Total War: WARHAMMER II

Total War: WARHAMMER II

Dynamic AI Restrictions
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Mis à jour le : 30 déc. 2021 à 3h44

-Mixu's Shadewraith faction will now correctly have a limited army cap

Mis à jour le : 12 nov. 2021 à 20h28

Added MCT options!
Dynamic Army Caps, Dynamic Army Confederations and the High Elf War declaration feature can be enabled/disabled individually.
Fixed High Elf War declaration feature, it wasn't actually being disabled.

Mis à jour le : 6 aout 2021 à 18h48

Fixed caps failing to be applied to some factions if the mod was installed into an existing campaign.

Mis à jour le : 16 juil. 2021 à 5h09

Mis à jour le : 18 mai 2021 à 15h47

Increased empire bonus armies to 1
Reduced Rictus and Mors to 1 faction bonus
Increased Mosillons faction bonus to 2 because they start with a minor settlement

Mis à jour le : 22 avr. 2021 à 17h42

Fixed caps being off by one for some subcultures

Mis à jour le : 21 avr. 2021 à 16h08

Reverted some previous nerfs for Greenskins. This includes Scabby Eye and Skull Crag

Mis à jour le : 12 avr. 2021 à 20h29

High Elves controlling multiple suitable Ulthuan regions will have a minimum number of armies equal to the number of territories they control.
Kislev now receives a bonus during the Chaos Invasion.

Mis à jour le : 11 avr. 2021 à 2h15

Greenskin AI won't confederate other Greenskin factions after defeating their faction leaders.
This restriction is removed when the player has crossed the mid game imperium threshold.
This helps Greenskins a lot and army bonuses for other Greenskin factions have been changed.

Increased Imriks bonus to help him out.
Decreased Karak Kadrin's bonus.

Mis à jour le : 5 avr. 2021 à 19h13

Mannfred and Vlad are now rivals of Reikland and the Golden Order.
When the player reaches enough imperium while playing as these factions Vlad/Mannfred will receive free upkeep for zombies and receive a bonus to local recruitment.