RimWorld
Recycle This
目前顯示第 1-10 項,共 24 項
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更新:2022 年 10 月 24 日 @ 上午 6:21

[Auto-generated text]: Update on 10/24/2022 4:21:34 PM.

更新:2021 年 11 月 21 日 @ 下午 11:55

-Possible flickering fix.
-Fixed perfomance related problem.

更新:2021 年 9 月 25 日 @ 下午 2:37

Fixed stuttering

更新:2021 年 9 月 25 日 @ 上午 9:47

[Auto-generated text]: Update on 9/25/2021 7:47:16 PM.

更新:2021 年 9 月 22 日 @ 下午 12:51

Hotfix2

更新:2021 年 9 月 22 日 @ 下午 12:15

Hotfix

更新:2021 年 9 月 22 日 @ 上午 11:24

-Completely reworked logic behind workgivers. Should give some perfomance improvements on old colonies.
-Separation of destroy and recycle work givers. Now you can fine tune priority of those if you have Work Tab from Fluffy.
-Improved mod compatibility. Now any modded workbenches (even gas benches from VFE) work with mod.
-Recycling of none-smelthable apparel now requires either tailor bench or crafting spot.
-Recycling speed now considers work speed factor of workbench.
-New work type "Recycle". Vanilla smelting is also moved there.
-Switched natural priority of "Art" and "Crafting", because it doesn't make sense in vanilla.
-Added new bill "Scrap apparel" for all tailor benches (including modded ones). In case you want to automate your recycling through bills.
-Mod options (only contained option to disable apparel scrapping) removed.

更新:2021 年 8 月 25 日 @ 上午 2:33

-Updated preview
-Fixed tool being unable to designate several objects in one cell.

更新:2021 年 8 月 15 日 @ 上午 1:48

-Added options menu in case you want to disable none-vannila recycling (only smelting will be allowed).

更新:2021 年 8 月 14 日 @ 下午 2:49

-Hotfixed recipe yield from last update.