RimWorld

RimWorld

Recycle This
Showing 1-10 of 24 entries
< 1  2  3 >
Update: 24 Oct, 2022 @ 6:21am

[Auto-generated text]: Update on 10/24/2022 4:21:34 PM.

Update: 21 Nov, 2021 @ 11:55pm

-Possible flickering fix.
-Fixed perfomance related problem.

Update: 25 Sep, 2021 @ 2:37pm

Fixed stuttering

Update: 25 Sep, 2021 @ 9:47am

[Auto-generated text]: Update on 9/25/2021 7:47:16 PM.

Update: 22 Sep, 2021 @ 12:51pm

Hotfix2

Update: 22 Sep, 2021 @ 12:15pm

Hotfix

Update: 22 Sep, 2021 @ 11:24am

-Completely reworked logic behind workgivers. Should give some perfomance improvements on old colonies.
-Separation of destroy and recycle work givers. Now you can fine tune priority of those if you have Work Tab from Fluffy.
-Improved mod compatibility. Now any modded workbenches (even gas benches from VFE) work with mod.
-Recycling of none-smelthable apparel now requires either tailor bench or crafting spot.
-Recycling speed now considers work speed factor of workbench.
-New work type "Recycle". Vanilla smelting is also moved there.
-Switched natural priority of "Art" and "Crafting", because it doesn't make sense in vanilla.
-Added new bill "Scrap apparel" for all tailor benches (including modded ones). In case you want to automate your recycling through bills.
-Mod options (only contained option to disable apparel scrapping) removed.

Update: 25 Aug, 2021 @ 2:33am

-Updated preview
-Fixed tool being unable to designate several objects in one cell.

Update: 15 Aug, 2021 @ 1:48am

-Added options menu in case you want to disable none-vannila recycling (only smelting will be allowed).

Update: 14 Aug, 2021 @ 2:49pm

-Hotfixed recipe yield from last update.