RimWorld
Alpha Prefabs
目前顯示第 11-18 項,共 18 項
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更新:2024 年 1 月 7 日 @ 上午 6:24
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v1.201:

- Fix: Noble mansion was trying to load the Harp research project even without Royalty DLC

更新:2023 年 12 月 27 日 @ 上午 7:36
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v1.2:

- Added: 16 new prefabs
- Tweak: market value of prefab boxes increased to the average value of the structure they contain, so they hopefully play better with quests rewards' values
- Fix: Fixed the gibbet cages in the Morbid temple prefab complaining about dead colonists

更新:2023 年 11 月 13 日 @ 上午 7:59
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v1.101:

Added: mod option to multiply the base value of prefabs, from 0.1x to 3x (default is 0.6x) so player can further customize his experience

更新:2023 年 11 月 9 日 @ 上午 5:13
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v1.1:

Added: 17 new prefabs

更新:2023 年 11 月 5 日 @ 上午 8:24
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v1.021:

Fix: prefab boxes had their labels duplicated after save / load
Fix: price ranks for prefab box graphics were not correctly assigned
Fix Prefab catalog building still had a "todo" description
Fix: Prefab designator in Furniture had untranslateable strings
Fix: description will now show the structure that will be built, without including "prefab box" too, as it is redundant

更新:2023 年 11 月 5 日 @ 上午 12:22
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v1.02:

Tweak: Removed butchery table from the kitchen of the Small tavern with brewing room prefab. Swapped it with a kitchen surface from the props mod, which was the original intention.
Tweak: Added a custom base for prefab kitchen floors so they don't appear on the Floors architect menu
Fix: Prefab catalog icon description was getting the wrong string

更新:2023 年 11 月 4 日 @ 上午 7:50
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v1.011:

Fix: The crypt prefab should no longer spawn a corpse on its sarcophagus
Fix: Removed the "silly" prefab, which was a scrapped idea, so it doesn't pop up a startup error
Tweak: Null checked the building object in Window_Prefab to try and avoid a mod conflict

更新:2023 年 11 月 3 日 @ 上午 7:28
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[Auto-generated text]: Initial upload.