Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

SOTH - Record Future (Version 6.0) 1.9.20 Update
Showing 1-10 of 72 entries
< 1  2  3 ... 8 >
Update: 22 Nov @ 6:33pm

Mini Update to make it so that looping Jesus Kick is no longer as optimal

Improv Sweep Var:
Normal Variant sweetspot now has 1 Proration and way less hitstun

Update: 21 Nov @ 8:34pm

Record Future 6.0 :

**Slide:**
Is no longer reversible.

**Improv Sweep Var:**
Extended hitbox/sweetspot. No longer self hit cancelable. Forward Variant Force Speed is **7.0** from **1.0**

**MoonGroove:**
Reduced default Plus Frames to **3**

Update: 12 Nov @ 6:12pm

Record Future 5.9:

Cross Intro has been turned off in order to avoid potential Desyncs when playing the character in alternative modded gameplay modes.
(I like Leftie's modes too much oops.)
(Though it's still in the files so if you mess around enough you can turn it back on for your own personal use)

**Dash Forward (Charge)**: Animation Length/Max Iasa reduced to 20 (Presumably)

**Bugfixes:** Fixed Hop to the Moon being able to be used without exhausting the card (For real this time)

Update: 4 Nov @ 1:15pm

Bug Fix:

Fixed Hop to the Moon so that it's actually expended after card usage

Update: 2 Nov @ 10:34am

Bugfix

Removed Fifth Starter Card (My dumb aa forgot to remove that in testing)

Update: 1 Nov @ 2:43pm

--Bugfix Mini Update

3rd to Last Supported update

Fixed a Bug involving Build Chain (Hopefully)

Adjusted the Damage, Knockback, DI Properties, and Drag Script of ROTW Strategy 1

Update: 28 Oct @ 9:22pm

Update Finish:

Added the remaining 2 Ninja Moves to Haste.

**New!** Hop to the Moon: Higher Jump! Go into MoonStance!

Update: 26 Oct @ 12:15pm

-- Bugfix:
Explanation:

With the current way that Lam CrossIntro is built (In addition to how Ivy programed the game)
since Player 1 has Tick Priority this causes issues if it needs to recieve something in either A, the immediate instance in which it's applied, or B, if it requires a response from the opposing character.

DUE to this, I have decided to remove the ability to turn CrossIntro off until another solution is discovered. Sorry!

Update: 24 Oct @ 10:56am

--Bugfix

Fixed Bug that would cause game to crash upon trying to register the BuildShot Achievement

Update: 23 Oct @ 4:26pm

Record Future Next:

(Half)Kusoge Update:
For all the glue eaters out there. Additional BugFix Patch will arrive in 3 days.


**Charge:** Charge now happens 5 ticks in. Meaning you can no longer assuredly Charge on a dead turn.

**Quick Chain:** Can't be used out of most movement options.

**Charge Dash:** Can now be usable outside of combo, distance has been buffed slightly. (And it has a SlIIIDDERRRR) But you can't chain into itself, Super Dash, or Charge Dash Backwards.

**STEP:** Is Iasa 8 in combo however you cannot follow up with it after certain grounded moves (So he now exclusively has a specific move with Dash Cancel Privilege)

**Jump Charge Dashes:** Have been entirely re-worked to be more similar to variants of Jump and Air Dash. (I'm still testing out variables, so bear with me)

**New! Charge Extend:** Combo AirDash but Chargier, only usable in combo. Costs 2 Meter.

**Axel Grab:** Knockback adjusted slightly.

**Slash Phaser:** We addin in the projectile invuln booyyss. (It's Projectile Invuln in the middle of it's duration)

**ROTW Strategy 2:** Has less KnockBack

**MoonSlash(Combo):** The D.I modifier was set way low which allowed for too easy combo extensions, so I raised it. Overall, you need the sweetspot disjoint for easier follow-ups

**Haste:** ZSlashAir has been replaced with DropKick.

CrossIntro: Has CrossIntro with *sparkles* Mod Options *sparkles*. But only for compatible Characters. (The rest of SOTH does not have this.) This may cause bugs, so report it if it does.


Codex: Added Achievements



**BugFixes:**

Fixed a severe bug that caused Record Future to take 30% less damage.

Fixed several Iasa check type things that could cause the pacing to be very annoyingly in Record Future's favor




Changes need to be done:

Haste Options: Replace CrossUpShot with Ninja JumpKick