Garry's Mod

Garry's Mod

Ragdoll Mover
2,638 Comments
SI-3065 16 hours ago 
Last updates broke this tool.
Where's the link with old version of ragdoll mover? Please
RedzZzZz 29 Oct @ 1:57pm 
ok👍
dim sum un  [author] 19 Oct @ 9:29am 
Does rebinding the rotate toggle button make the rotation discs show up? Sometimes, the default middle mouse button gets worn out, and I had to rebind it to a different key for the discs to properly show up
Blue 19 Oct @ 6:22am 
Rotation option doesn't work on ragdolls or props anymore. Doesnt even show up as an option, it's like it's disapeared. Only ones that work are the mover and scaler ones.
dim sum un  [author] 16 Oct @ 6:22am 
@Water Galboros Can you run the following command in your console?
`lua_run PrintTable(hook.GetTable().PlayerSpawn)`
Copy and paste the blue text that shows up in your console into your comment when you reply. This'll help me intuit a potential addon conflict here

(To open the console, first load into a map and press the ~ button)
Water Galboros 15 Oct @ 7:12pm 
Here's some issues I've found.
https://imgur.com/2lV4hUB
Jonnyhawkeye 11 Oct @ 11:00am 
the rotation thing is still there, you just have to press middle mouse wheel. my problem is that it doesnt work half the time, you click a ragdoll and it some times refuses to work.
RED EPSILON 30 Sep @ 11:15am 
like 2/3 of the options
RED EPSILON 30 Sep @ 11:15am 
its me or the rotational discs are gone, i only can pose in basic axis
Leks A 28 Sep @ 2:39pm 
fun
-[FF]- Jupiter 27 Sep @ 11:57am 
Could you add the yellow gyroscope for non-phys bones? It would be very convenient
OPTIX 25 Sep @ 10:44pm 
how do i make ragdolls go limp
21 Sep @ 6:49am 
I thought I had to use the phys-gun for posing the entire time, thank god this exists
LineX240 19 Sep @ 1:35am 
nvm it worked again after I restarted gmod
LineX240 18 Sep @ 6:09am 
I confirm what Grindiwald Murdoch said
imperial cat 10 Sep @ 12:06pm 
Coud You update it SO it allways point were the model is looking? Cause it meses UP a bit when its on a diagonal
Lt. Troy 5 Sep @ 10:15pm 
So every time I try using the ragdoll mover it works the first time but for some reason when I wanna use it again I try clicking on the bone I want to do the rotate thing doesn’t wanna show
SAF 2 Sep @ 12:48pm 
Same here Grindiwald Murdoch, it isn't selecting the bones I hover over and I just can't use it.
Grindiwald Murdoch 1 Sep @ 12:03am 
For some reason, it isn't selecting the bones I'm hovering over, so I can't use it at all
dim sum un  [author] 30 Aug @ 5:35am 
The only way that can happen is if the physics model of the ragdoll changes between the time when you saved the dupe and when you load it in now. For example, loading an old dupe of TF2 models with a different TF2 physics addon will result in messed up posing. Ragdoll Mover shouldn’t do anything to ragdoll poses. If something’s happening, let us know how we can reproduce it
[ZOV!] Гойдарыч. 30 Aug @ 5:13am 
i kinda believe that recently somehow ragdolls, posed with this addon, breaks in dupes, like, they take the weird, VERY weird pose and i can't describe it.
Heavy Weapons 29 Aug @ 4:50pm 
The ragdoll mover is having a problem with the stand pose. Whenever I apply stand pose to a ragdoll, their left hand gets stuck in place and using the mover drags the hand backwards.
PenolAkushari  [author] 29 Aug @ 12:42am 
does that happen when moving something, or overall when it is selected?
flunk 29 Aug @ 12:36am 
Ragdoll mover slows my game down to 2 fps? whats the solution to this
PenolAkushari  [author] 27 Aug @ 10:18am 
the tool is meant to be in the posing tab in the tools menu, if it's not there at all, then it may be some issue with addon mounting. i recall that disabling other addons can help to make "invisible" addons show up
EmoCan 27 Aug @ 7:24am 
Modu indirdim ama bir türlü bulamıyorm yardım lütfen :(
dim sum un  [author] 25 Aug @ 7:09pm 
@ekiduna
See my reply to seby5008 on Aug 19 @ 9:55am
terry gaming 25 Aug @ 5:32pm 
i can't move arms with the tool, make it so you can so i can make serverblight type stuff
dim sum un  [author] 22 Aug @ 10:44pm 
There is already support for effects. You have to go to the bottom of the UI in the C menu, and find the Entity Children section, and then select the desired model from there, under “watermelon.mdl.” See 31:56 of the tutorial video for more info on it
-[FF]- Jupiter 22 Aug @ 6:45pm 
Could you make support for effects? (like if an effect has bones, you can use this tool to move them instead of needing to use the adv bone tool, which can take some time depending on the effect)
dim sum un  [author] 22 Aug @ 10:57am 
Hey all. If you had an issue with Ragdoll Mover not working because you removed/undo’d an entity while moving it, we narrowed down the issue to some incorrect logic on our side. Please test out the fix here if you are able!
PenolAkushari  [author] 19 Aug @ 8:09am 
using some ragdoll breaker tools is also an option, but those will totally break connections between bones, so ragdolls will fall apart in a funny way when unfrozen
Seby5008 19 Aug @ 8:08am 
oh i thought i could move them with the arrow gizmos, thanks!
dim sum un  [author] 19 Aug @ 7:55am 
@seby5008
If you have the arrow gizmos, you can only move the pelvis because it isn't parented to another physics bone ( check the Bone List in the C Menu and notice that the pelvis bone is not located underneath another bone with a "Brick" icon ). On the other hand, physics bones that are parented to another physics bone (e.g. the bip_spine_0 is parented to bip_pelvis) cannot be moved. You can only rotate them using the disc gizmos.

