RimWorld
Preemptive Strike (Fork)
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更新: 2022年1月22日 @ 6時21分

Replaced usage of "allBuildings" with a MapComponent variable that is created/edited each time a detector building is built or destroyed. This improves performance of the workgiver.
Credit to "Hate me" for the advice.

更新: 2021年7月30日 @ 20時17分

Updated code for V1.3:
Disabled lastGuiltyTick in RebuffDemandAndSmiteThePlayer
Replaced BeginScrollView with Begin for settings window
Disabled IncidentWorker_TransportPodCrash incident handling - Can't find the new function
Removed Difficulty from MessageReceiveChance calculations - Can't find new function for Find.Storyteller.difficulty.difficulty

更新: 2021年3月6日 @ 1時07分

Cleaned up leftover food code in towers.
It should now be fully removed with no more icons, building upgrades, or popups indicating food storage in the towers.

更新: 2020年11月12日 @ 15時20分

Scaria to manhunter packs: I had been looking in the wrong place for how Scaria gets added in the base game. It's not part of the ManhunterPackIncidentUtility.GenerateAnimals function, it's actually set in the event generation.
Improved performance: Altered how code decides to skip towers to prevent job thrashing. Significant performance improvement for disable and unworkable towers.
Quest bug fixes: Finally found the bug causing some quest RAID spawns to not appear when the timer reached zero.

更新: 2020年10月9日 @ 17時52分

DifficultDetect wasn't saving to preferences when exiting the game.
Fixed code to save setting between games.

更新: 2020年8月18日 @ 10時27分

Replaced two error warnings with messages to eliminate red halt errors for what was meant as informational

更新: 2020年8月14日 @ 19時18分

Fixed issue with quest reward pawns dropped via pod (moved null check earlier in code)
Flagged v1.2 support and added v1.2 folder layout

更新: 2020年5月30日 @ 8時11分

[Auto-generated text]: Update on 5/30/2020 8:10:56 AM.

更新: 2020年5月29日 @ 17時34分

Rebuilt source code changes from decompiled code.
Removed refueling job for tower to improve performance.

更新: 2020年4月27日 @ 21時35分

Balance tweak to go with detection changes: All tower ranges increased by +1