not occur if only this mod is disabled, or if the game is launched with only this mod active.
Are you running a Linux OS? I recommend switching to Proton for more stability or joining the discord to troubleshoot the problem with other Linux users
What if we had a unique garrison army-unit for garrisons to tone down their power? That would make invasion armies more effective at ground-invasions.
Trying to think about interesting mechanics to play around rather that simply reducing/removing the garrison effect. Although this might be difficult or impossible to mod... but I think a worthy endeavor to explore
The counter, is we introduce a more powerful invasion army-unit that would make garrisons easier to destroy.
Ground-battle rework is something I've thought about
I checked the triggers, It's not supposed to trigger unless the owner of the ship is in the "Through the Ages" scenario. Are you payback, Eager Explorers, or Broken Shackle? (Or Early Space Age)?
This is a bug, I can patch that
@GentleGreenGiant
Could you come to the discord and help me understand the problem more? I want to recreate your scenario
I still need to fix Prescripted Empires
This is likely a mod conflict, except the volcanic worlds aspect. If you could help me understand which aspect is in conflict, I can better help