If you want to move them around with the arrow gizmos, use the Ragdoll Stretch and Ragdoll Weight tools
Seby5008 19 Aug @ 1:30am 
why cant i move the ragdolls bodyparts? i can only move the pelvis is it a problem with the bone im selecting or maybe im just stupid?
the crying bombs 17 Aug @ 10:16am 
yippee it's back up! :D
dim sum un  [author] 16 Aug @ 1:43pm 
I made a writeup of the hidden Ragdoll Mover issue in its own post here , just so that it doesn't end up getting hidden in the comment section
PenolAkushari  [author] 15 Aug @ 12:08pm 
and it's been 5 hours, and still counting
PenolAkushari  [author] 15 Aug @ 4:59am 
also gonna put a patch in a couple of hours that fixes some of the errors reported before, gonna see for how long steam automated content check is gonna hold it this time
PenolAkushari  [author] 15 Aug @ 4:07am 
i am curious, did the issue happen and then stop happening on the same map? were you loading into it through creating a new game or loading a save? would be nice to know on what map it did happen, as perhaps issue could be still reproduced to find out how that happens, so it won't appear again
Heavy Weapons 14 Aug @ 7:39pm 
It eventually fixed itself.
dim sum un  [author] 14 Aug @ 7:30pm 
We've seen this happen on maps with lots of entities (our test map was gm_wangan). What map are you testing it on? And does it happen on just the specific map, or does it happen on any map (like gm_construct)?

To also help with debugging, could you report any lua errors that may have shown up from the Problems menu on the bottom right of the pause screen (just "Copy to clipboard" the lua error and paste it into a comment or in a discussion page)? We've also come across a similar selection issue when other addons error, so this would be valuable
Heavy Weapons 14 Aug @ 7:01pm 
I am having a problem: I am unable to select the ragdoll with the mover at all. The joint selections are still visible, but I am unable to right or left click them.
Retro-Texan08 12 Aug @ 8:46pm 
Welp i'm a idiot, that did it, thanks man!
PenolAkushari  [author] 12 Aug @ 8:37pm 
did you set its convar to 1? it needs to be enabled through that, as sphere can kind of get in the way, and it only will work for physical bones
Retro-Texan08 12 Aug @ 7:58pm 
Sorry, i should've said it was the sphere one, but i will check on that
PenolAkushari  [author] 12 Aug @ 5:52pm 
that one isn't activated, it is there by default, if it's the orange square one. some other addon may be interfering, try disabling other stuff and see how that goes
Retro-Texan08 12 Aug @ 12:54pm 
I might be doing something wrong but i can't seem to activate or display the omni-gizmo after reinstalling the mod again
Spilledmilk 9 Aug @ 6:45am 
I may be confused, BUT I AINT NO LOSER I AINT WATCHIN YO VIDEO
PenolAkushari  [author] 8 Aug @ 9:44pm 
there are button binders for modes in the misc category that should show to which buttons they are set, and you can rebind them to any other key there