Insurgency
szepezd_b3_coopv1_2
1–4 из 4
Обновление: 9 дек. 2016 г. в 10:50

-Fixed outpost resupply

Обновление: 8 дек. 2016 г. в 0:47

-Updated foliage block LOS on certain foliage that bots seem to shoot through
-Removed block bullets window on starting point for security
-Removed some foliage here and there
-Added a clip brush to where bots were known to fall under map.

Обновление: 7 дек. 2016 г. в 0:12

-Raised ceiling of tunnel and added bot spawns inside
-Removed window blocks on finale point (this was a pvp precaution for spawn killing I assume)
-Added hurt trigger at bottom of map to kill any bots that fall through map.
-Raised some ins_spawnpoints above ground a bit to mitigate spawning under map.
-Updated tunnel nav mesh to reflect changes.

Обновление: 6 дек. 2016 г. в 9:44