Garry's Mod

Garry's Mod

gm_sts
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Update: 29 Sep @ 1:38pm

v3.0.7
- Fix some messages staying forever
- Check if game should start if player disconnects
- Add an extra check to make sure players can pick up cubes

Update: 6 Aug @ 2:27pm

GM_STS v3.0.5
- Fix bm_sts map kill trigger not working (hopefully)

Update: 6 Aug @ 12:07am

GM_STS v3.0.4
Ready lever hotfix

Update: 5 Aug @ 10:22pm

GM_STS v3.0.3

- Potential fix for cut off server messages
- Potential fix for godmode
- Add sudden death in it's beta form as a convar
- Potential sound cut off fix

Update: 23 May @ 2:44pm

v3.0.2
Fix HL2DM using placeholder music

Update: 18 May @ 11:16pm

v3.0.1
HL2DM now has halved health, as previously intended
Fixed a bug where you wouldn't initially spawn with your weapons in HL2DM
You can now no longer get the same map twice in a row
You can now no longer get the same bonus round twice in a row
Fixed map thumbnail not appearing

Update: 20 Apr @ 7:35pm

pushes and death spam fix

Update: 20 Apr @ 4:46pm

V3.0 IS HERE!!!
The entire gamemode logic has been rebuilt from the ground up!
Full changelog:
- Fixed a bug that would stop teams of more than one person from teleporting to arenas and bonus rounds
- Fixed a bug that would cause thousands of ammo crates to spawn during bonus games
- Slightly reduced the amount of zombies that spawn during the ravenholm bonus round
- Slightly increased the amount of headcrabs that spawn during the crab rave round
- Replaced music
- The announcer is now the OG announcer again
- Nerfed CTF flag points from 20 to 10
- Nerfed battery spawn rate from 7 seconds to 10 seconds
- All deathmatch games now last 90 seconds
- All survival games now last 60 seconds
- The gravity change in Space SMGs is now predicted which reduces stuttering and improves general movement feel
- The movement debuff caused by holding the flag is now consistent and less jittery
- The movement in look up is now less jittery
- Fixed a bug that allowed teams to score multiple times off one flag
- Fixed a bug that caused several flags to spawn at once
- The game will no longer wait for an empty team which previously had members to ready up
- Playermodels have been standardized to metropolice to improve the general vibe and coloring
- The dev room has been revamped
- The game cannot start unless there are at least two players in a team
- You can no longer change map settings and bonus round settings during a game
- There are several new convars which should make the gamemode much more friendly to dedicated servers
- The El Matador map has been heavily reworked to include more clips so players and npcs get stuck less often
- Upgrading a cube will now always randomize it as well, previously it would only randomize if the mob in the cube was not within the new level
- The spawn room buttons have been redone
- The round limit has been raised to 24
- The initial research points given now change in intervals of 5
- Beefcakes have been buffed, previously the headcrab they through would get deleted and replaced with a new one. This no longer happens and results in super accurate HCBMs (head-crab ballistic missiles)
- Look up has been reworked to feature normal sized manhacks and a lot more of them

Update: 24 Feb, 2023 @ 7:08am

gm_sts v2.1.1

*Fixed bonus round lever initially showing an incorrect state
*Massive code cleanup
*Fixed a bug where points would be saved after a game reset
*Fixed a bug where the map wouldn't be fully reset on game reset

Update: 17 May, 2021 @ 8:07am

Gm_sts 2.1

* No longer uses chat to display most messages
* Maps should get "stuck" less (adjusted kill boxes)
* Redid the flag coding so it should be less buggy in general
* Overhaul of the coding for teams to lessen exploitations
* Timers for bonusrounds are now adjustable
* Stopped Randomizers and Upgraders from working without a cube inserted
* Added Cancel levers in the lobby to personalize which maps or bonusround modes you want (@Miyoshi)
* Visually Redid the lobby
* You can no longer "defeat" a team until all its units have spawned (@Mega)
* Map resets if server is empty for enough time (@Bobbyperson)
* Game automatically resets after someone wins
* Balancing for some of the mobs