Garry's Mod
Ragdoll Mover
2.648 comentarios
Dalek-gaming 23 NOV a las 9:58 
ultra big shiska
Dalek-gaming 23 NOV a las 9:58 
gigant big shiska
Dalek-gaming 23 NOV a las 9:58 
re big shiska
SP360 22 NOV a las 0:57 
awesome
Dalek-gaming 17 NOV a las 4:20 
BIG shiska
dim sum un  [autor] 9 NOV a las 21:40 
@Combine Elite
The known way for (ragdoll physics) bone positions to mess up is if one changes a physics model between saves. It happens with any ragdoll (not just a TF2 ragdoll with improved physics override)

Try narrowing down the addon that changes the physics of your ragdolls
Combine Elite 9 NOV a las 20:59 
this doesnt work for saves, it screws up all the bone positions
dim sum un  [autor] 9 NOV a las 18:46 
@anghangah 2.0
You rebind it in two ways:

1. In Ragdoll Mover's C menu, on the Misc. tab, there are two big buttons below tool update rate: one for Rotate toggle and one for Scale toggle. Click on the button for Rotate toggle to rebind it
2. Set it in the console via `ragdollmover_rotatebutton [NUMBER]`, where [NUMBER] (1, 4, 98, etc.) represents the key you want to bind it to. See this table [wiki.facepunch.com] for a list of valid key numbers
anghangah 2.0 9 NOV a las 16:14 
quick question: how do i rebind the rotate toggle button?
Grindiwald Murdoch 4 NOV a las 21:28 
It won't let me select bones
SI-3065 31 OCT a las 13:12 
Last updates broke this tool.
Where's the link with old version of ragdoll mover? Please
RedzZzZz 29 OCT a las 13:57 
ok👍
dim sum un  [autor] 19 OCT a las 9:29 
Does rebinding the rotate toggle button make the rotation discs show up? Sometimes, the default middle mouse button gets worn out, and I had to rebind it to a different key for the discs to properly show up
Blue 19 OCT a las 6:22 
Rotation option doesn't work on ragdolls or props anymore. Doesnt even show up as an option, it's like it's disapeared. Only ones that work are the mover and scaler ones.
dim sum un  [autor] 16 OCT a las 6:22 
@Water Galboros Can you run the following command in your console?
`lua_run PrintTable(hook.GetTable().PlayerSpawn)`
Copy and paste the blue text that shows up in your console into your comment when you reply. This'll help me intuit a potential addon conflict here

