Team Fortress 2

Team Fortress 2

pl_Avanti_a3
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Uppdatering: 7 aug, 2016 @ 23:11

pl_Avanti_a3 now live!


More aesthetics.
• Starting to add more decorations in the map. You'll see more textures floating in the upcoming updates.

Performance enchancements (as if you'd notice, pfft!).
• The skybox is now more compact, as well as more func_details and added areaportals

Packed assets and built cubemaps properly.

2 New spawnrooms for each team
• RED starts off closer to BLU and once BLU have passed CP2 they get a new spawn!

Uppdatering: 29 jul, 2016 @ 17:51

VIDE Repack
Didn't build cubemaps...

Uppdatering: 27 jul, 2016 @ 1:21

Uppdatering: 27 jul, 2016 @ 1:00

One invalid solid removed!? Report any missing blocks! Found it!
○ Small Balance changes!
• Big Health and Ammo pick-ups.
• Timing changes.
• Tunnels are wider and taller.
• You can take a short cut over the church (Inbetween the Sniper Tower and Payload Track)

Ding, dong!

Uppdatering: 24 jul, 2016 @ 22:58

Packed the map incase people have gotten errors/haven't installed the Frontline Supply Drop[frontline.tf]

Uppdatering: 23 jul, 2016 @ 18:17

Posted to the workshop!