Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(PE krad cant take it),
2x flaks in the very middle and 2x 88s in the elevated positions next to the other flaks.
(whoever rushes the middle gets to man the the flaks)
The sectors connected by infantry bridges can't be accessed by vehicles either
(PE krad cant go take these either, the only use it has is to go take sectors in the middle).
There's forward bunkers securing every bridge head,
stopping infantry from crossing anywhere beyond the middle too early.
Given how the map is constructed, it favors allies with their unmanned MG nests with higher range,
mortar emplacements and easier access to heavy artillery.
Blitzkrieg and Tank Destroyer doctrines are essentially useless here.