(To open the console, first load into a map and press the ~ button)
lookit my big chompers 15 OCT a las 19:12 
Here's some issues I've found.
https://imgur.com/2lV4hUB
Jonnyhawkeye 11 OCT a las 11:00 
the rotation thing is still there, you just have to press middle mouse wheel. my problem is that it doesnt work half the time, you click a ragdoll and it some times refuses to work.
RED EPSILON 30 SEP a las 11:15 
like 2/3 of the options
RED EPSILON 30 SEP a las 11:15 
its me or the rotational discs are gone, i only can pose in basic axis
Leks A 28 SEP a las 14:39 
fun
-[FF]- Jupiter 27 SEP a las 11:57 
Could you add the yellow gyroscope for non-phys bones? It would be very convenient
OPTIX 25 SEP a las 22:44 
how do i make ragdolls go limp
21 SEP a las 6:49 
I thought I had to use the phys-gun for posing the entire time, thank god this exists
LineX240 19 SEP a las 1:35 
nvm it worked again after I restarted gmod
LineX240 18 SEP a las 6:09 
I confirm what Grindiwald Murdoch said
blu_c4t 10 SEP a las 12:06 
Coud You update it SO it allways point were the model is looking? Cause it meses UP a bit when its on a diagonal
Lt. Troy 5 SEP a las 22:15 
So every time I try using the ragdoll mover it works the first time but for some reason when I wanna use it again I try clicking on the bone I want to do the rotate thing doesn’t wanna show
SAF 2 SEP a las 12:48 
Same here Grindiwald Murdoch, it isn't selecting the bones I hover over and I just can't use it.
Grindiwald Murdoch 1 SEP a las 0:03 
For some reason, it isn't selecting the bones I'm hovering over, so I can't use it at all
dim sum un  [autor] 30 AGO a las 5:35 
The only way that can happen is if the physics model of the ragdoll changes between the time when you saved the dupe and when you load it in now. For example, loading an old dupe of TF2 models with a different TF2 physics addon will result in messed up posing. Ragdoll Mover shouldn’t do anything to ragdoll poses. If something’s happening, let us know how we can reproduce it
[ZOV!] Гойдарыч. 30 AGO a las 5:13 
i kinda believe that recently somehow ragdolls, posed with this addon, breaks in dupes, like, they take the weird, VERY weird pose and i can't describe it.
Heavy Weapons 29 AGO a las 16:50 
The ragdoll mover is having a problem with the stand pose. Whenever I apply stand pose to a ragdoll, their left hand gets stuck in place and using the mover drags the hand backwards.
PenolAkushari  [autor] 29 AGO a las 0:42 
does that happen when moving something, or overall when it is selected?
flunk 29 AGO a las 0:36 
Ragdoll mover slows my game down to 2 fps? whats the solution to this
PenolAkushari  [autor] 27 AGO a las 10:18 
the tool is meant to be in the posing tab in the tools menu, if it's not there at all, then it may be some issue with addon mounting. i recall that disabling other addons can help to make "invisible" addons show up
EmoCan 27 AGO a las 7:24 
Modu indirdim ama bir türlü bulamıyorm yardım lütfen :(
dim sum un  [autor] 25 AGO a las 19:09 
@ekiduna
See my reply to seby5008 on Aug 19 @ 9:55am
✪terry gaming✪ 25 AGO a las 17:32 
i can't move arms with the tool, make it so you can so i can make serverblight type stuff
dim sum un  [autor] 22 AGO a las 22:44 
There is already support for effects. You have to go to the bottom of the UI in the C menu, and find the Entity Children section, and then select the desired model from there, under “watermelon.mdl.” See 31:56 of the tutorial video for more info on it
-[FF]- Jupiter 22 AGO a las 18:45 
Could you make support for effects? (like if an effect has bones, you can use this tool to move them instead of needing to use the adv bone tool, which can take some time depending on the effect)
dim sum un  [autor] 22 AGO a las 10:57 
Hey all. If you had an issue with Ragdoll Mover not working because you removed/undo’d an entity while moving it, we narrowed down the issue to some incorrect logic on our side. Please test out the fix here if you are able!
PenolAkushari  [autor] 19 AGO a las 8:09 
using some ragdoll breaker tools is also an option, but those will totally break connections between bones, so ragdolls will fall apart in a funny way when unfrozen
Pee 19 AGO a las 8:08 
oh i thought i could move them with the arrow gizmos, thanks!
dim sum un  [autor] 19 AGO a las 7:55 
@seby5008
If you have the arrow gizmos, you can only move the pelvis because it isn't parented to another physics bone ( check the Bone List in the C Menu and notice that the pelvis bone is not located underneath another bone with a "Brick" icon ). On the other hand, physics bones that are parented to another physics bone (e.g. the bip_spine_0 is parented to bip_pelvis) cannot be moved. You can only rotate them using the disc gizmos.

If you want to move them around with the arrow gizmos, use the Ragdoll Stretch and Ragdoll Weight tools
Pee 19 AGO a las 1:30 
why cant i move the ragdolls bodyparts? i can only move the pelvis is it a problem with the bone im selecting or maybe im just stupid?
the crying bombs 17 AGO a las 10:16 
yippee it's back up! :D
dim sum un  [autor] 16 AGO a las 13:43 
I made a writeup of the hidden Ragdoll Mover issue in its own post here , just so that it doesn't end up getting hidden in the comment section
PenolAkushari  [autor] 15 AGO a las 12:08 
and it's been 5 hours, and still counting
PenolAkushari  [autor] 15 AGO a las 4:59 
also gonna put a patch in a couple of hours that fixes some of the errors reported before, gonna see for how long steam automated content check is gonna hold it this time
PenolAkushari  [autor] 15 AGO a las 4:07 
i am curious, did the issue happen and then stop happening on the same map? were you loading into it through creating a new game or loading a save? would be nice to know on what map it did happen, as perhaps issue could be still reproduced to find out how that happens, so it won't appear again