RimWorld
Alpha Prefabs
Affichage des entrées 11-18 sur 18
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Mis à jour le : 7 janv. 2024 à 6h24

v1.201:

- Fix: Noble mansion was trying to load the Harp research project even without Royalty DLC

Mis à jour le : 27 déc. 2023 à 7h36

v1.2:

- Added: 16 new prefabs
- Tweak: market value of prefab boxes increased to the average value of the structure they contain, so they hopefully play better with quests rewards' values
- Fix: Fixed the gibbet cages in the Morbid temple prefab complaining about dead colonists

Mis à jour le : 13 nov. 2023 à 7h59

v1.101:

Added: mod option to multiply the base value of prefabs, from 0.1x to 3x (default is 0.6x) so player can further customize his experience

Mis à jour le : 9 nov. 2023 à 5h13

v1.1:

Added: 17 new prefabs

Mis à jour le : 5 nov. 2023 à 8h24

v1.021:

Fix: prefab boxes had their labels duplicated after save / load
Fix: price ranks for prefab box graphics were not correctly assigned
Fix Prefab catalog building still had a "todo" description
Fix: Prefab designator in Furniture had untranslateable strings
Fix: description will now show the structure that will be built, without including "prefab box" too, as it is redundant

Mis à jour le : 5 nov. 2023 à 0h22

v1.02:

Tweak: Removed butchery table from the kitchen of the Small tavern with brewing room prefab. Swapped it with a kitchen surface from the props mod, which was the original intention.
Tweak: Added a custom base for prefab kitchen floors so they don't appear on the Floors architect menu
Fix: Prefab catalog icon description was getting the wrong string

Mis à jour le : 4 nov. 2023 à 7h50

v1.011:

Fix: The crypt prefab should no longer spawn a corpse on its sarcophagus
Fix: Removed the "silly" prefab, which was a scrapped idea, so it doesn't pop up a startup error
Tweak: Null checked the building object in Window_Prefab to try and avoid a mod conflict

Mis à jour le : 3 nov. 2023 à 7h28

[Auto-generated text]: Initial upload.