RimWorld

RimWorld

Alpha Prefabs
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Uppdatering: 7 jan, 2024 @ 6:24

v1.201:

- Fix: Noble mansion was trying to load the Harp research project even without Royalty DLC

Uppdatering: 27 dec, 2023 @ 7:36

v1.2:

- Added: 16 new prefabs
- Tweak: market value of prefab boxes increased to the average value of the structure they contain, so they hopefully play better with quests rewards' values
- Fix: Fixed the gibbet cages in the Morbid temple prefab complaining about dead colonists

Uppdatering: 13 nov, 2023 @ 7:59

v1.101:

Added: mod option to multiply the base value of prefabs, from 0.1x to 3x (default is 0.6x) so player can further customize his experience

Uppdatering: 9 nov, 2023 @ 5:13

v1.1:

Added: 17 new prefabs

Uppdatering: 5 nov, 2023 @ 8:24

v1.021:

Fix: prefab boxes had their labels duplicated after save / load
Fix: price ranks for prefab box graphics were not correctly assigned
Fix Prefab catalog building still had a "todo" description
Fix: Prefab designator in Furniture had untranslateable strings
Fix: description will now show the structure that will be built, without including "prefab box" too, as it is redundant

Uppdatering: 5 nov, 2023 @ 0:22

v1.02:

Tweak: Removed butchery table from the kitchen of the Small tavern with brewing room prefab. Swapped it with a kitchen surface from the props mod, which was the original intention.
Tweak: Added a custom base for prefab kitchen floors so they don't appear on the Floors architect menu
Fix: Prefab catalog icon description was getting the wrong string

Uppdatering: 4 nov, 2023 @ 7:50

v1.011:

Fix: The crypt prefab should no longer spawn a corpse on its sarcophagus
Fix: Removed the "silly" prefab, which was a scrapped idea, so it doesn't pop up a startup error
Tweak: Null checked the building object in Window_Prefab to try and avoid a mod conflict

Uppdatering: 3 nov, 2023 @ 7:28

[Auto-generated text]: Initial upload.