Total War: WARHAMMER II

Total War: WARHAMMER II

Dynamic AI Restrictions
Mostrando 1-10 de 18 aportaciones
< 1  2 >
Actualización: 30 DIC 2021 a las 3:44

-Mixu's Shadewraith faction will now correctly have a limited army cap

Actualización: 12 NOV 2021 a las 20:28

Added MCT options!
Dynamic Army Caps, Dynamic Army Confederations and the High Elf War declaration feature can be enabled/disabled individually.
Fixed High Elf War declaration feature, it wasn't actually being disabled.

Actualización: 6 AGO 2021 a las 18:48

Fixed caps failing to be applied to some factions if the mod was installed into an existing campaign.

Actualización: 16 JUL 2021 a las 5:09

Actualización: 18 MAY 2021 a las 15:47

Increased empire bonus armies to 1
Reduced Rictus and Mors to 1 faction bonus
Increased Mosillons faction bonus to 2 because they start with a minor settlement

Actualización: 22 ABR 2021 a las 17:42

Fixed caps being off by one for some subcultures

Actualización: 21 ABR 2021 a las 16:08

Reverted some previous nerfs for Greenskins. This includes Scabby Eye and Skull Crag

Actualización: 12 ABR 2021 a las 20:29

High Elves controlling multiple suitable Ulthuan regions will have a minimum number of armies equal to the number of territories they control.
Kislev now receives a bonus during the Chaos Invasion.

Actualización: 11 ABR 2021 a las 2:15

Greenskin AI won't confederate other Greenskin factions after defeating their faction leaders.
This restriction is removed when the player has crossed the mid game imperium threshold.
This helps Greenskins a lot and army bonuses for other Greenskin factions have been changed.

Increased Imriks bonus to help him out.
Decreased Karak Kadrin's bonus.

Actualización: 5 ABR 2021 a las 19:13

Mannfred and Vlad are now rivals of Reikland and the Golden Order.
When the player reaches enough imperium while playing as these factions Vlad/Mannfred will receive free upkeep for zombies and receive a bonus to local recruitment.