Team Fortress 2

Team Fortress 2

pl_Avanti_a3
Visualizzazione di 1-6 elementi su 6
Aggiornamento: 7 ago 2016, 23:11

pl_Avanti_a3 now live!


More aesthetics.
• Starting to add more decorations in the map. You'll see more textures floating in the upcoming updates.

Performance enchancements (as if you'd notice, pfft!).
• The skybox is now more compact, as well as more func_details and added areaportals

Packed assets and built cubemaps properly.

2 New spawnrooms for each team
• RED starts off closer to BLU and once BLU have passed CP2 they get a new spawn!

Aggiornamento: 29 lug 2016, 17:51

VIDE Repack
Didn't build cubemaps...

Aggiornamento: 27 lug 2016, 1:21

Aggiornamento: 27 lug 2016, 1:00

One invalid solid removed!? Report any missing blocks! Found it!
○ Small Balance changes!
• Big Health and Ammo pick-ups.
• Timing changes.
• Tunnels are wider and taller.
• You can take a short cut over the church (Inbetween the Sniper Tower and Payload Track)

Ding, dong!

Aggiornamento: 24 lug 2016, 22:58

Packed the map incase people have gotten errors/haven't installed the Frontline Supply Drop[frontline.tf]

Aggiornamento: 23 lug 2016, 18:17

Posted to the workshop!