Dominions 6

Dominions 6

Forgotten Realms - Total Conversion Mod
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Update: 23 Aug, 2024 @ 7:24am

Quick fix for Paladinson missing mount

Update: 22 Aug, 2024 @ 11:03pm

Major revision of the nation of Waterdeep, giving them Skullport instead of Neverwinter, and adding about a dozen new events to replace the wonky vanilla hero system and also to add flavor via occasional incursions and invasions from the Underdark and surroundings. More to likely be added in the future. [Removed in v. 0.94]

Complete revision of elemental summons, both in combat and as immobile guardian-commanders.

Revision of a few of Menzoberranzan's recruitment options and units.

New monsters, commanders and summons:
Carrion Crawlers added as a monster and a batch summon.
Drow Adept added to Menzoberranzan and other drow nations.
Jade Spider, another powerful construct in the lore of Menzoberranzan
Red Sash Vigilantes, loyal to Durnan the Wanderer
The Walking Statue of Waterdeep, a powerful construct in the lore of the City of Splendors.
Small, Medium, Large, and Huge Elementals of each Fire, Water, Air, and Earth
Merfolk Bard, Merfolk Commander, Merfolk Militia, Merfolk Soldier, and Orca/Killer Whale

Also...

Events to repopulate zero-population regions and low population regions, so long as there is greater or equal to Death 1 up through all Growth scales.

Fixes to Magic Missile, Cure Light Wounds, and other custom spells that could not be cast underwater or had other strange unintended, luckily rare effects.

Increase in Naga summoning costs. They are also all Dom Immortal now, instead of Immortal.



Update: 1 Aug, 2024 @ 2:13pm

Updates primarily focused on Cormyr. Some new unit art, a review of mounts and riders, unit weapons and armor, and a more sensible recruitment roster. Brings the nation more in-line with others since porting the mod over from Dominions 5.

Update: 31 Jul, 2024 @ 5:28pm

Fixed a recruitment issue within Cormyr and other small improvements. All should be save compatible.

Update: 28 Jul, 2024 @ 8:33am

Great Eagles removed from the Blood School reasearch path
Archons now available for Dalelands and Tel'Quessir
A few others small fixes to unit values and spell costs.

Should not effect saves.

Update: 27 Jul, 2024 @ 10:48am

Quick hotfix for a few issues.
Changes to Drider Mage and a few other summoning costs, removed the Horror Mark chance from the Pools of Radiance, fixed some national summaries, and a few other minor edits. Nothing to break a save.

Update: 26 Jul, 2024 @ 1:40am

3 New Nations - Tel'Quessir, The Dalelands, and The Scoured Legion.
150+ new units
70+ new Throne Sites
Dozens of new Events
Complete Rework of the Cult of the Dragon and chromatic dragons and dracoliches in general.
Many new summons, unique national spells, and high drama.
Several new Pretenders
Some map adjustments, including art, new gates and connections, and many new sites and poptypes - more to come here

Probably more. I'll respond to bugs for a few weeks, then turn focus to the next major update. ENJOY!

Update: 24 Jun, 2024 @ 6:19pm

Quick Fix for Death Tyrant beholder creation.

Update: 23 Jun, 2024 @ 9:26pm

Fixed Tomb Tapper Size and Gold Cost
Fixed Elven Bladesinger Age
Fixed/removed Dragon Egg and Juvenile equipment slots
Fixed Barghest XP Promotion discrepancy - now promotes at 35 xp
Fixed Bracers of Blinding Strike description - currently set to the Elven Cloak descr
Fixed Ghoul upkeep cost bug
Fixed Marilith arm slots - now has 4 arms available for weapons plus one bow slot
Fixed Servant of Malar/Black Blood Werewolf shape change and gold cost bugs
Fixed Province Defense for Llurth Dreier, Ochre Jellies replaced with Slithermorphs
Fixed Soneillon gender
Fixed Hag displaying incorrect random paths
Reviewed Kiaransalee starting weapon - she gifted her Claw artifact to Irae T'sarran, give it back to Kiaransalee if you prefer once she awakens
Reviewed Dwarven Armor values, reported as negative (defense is reduced, but protection is increased, as intended)

Preparations for 093.

Update: 19 Apr, 2024 @ 10:33pm

Version 0.92 - introducing the Symphony of Madness, a complete rework of the aboleth nation and expansion to include many new aberrations, including a roster of beholders and many others.

Also reworked the entire Earthroot region in the Middledark beneath Thay. Most Underdark nations now have an outpost in the region, making it an important region for expansion.

New summons and endgame threats, and lots of fixes and improvements recommended by the community.