RimWorld
Preemptive Strike (Fork)
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Actualización: 22 ENE 2022 a las 6:21

Replaced usage of "allBuildings" with a MapComponent variable that is created/edited each time a detector building is built or destroyed. This improves performance of the workgiver.
Credit to "Hate me" for the advice.

Actualización: 30 JUL 2021 a las 20:17

Updated code for V1.3:
Disabled lastGuiltyTick in RebuffDemandAndSmiteThePlayer
Replaced BeginScrollView with Begin for settings window
Disabled IncidentWorker_TransportPodCrash incident handling - Can't find the new function
Removed Difficulty from MessageReceiveChance calculations - Can't find new function for Find.Storyteller.difficulty.difficulty

Actualización: 6 MAR 2021 a las 1:07

Cleaned up leftover food code in towers.
It should now be fully removed with no more icons, building upgrades, or popups indicating food storage in the towers.

Actualización: 12 NOV 2020 a las 15:20

Scaria to manhunter packs: I had been looking in the wrong place for how Scaria gets added in the base game. It's not part of the ManhunterPackIncidentUtility.GenerateAnimals function, it's actually set in the event generation.
Improved performance: Altered how code decides to skip towers to prevent job thrashing. Significant performance improvement for disable and unworkable towers.
Quest bug fixes: Finally found the bug causing some quest RAID spawns to not appear when the timer reached zero.

Actualización: 9 OCT 2020 a las 17:52

DifficultDetect wasn't saving to preferences when exiting the game.
Fixed code to save setting between games.

Actualización: 18 AGO 2020 a las 10:27

Replaced two error warnings with messages to eliminate red halt errors for what was meant as informational

Actualización: 14 AGO 2020 a las 19:18

Fixed issue with quest reward pawns dropped via pod (moved null check earlier in code)
Flagged v1.2 support and added v1.2 folder layout

Actualización: 30 MAY 2020 a las 8:11

[Auto-generated text]: Update on 5/30/2020 8:10:56 AM.

Actualización: 29 MAY 2020 a las 17:34

Rebuilt source code changes from decompiled code.
Removed refueling job for tower to improve performance.

Actualización: 27 ABR 2020 a las 21:35

Balance tweak to go with detection changes: All tower ranges increased by +1