Dominions 6

Dominions 6

Gorefest: Weapons Mini-overhaul: Missing natural weapons, 1H weapon fixes, weapon inconsistencies resolved, bugfixes, and more
Showing 1-9 of 9 entries
Update: 25 Dec, 2024 @ 12:49am

v0.6c Guhyaka spears set to 2H

Update: 24 Dec, 2024 @ 11:18pm

Update: 24 Dec, 2024 @ 11:08pm

v 0.6b Fixed samurai mounted commander katana usage, light lance for daimyo, longbows to sohei and samurai commanders

Update: 24 Dec, 2024 @ 7:58pm

v 0.6- bite/beak attacks for Nazcan titans, claw for okami, stunning strike for yamabushi, misc. mweapon fixes

Update: 23 Dec, 2024 @ 4:16pm

v 0.5 minor fixes

Update: 23 Dec, 2024 @ 1:13am

v 0.4 Tons of changes - more missing natural weapons added in, additional mweapon fixes, iron weapon discrepancy fixes, phalangites now actually use pikes, gigantes now use long spears, most empty-handed troops now wield their 1H weapon with 2H (+.25x strength scaling, +1att/def)

Update: 19 Dec, 2024 @ 11:31pm

V 0.3: Massive number of changes- restored/'fixed' tail slap, tail sweep, claw, bite attacks in many cases when they were missing relative to the general trend for a chassis implementation, many pretenders and Jomon line eastern dragons incorrectly using mundane natural weapon attacks fixed, many natural weapons permutations had adjusted base length and defense penalties to be self consistent.

Update: 5 Dec, 2024 @ 5:51am

v 0.2
Added bite attack to Palankasha, Atlantean Ghost King, Basalt King
Created spectral bite attack for Ghost King
Adjusted gold costs for all modified units

Update: 3 Dec, 2024 @ 8:13pm

0.1