Stellaris

Stellaris

VF's Techs and Buildings [Legacy 3.14.x]
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Uppdatering: 2 jun @ 19:48

Reverting to pre 4.0

Uppdatering: 2 jun @ 17:10

Uppdatering: 14 jun, 2024 @ 17:10

Uppdatering: 19 jan, 2023 @ 23:13

Uppdatering: 30 mar, 2022 @ 11:59

Uppdatering: 27 nov, 2021 @ 17:56

Uppdatering: 5 nov, 2021 @ 20:50

-Updated for 3.1
-Biggest changes yet.
--Resource buildings need to be built from a building chain
--Logisticians, Tunnellers, Prospectors and Synthesizers are now very industrious job, which produce a lot but are few, something to reflect the efficiency of their industry
--A huge amount of other things, since I'm planning on a relaunch.

Uppdatering: 18 apr, 2021 @ 9:33

-Updated for 3.0.*
-Null Job Priority patched

Uppdatering: 19 mar, 2021 @ 11:44

- Implemented slavery fix and compatibility for Plentiful Traditions
- Made the unity buildings a little bit better

Uppdatering: 29 dec, 2020 @ 20:34

- Patched for 2.8.*
- Balance changes