Age of Wonders 4

Age of Wonders 4

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Combat-Strategic summons
   
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Tags: Units, Spells
File Size
Posted
Updated
736.395 KB
10 Nov, 2023 @ 10:12am
9 Mar, 2024 @ 10:50am
5 Change Notes ( view )

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Combat-Strategic summons

In 1 collection by badokk
Badok's Vanilla+
13 items
Description
Turns all summon spell research into dual unlocks, granting both a tactical and strategic version of the spell.

Details
Additions:
Add Tactical Summon spell counterparts for all single-unit world summon spells.
Add Strategic Summon spell counterparts for Primal Animals, Call Stone Titan, Animate Flora (Floral Stinger) and Conjure Astral Keeper

All new tactical spells last for 5 turns for T1-4 units, and until end of combat for T5 units (as per Stone Titan's precedent).

Spells conjuring flying or floating units can be used during naval battles.

Changes:
Animate Flora, Conjure Amplification Pylon, Explosive Manifestation, Conjure Divine Beacon, Conjure Astral Keeper - summon duration changed to 5 turns.
Allowed Call Stone Titan and Explosive Manifestation spells to be used on water.
Conjure Primal Animal spells - Cost increased to 50m/25cp, starting AP reduced to 1, summon duration increased to 5 turns.

Other comments:
Vine Cage, Totem of the Wild - no changes (2 and 3 turns, respectively), as the spells summon multiple units
Call Stone Titan - no change, as the spell already lasts until end of combat
Summon Progenitor Golem - no changes (3 turns), as the summon is hugely powerful and we probably don't want it to cast Magical Upheaval twice. Might change it in the future

Compatibility
The mod is safe to add to/remove from existing saves. For the new spells to unlock on an existing save, you need to complete any new research.

Changes made to Summon Unit and Tactical Spell resources (specifically, changed summon duration from 3 to 5 and allowed Stone Titan and Explosive Manifestation to be cast in water)

Additionally edited "Conjure Primal X" spells' `Tactical Spell` and `Unit Summon` resources to change their cost, summon duration and starting AP.

Tome_Amplification.rpk
Tome_Astral_Convergence.rpk
Tome_Beacon.rpk
Tome_Creator.rpk
Tome_Fertility.rpk
Tome_Summoning.rpk
Culture_Primal_Research.rpk
11 Comments
Kazeck 28 Jun @ 2:13pm 
Love this so much. I enjoy both the added summoning mid-combat and strat summons.
OldBroke21 17 May @ 9:35am 
can we please have an on map summon option for the progenitor golem? just for fun.
Cookiesnm1lk 14 Aug, 2024 @ 9:33pm 
this looks interesting. though if you *really* want to impress me and go above and beyond, go around to some of the more famous tome mods and make some compat patches. that would be epic. this mod already looks top notch, but that would make it go even further beyond.
SlacxTheBird 15 Jun, 2024 @ 6:23am 
Honestly, really enjoy the changes you've done here, even saw the ai summon the Primal Mammoth on the world map for a few armies.
I'll be honest originally found this mod when I was looking for a way to summon the Progenitor Golem outside of combat, but glad I came across this all the same.
badokk  [author] 9 Mar, 2024 @ 10:47am 
@perl Thanks for the feedback. It's a difficult balance to strike - I'm trying to have them fairly costly mana-wise to discourage spamming them every combat. The CP costs more or less follow the vanilla patterns.

Mind, I'm thinking about these things from a MP perspective, where it's fairly unusual to build up a massive surplus of resources. I want to play a few MP games with this soon to verify if the costs shouldn't go up a bit.

@eharper256 that would be interesting, though would probably require some rebalancing to be done across all Tomes - note that with such a change, it would be much harder to unlock several high tier, permanent units
eharper256 26 Jan, 2024 @ 12:54pm 
I'd be interested to see a version where ALL the summons are battle only spells (but always all combat).
perl 25 Dec, 2023 @ 5:29pm 
Great mod! I think these should cost a bit more casting points though, considering right now you can summon several units in a single battle and it's strong to get free, expendable units
Videogamer40000 13 Nov, 2023 @ 4:09pm 
@Badokk

No problem, I will let you know if I notice anything else while I play.
badokk  [author] 13 Nov, 2023 @ 3:01am 
@videogamer Thanks for the report. Turns out I accidentally linked copper golem's "evolution" unit, not the golem itself. That's due to copper's resources still being called by its old name, "Animated Armor". This is now fixed.

@Holy Fool Yes, all single unit summon spells, so including Banshee, Reaper and Corrupted Soul. Spells that summon multiple units, like Raise Undead Army, Awaken the Forest or Demonic Summoning are not included.
Videogamer40000 12 Nov, 2023 @ 8:00pm 
The combat summon for the Copper Golem summons a Bronze Golem instead.