Age of Wonders 4

Age of Wonders 4

Combat-Strategic summons
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Update: 9 Mar, 2024 @ 10:50am

v1.2 hotfix
Bump mod version number

Update: 9 Mar, 2024 @ 10:32am

Combat-Strategic Summons v1.2
- Primal Fury content update
- - added permanent summons for Primal T2 Spirits (I have a feeling that they are more powerful than an average T2 unit so they should be more expensive to summon - ~150 mana + 100cp - but let's wait for feedback first)
- - added a combat summon for Mistlings
- Balance changes (I recognize this might not be the place for it, but I need vanilla summons and mod summons to be roughly consistent)
- - Primal Spirit combat summons (the spirits are very powerful units, that not only can easily deal ~50 nuke damage when summoned and/or inflict powerful conditions, but also remain for the next two turns as health bags and additional damage, thus completely outclassing any direct damage spells. Therefore I increased their initial casting cost and reduced nuke potential, while increasing their lifetime to promote their usage as "temporary" units, not "throwaway" ones)
- - - Change spell cost from 35m/25cp to 50m/25cp
- - - Change starting Action Points from 3 to 1
- - - Change summon lifetime from 3 to 5 turns

Update: 13 Nov, 2023 @ 2:57am

Combat-Strategic Summons v1.1 update:
- Changed spell cost for T1 and T2 conjurations to better reflect the value of spawning a unit for five turns. T1 now costs 20cp/30m (from 20/15) and T2 25/50 (from 25/30). Now the mana costs equal half of their strategic summon cost.
- Fixed "Conjure Copper Golem" summoning a Bronze Golem instead of Copper

Update: 10 Nov, 2023 @ 11:24am

Release

Update: 10 Nov, 2023 @ 10:12am