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(PE krad cant take it),
2x flaks in the very middle and 2x 88s in the elevated positions next to the other flaks.
(whoever rushes the middle gets to man the the flaks)
The sectors connected by infantry bridges can't be accessed by vehicles either
(PE krad cant go take these either, the only use it has is to go take sectors in the middle).
There's forward bunkers securing every bridge head,
stopping infantry from crossing anywhere beyond the middle too early.
Given how the map is constructed, it favors allies with their unmanned MG nests with higher range,
mortar emplacements and easier access to heavy artillery.
Blitzkrieg and Tank Destroyer doctrines are essentially useless here.
played for 4 hours
If you tweak the map or make a version 2, take out the little islands and make it so tanks can go on the sides, too. Having vehicles only in the middle is boring and doesn't allow for any strategy except brute force. Also, remove all the Flak guns and the weird platform in the middle. It gives an unfair advantage to anyone who gets to them first.
The game couldn't finish even I have destroied all units an HQs. Please fix the bug
It was one of the most popular files on the site. Great map!
Nice work Rouspov, if you are still out there?