Stellaris

Stellaris

VF's Techs and Buildings [Legacy 3.14.x]
Viser 1–10 av 15 bidrag
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Oppdatering: 2. juni @ 19.48

Reverting to pre 4.0

Oppdatering: 2. juni @ 17.10

Oppdatering: 14. juni 2024 @ 17.10

Oppdatering: 19. jan. 2023 @ 23.13

Oppdatering: 30. mars 2022 @ 11.59

Oppdatering: 27. nov. 2021 @ 17.56

Oppdatering: 5. nov. 2021 @ 20.50

-Updated for 3.1
-Biggest changes yet.
--Resource buildings need to be built from a building chain
--Logisticians, Tunnellers, Prospectors and Synthesizers are now very industrious job, which produce a lot but are few, something to reflect the efficiency of their industry
--A huge amount of other things, since I'm planning on a relaunch.

Oppdatering: 18. apr. 2021 @ 9.33

-Updated for 3.0.*
-Null Job Priority patched

Oppdatering: 19. mars 2021 @ 11.44

- Implemented slavery fix and compatibility for Plentiful Traditions
- Made the unity buildings a little bit better

Oppdatering: 29. des. 2020 @ 20.34

- Patched for 2.8.*
- Balance changes