Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
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Actualización: 5 ABR 2016 a las 4:26 p. m.

- Fixed weld size part 2

Actualización: 5 ABR 2016 a las 2:24 p. m.

- Optimizing some pathing for MP

Actualización: 5 ABR 2016 a las 12:03 p. m.

- Updated weld distance inside blocks, hopefully this fixes issues with it not welding lights in all situations.
- Added hard limit on the amount of nanite particles visible on screen (reduces issues with lots of factories)
- Added hard limit on the amount of electricity bolts on screen (reduces issues with lots of factories)
- Draw distance is now dependent on the camera and not the player. This fixes effects not showing up properly in spectator.

Actualización: 5 ABR 2016 a las 10:43 a. m.

Actualización: 4 ABR 2016 a las 10:18 a. m.

Actualización: 3 ABR 2016 a las 10:54 p. m.

- Fixed factories no longer take inventory from other factories.

Actualización: 3 ABR 2016 a las 10:39 p. m.

- Fixed issues with inventory and components. Inventory should no longer be discarded under any circumstances.
- Inventory of the factory has been increased, as it was set to the wrong size. The inventory size should have been 7.5x7.5x2.5, but was set to 2.5x2.5x2.5. This has been corrected. Please note that inventory sizes are saved when a block is created, so in order to get a fixed inventory, you need to rebuild the factory.
- Fixed detail readout of missing components. Was giving a list of all components required for missing blocks instead of just what's needed.

Actualización: 3 ABR 2016 a las 9:11 p. m.

- Fixed issue with component order

Actualización: 3 ABR 2016 a las 11:06 a. m.

Actualización: 3 ABR 2016 a las 9:37 a. m.

- Factory no longer requires components in creative
- Factory no longer discards components when full